Merge remote-tracking branch 'upstream/stable' into ed-08-09-2025-upstream-sync

# Conflicts:
#	.github/CODEOWNERS
#	Content.IntegrationTests/Tests/CargoTest.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Shared/Chat/SharedChatSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/StatusEffectNew/StatusEffectSystem.Relay.cs
#	Content.Shared/Storage/Components/EntityStorageComponent.cs
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/game_presets.yml
This commit is contained in:
Ed
2025-09-08 13:12:50 +03:00
656 changed files with 86668 additions and 45617 deletions

View File

@@ -159,7 +159,7 @@ public sealed class SmartEquipSystem : EntitySystem
}
_hands.TryDrop((uid, hands), hands.ActiveHandId!);
_storage.Insert(slotItem, handItem.Value, out var stacked, out _);
_storage.Insert(slotItem, handItem.Value, out var stacked, out _, user: uid);
// if the hand item stacked with the things in inventory, but there's no more space left for the rest
// of the stack, place the stack back in hand rather than dropping it on the floor