Merge remote-tracking branch 'upstream/stable' into ed-08-09-2025-upstream-sync

# Conflicts:
#	.github/CODEOWNERS
#	Content.IntegrationTests/Tests/CargoTest.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Shared/Chat/SharedChatSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/StatusEffectNew/StatusEffectSystem.Relay.cs
#	Content.Shared/Storage/Components/EntityStorageComponent.cs
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/game_presets.yml
This commit is contained in:
Ed
2025-09-08 13:12:50 +03:00
656 changed files with 86668 additions and 45617 deletions

View File

@@ -166,7 +166,7 @@ public sealed class SpraySystem : EntitySystem
if (TryComp<PhysicsComponent>(user, out var body))
{
if (_gravity.IsWeightless(user, body))
if (_gravity.IsWeightless(user))
{
// push back the player
_physics.ApplyLinearImpulse(user, -impulseDirection * entity.Comp.PushbackAmount, body: body);