Merge remote-tracking branch 'upstream/stable' into ed-08-09-2025-upstream-sync
# Conflicts: # .github/CODEOWNERS # Content.IntegrationTests/Tests/CargoTest.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Shared/Chat/SharedChatSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/StatusEffectNew/StatusEffectSystem.Relay.cs # Content.Shared/Storage/Components/EntityStorageComponent.cs # Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml # Resources/Prototypes/game_presets.yml
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@@ -166,7 +166,7 @@ public sealed class SpraySystem : EntitySystem
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if (TryComp<PhysicsComponent>(user, out var body))
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{
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if (_gravity.IsWeightless(user, body))
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if (_gravity.IsWeightless(user))
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{
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// push back the player
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_physics.ApplyLinearImpulse(user, -impulseDirection * entity.Comp.PushbackAmount, body: body);
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