Nuclear Grenade (#1634)
* Hello there * Change fueltank devastation range back to 0 Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -86,3 +86,33 @@
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visuals:
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- type: TimerTriggerVisualizer
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countdown_sound: /Audio/Effects/countdown.ogg
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- type: entity
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name: the nuclear option
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description: Please don't throw it, think of the children.
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parent: BaseItem
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id: NuclearGrenade
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components:
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- type: Sprite
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sprite: Objects/Weapons/Grenades/nukenade.rsi
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layers:
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- state: icon
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map: ["enum.TriggerVisualLayers.Base"]
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- type: Icon
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sprite: Objects/Weapons/Grenades/nukenade.rsi
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state: icon
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- type: Item
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size: 5
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- type: OnUseTimerTrigger
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delay: 5
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- type: Explosive
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devastationRange: 25
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heavyImpactRange: 25
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flashRange: 50
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- type: Damageable
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- type: Destructible
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thresholdvalue: 50
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- type: Appearance
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visuals:
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- type: TimerTriggerVisualizer
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countdown_sound: /Audio/Effects/countdown.ogg
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