Nuclear Grenade (#1634)

* Hello there

* Change fueltank devastation range back to 0

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Swept
2020-08-10 14:35:04 +00:00
committed by GitHub
parent c562a8db03
commit 5e238a7ced
4 changed files with 55 additions and 0 deletions

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@@ -86,3 +86,33 @@
visuals:
- type: TimerTriggerVisualizer
countdown_sound: /Audio/Effects/countdown.ogg
- type: entity
name: the nuclear option
description: Please don't throw it, think of the children.
parent: BaseItem
id: NuclearGrenade
components:
- type: Sprite
sprite: Objects/Weapons/Grenades/nukenade.rsi
layers:
- state: icon
map: ["enum.TriggerVisualLayers.Base"]
- type: Icon
sprite: Objects/Weapons/Grenades/nukenade.rsi
state: icon
- type: Item
size: 5
- type: OnUseTimerTrigger
delay: 5
- type: Explosive
devastationRange: 25
heavyImpactRange: 25
flashRange: 50
- type: Damageable
- type: Destructible
thresholdvalue: 50
- type: Appearance
visuals:
- type: TimerTriggerVisualizer
countdown_sound: /Audio/Effects/countdown.ogg