Merge remote-tracking branch 'upstream/stable' into ed-08-09-2025-upstream-sync

# Conflicts:
#	.github/CODEOWNERS
#	Content.IntegrationTests/Tests/CargoTest.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Shared/Chat/SharedChatSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/StatusEffectNew/StatusEffectSystem.Relay.cs
#	Content.Shared/Storage/Components/EntityStorageComponent.cs
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/game_presets.yml
This commit is contained in:
Ed
2025-09-08 13:12:50 +03:00
656 changed files with 86668 additions and 45617 deletions

View File

@@ -3,6 +3,7 @@ using Content.Shared.Movement.Systems;
using Content.Shared.Rejuvenate;
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
using Content.Shared.Speech;
using Content.Shared.StatusEffectNew.Components;
using Content.Shared.Stunnable;
using Robust.Shared.Player;
@@ -29,6 +30,8 @@ public sealed partial class StatusEffectsSystem
SubscribeLocalEvent<StatusEffectContainerComponent, StandUpAttemptEvent>(RefRelayStatusEffectEvent);
SubscribeLocalEvent<StatusEffectContainerComponent, StunEndAttemptEvent>(RefRelayStatusEffectEvent);
SubscribeLocalEvent<StatusEffectContainerComponent, AccentGetEvent>(RelayStatusEffectEvent);
}
private void RefRelayStatusEffectEvent<T>(EntityUid uid, StatusEffectContainerComponent component, ref T args) where T : struct