Merge remote-tracking branch 'upstream/stable' into ed-08-09-2025-upstream-sync
# Conflicts: # .github/CODEOWNERS # Content.IntegrationTests/Tests/CargoTest.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Shared/Chat/SharedChatSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/StatusEffectNew/StatusEffectSystem.Relay.cs # Content.Shared/Storage/Components/EntityStorageComponent.cs # Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml # Resources/Prototypes/game_presets.yml
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@@ -159,7 +159,7 @@ public sealed class SmartEquipSystem : EntitySystem
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}
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_hands.TryDrop((uid, hands), hands.ActiveHandId!);
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_storage.Insert(slotItem, handItem.Value, out var stacked, out _);
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_storage.Insert(slotItem, handItem.Value, out var stacked, out _, user: uid);
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// if the hand item stacked with the things in inventory, but there's no more space left for the rest
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// of the stack, place the stack back in hand rather than dropping it on the floor
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