Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor

This commit is contained in:
ElectroJr
2025-01-12 20:19:04 +13:00
378 changed files with 272396 additions and 119785 deletions

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@@ -2,6 +2,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Robust.Shared;
using Robust.Shared.Audio.Components;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
@@ -216,14 +217,17 @@ namespace Content.IntegrationTests.Tests
/// generally not spawn unrelated / detached entities. Any entities that do get spawned should be parented to
/// the spawned entity (e.g., in a container). If an entity needs to spawn an entity somewhere in null-space,
/// it should delete that entity when it is no longer required. This test mainly exists to prevent "entity leak"
/// bugs, where spawning some entity starts spawning unrelated entities in null space.
/// bugs, where spawning some entity starts spawning unrelated entities in null space that stick around after
/// the original entity is gone.
///
/// Note that this isn't really a strict requirement, and there are probably quite a few edge cases. Its a pretty
/// crude test to try catch issues like this, and possibly should just be disabled.
/// </remarks>
[Test]
public async Task SpawnAndDeleteEntityCountTest()
{
var settings = new PoolSettings { Connected = true, Dirty = true };
await using var pair = await PoolManager.GetServerClient(settings);
var mapManager = pair.Server.ResolveDependency<IMapManager>();
var mapSys = pair.Server.System<SharedMapSystem>();
var server = pair.Server;
var client = pair.Client;
@@ -261,6 +265,9 @@ namespace Content.IntegrationTests.Tests
await pair.RunTicksSync(3);
// We consider only non-audio entities, as some entities will just play sounds when they spawn.
int Count(IEntityManager ent) => ent.EntityCount - ent.Count<AudioComponent>();
foreach (var protoId in protoIds)
{
// TODO fix ninja
@@ -268,8 +275,8 @@ namespace Content.IntegrationTests.Tests
if (protoId == "MobHumanSpaceNinja")
continue;
var count = server.EntMan.EntityCount;
var clientCount = client.EntMan.EntityCount;
var count = Count(server.EntMan);
var clientCount = Count(client.EntMan);
EntityUid uid = default;
await server.WaitPost(() => uid = server.EntMan.SpawnEntity(protoId, coords));
await pair.RunTicksSync(3);
@@ -277,30 +284,30 @@ namespace Content.IntegrationTests.Tests
// If the entity deleted itself, check that it didn't spawn other entities
if (!server.EntMan.EntityExists(uid))
{
if (server.EntMan.EntityCount != count)
if (Count(server.EntMan) != count)
{
Assert.Fail($"Server prototype {protoId} failed on deleting itself");
}
if (client.EntMan.EntityCount != clientCount)
if (Count(client.EntMan) != clientCount)
{
Assert.Fail($"Client prototype {protoId} failed on deleting itself\n" +
$"Expected {clientCount} and found {client.EntMan.EntityCount}.\n" +
$"Expected {clientCount} and found {Count(client.EntMan)}.\n" +
$"Server was {count}.");
}
continue;
}
// Check that the number of entities has increased.
if (server.EntMan.EntityCount <= count)
if (Count(server.EntMan) <= count)
{
Assert.Fail($"Server prototype {protoId} failed on spawning as entity count didn't increase");
}
if (client.EntMan.EntityCount <= clientCount)
if (Count(client.EntMan) <= clientCount)
{
Assert.Fail($"Client prototype {protoId} failed on spawning as entity count didn't increase" +
$"Expected at least {clientCount} and found {client.EntMan.EntityCount}. " +
$"Expected at least {clientCount} and found {Count(client.EntMan)}. " +
$"Server was {count}");
}
@@ -308,15 +315,15 @@ namespace Content.IntegrationTests.Tests
await pair.RunTicksSync(3);
// Check that the number of entities has gone back to the original value.
if (server.EntMan.EntityCount != count)
if (Count(server.EntMan) != count)
{
Assert.Fail($"Server prototype {protoId} failed on deletion count didn't reset properly");
}
if (client.EntMan.EntityCount != clientCount)
if (Count(client.EntMan) != clientCount)
{
Assert.Fail($"Client prototype {protoId} failed on deletion count didn't reset properly:\n" +
$"Expected {clientCount} and found {client.EntMan.EntityCount}.\n" +
$"Expected {clientCount} and found {Count(client.EntMan)}.\n" +
$"Server was {count}.");
}
}

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@@ -35,7 +35,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
{
playerUid = serverPlayerManager.Sessions.Single().AttachedEntity.GetValueOrDefault();
#pragma warning disable NUnit2045 // Interdependent assertions.
Assert.That(playerUid, Is.Not.EqualTo(default));
Assert.That(playerUid, Is.Not.EqualTo(default(EntityUid)));
// Making sure it exists
Assert.That(entManager.HasComponent<AlertsComponent>(playerUid));
#pragma warning restore NUnit2045

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@@ -65,9 +65,8 @@ namespace Content.IntegrationTests.Tests
"Cog",
"Gate",
"Amber",
"Loop"
"Loop",
"Elkridge"
};
/// <summary>