Added Bacchus' Blessing Drink (#35306)

* added start to bacchus blessing with few more things left to do

* added sprites and trying to get the empty sprite to work

* fixed empty sprite will fill layer

* added missing fill image

* made flavor, physical description, recipe reaction and tweaked reagent threshold

* fixed fill levels

* removed name from drinks.yml, updated suffix instead

* delay is weird and broken, removing the difference

* updated copyright
This commit is contained in:
Coolsurf6
2025-03-14 16:49:26 +10:00
committed by GitHub
parent 0ed1f84f45
commit 5d296d2dbb
13 changed files with 150 additions and 1 deletions

View File

@@ -124,4 +124,5 @@
- DrinkShakeRobo
- DrinkHoochGlass
- DrinkBeepskySmashGlass
- DrinkBacchusBlessing
rareChance: 0.05

View File

@@ -2526,3 +2526,20 @@
- type: Icon
sprite: Objects/Consumable/Drinks/bloodglass.rsi
state: icon
- type: entity
parent: DrinkGlass
id: DrinkBacchusBlessing
suffix: bacchus blessing
description: You didn't think it was possible for a liquid to be so utterly revolting. Are you sure about this...?
components:
- type: SolutionContainerManager
solutions:
drink:
maxVol: 30
reagents:
- ReagentId: BacchusBlessing
Quantity: 30
- type: Icon
sprite: Objects/Consumable/Drinks/bacchusblessing.rsi
state: icon