Added Bacchus' Blessing Drink (#35306)
* added start to bacchus blessing with few more things left to do * added sprites and trying to get the empty sprite to work * fixed empty sprite will fill layer * added missing fill image * made flavor, physical description, recipe reaction and tweaked reagent threshold * fixed fill levels * removed name from drinks.yml, updated suffix instead * delay is weird and broken, removing the difference * updated copyright
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@@ -124,4 +124,5 @@
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- DrinkShakeRobo
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- DrinkHoochGlass
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- DrinkBeepskySmashGlass
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- DrinkBacchusBlessing
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rareChance: 0.05
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@@ -2526,3 +2526,20 @@
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- type: Icon
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sprite: Objects/Consumable/Drinks/bloodglass.rsi
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state: icon
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- type: entity
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parent: DrinkGlass
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id: DrinkBacchusBlessing
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suffix: bacchus blessing
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description: You didn't think it was possible for a liquid to be so utterly revolting. Are you sure about this...?
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components:
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- type: SolutionContainerManager
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solutions:
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drink:
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maxVol: 30
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reagents:
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- ReagentId: BacchusBlessing
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Quantity: 30
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- type: Icon
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sprite: Objects/Consumable/Drinks/bacchusblessing.rsi
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state: icon
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@@ -1398,3 +1398,8 @@
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id: zombiecocktail
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flavorType: Complex
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description: flavor-complex-zombiecocktail
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- type: flavor
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id: bacchusblessing
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flavorType: Complex
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description: flavor-complex-bacchus-blessing
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@@ -2287,4 +2287,59 @@
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factor: 1
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- !type:AdjustReagent
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reagent: Ethanol
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amount: 0.25
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amount: 0.25
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- type: reagent
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id: BacchusBlessing
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name: reagent-name-bacchus-blessing
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parent: BaseAlcohol
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desc: reagent-desc-bacchus-blessing
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physicalDesc: reagent-physical-desc-unidentifiable
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flavor: bacchusblessing
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color: "#331303"
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metamorphicSprite:
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sprite: Objects/Consumable/Drinks/bacchusblessing.rsi
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state: icon_empty
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metamorphicMaxFillLevels: 2
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metamorphicFillBaseName: fill-
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metamorphicChangeColor: false
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metabolisms:
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Drink:
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effects:
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- !type:SatiateThirst
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factor: 3
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- !type:AdjustReagent
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reagent: Ethanol
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amount: 0.45 # TODO: Figure out why setting this to 0 means this does more damage... WHAT BUG IS THIS?!!
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Alcohol:
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effects:
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- !type:Drunk
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boozePower: 10
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- !type:HealthChange
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conditions:
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- !type:ReagentThreshold
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min: 6
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- !type:OrganType
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type: Dwarf
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shouldHave: false
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damage:
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types:
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Poison: 2 # TODO: Figure out poison amount. Ethanol does 1, this does 2 but also metabolises almost 3 to 4 times as fast as ethanol. This would be more Liver damage when that time arrives.
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- !type:HealthChange
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conditions:
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- !type:ReagentThreshold
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min: 6
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- !type:OrganType
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type: Dwarf
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damage:
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types:
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Poison: 0.4 # TODO: Might increase this, even though it's just double of ethanol from 0.2 to 0.4
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- !type:ChemVomit
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probability: 0.1 #TODO: Tweak vomit probability, maybe make this more violent and poisonous but the body aggressively purges it...
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conditions:
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- !type:ReagentThreshold
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reagent: BacchusBlessing
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min: 8
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- !type:OrganType
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type: Dwarf
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shouldHave: false
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@@ -1369,3 +1369,17 @@
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amount: 1
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products:
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ZombieCocktail: 4
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- type: reaction
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id: BacchusBlessing
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reactants:
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Hooch:
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amount: 1
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Absinthe:
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amount: 1
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ManlyDorf:
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amount: 1
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SyndicateBomb:
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amount: 1
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products:
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BacchusBlessing: 4
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