dragon antag refactor (#28217)
* remove dragon system usage of GenericAntag * add AntagRandomSpawn for making antags spawn at a random tile * add AntagSpawner to make an antag spawner just spawn an entity * add antag prototype for dragon since it never had one * make dragon spawner a GhostRoleAntagSpawner, remove GenericAntag * make dragon rule use AntagSelection and stuff * remove dragon GenericAntag rule * add back to spawn menu --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -1,4 +1,3 @@
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using Content.Server.GenericAntag;
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using Content.Server.Objectives.Components;
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using Content.Server.Objectives.Systems;
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using Content.Server.Popups;
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@@ -55,7 +54,6 @@ public sealed partial class DragonSystem : EntitySystem
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SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnSpawnRift);
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SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove);
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SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<DragonComponent, GenericAntagCreatedEvent>(OnCreated);
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SubscribeLocalEvent<DragonComponent, EntityZombifiedEvent>(OnZombified);
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}
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@@ -192,18 +190,6 @@ public sealed partial class DragonSystem : EntitySystem
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DeleteRifts(uid, false, component);
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}
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private void OnCreated(EntityUid uid, DragonComponent comp, ref GenericAntagCreatedEvent args)
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{
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var mindId = args.MindId;
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var mind = args.Mind;
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_role.MindAddRole(mindId, new DragonRoleComponent(), mind);
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_role.MindAddRole(mindId, new RoleBriefingComponent()
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{
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Briefing = Loc.GetString("dragon-role-briefing")
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}, mind);
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}
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private void OnZombified(Entity<DragonComponent> ent, ref EntityZombifiedEvent args)
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{
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// prevent carp attacking zombie dragon
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