Revert "Added button and manager for in game bug reports (Part 1)" (#39872)
Revert "Added button and manager for in game bug reports (Part 1) (#35350)"
This reverts commit a8d6dbc324.
This commit is contained in:
@@ -1,113 +0,0 @@
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using Content.Client.Gameplay;
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using Content.Client.Resources;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.BugReport.Windows;
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using Content.Client.UserInterface.Systems.MenuBar.Widgets;
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using Content.Shared.BugReport;
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using Content.Shared.CCVar;
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using JetBrains.Annotations;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface.Systems.BugReport;
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[UsedImplicitly]
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public sealed class BugReportUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>
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{
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[Dependency] private readonly IClientNetManager _net = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IResourceCache _resource = default!;
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// This is the link to the hotbar button
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private MenuButton? BugReportButton => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>()?.ReportBugButton;
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// Don't clear this window. It needs to be saved so the input doesn't get erased when it's closed!
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private BugReportWindow _bugReportWindow = default!;
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private ResPath Bug = new("/Textures/Interface/bug.svg.192dpi.png");
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private ResPath Splat = new("/Textures/Interface/splat.svg.192dpi.png");
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public void OnStateEntered(GameplayState state)
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{
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SetupWindow();
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}
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public void OnStateExited(GameplayState state)
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{
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CleanupWindow();
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}
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public void LoadButton()
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{
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if (BugReportButton != null)
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BugReportButton.OnPressed += ButtonToggleWindow;
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}
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public void UnloadButton()
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{
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if (BugReportButton != null)
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BugReportButton.OnPressed -= ButtonToggleWindow;
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}
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private void SetupWindow()
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{
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if (BugReportButton == null)
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return;
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_bugReportWindow = UIManager.CreateWindow<BugReportWindow>();
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// This is to make sure the hotbar button gets checked and unchecked when the window is opened / closed.
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_bugReportWindow.OnClose += () =>
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{
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BugReportButton.Pressed = false;
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BugReportButton.Icon = _resource.GetTexture(Bug);
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};
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_bugReportWindow.OnOpen += () =>
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{
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BugReportButton.Pressed = true;
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BugReportButton.Icon = _resource.GetTexture(Splat);
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};
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_bugReportWindow.OnBugReportSubmitted += OnBugReportSubmitted;
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_cfg.OnValueChanged(CCVars.EnablePlayerBugReports, UpdateButtonVisibility, true);
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}
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private void CleanupWindow()
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{
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_bugReportWindow.CleanupCCvars();
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_cfg.UnsubValueChanged(CCVars.EnablePlayerBugReports, UpdateButtonVisibility);
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}
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private void ToggleWindow()
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{
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if (_bugReportWindow.IsOpen)
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_bugReportWindow.Close();
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else
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_bugReportWindow.OpenCentered();
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}
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private void OnBugReportSubmitted(PlayerBugReportInformation report)
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{
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var message = new BugReportMessage { ReportInformation = report };
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_net.ClientSendMessage(message);
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_bugReportWindow.Close();
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}
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private void ButtonToggleWindow(BaseButton.ButtonEventArgs obj)
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{
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ToggleWindow();
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}
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private void UpdateButtonVisibility(bool val)
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{
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if (BugReportButton == null)
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return;
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BugReportButton.Visible = val;
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}
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}
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@@ -1,31 +0,0 @@
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<DefaultWindow xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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Title="{Loc bug-report-window-name}"
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MinSize="600 400">
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<BoxContainer Orientation="Vertical" Margin="10 0 20 0">
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<RichTextLabel Name="DisabledLabel" HorizontalAlignment="Center" Visible="False" ReservesSpace="False" />
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<BoxContainer Orientation="Vertical" Name="BugReportContainer">
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<RichTextLabel Name="BugReportExplanation" HorizontalAlignment="Center" Margin="0 0 0 10" Text="{Loc bug-report-window-explanation}" />
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<!-- Title -->
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<BoxContainer VerticalAlignment="Center">
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<LineEdit Name="BugReportTitle" PlaceHolder="{Loc bug-report-window-title-place-holder}" HorizontalExpand="True" />
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<Label Name="TitleCharacterCounter" StyleClasses="LabelSmall" Margin="10 0 0 0" VerticalAlignment="Center" />
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</BoxContainer>
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<!-- Description -->
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<TextEdit Name="BugReportDescription" MaxHeight="300" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" MinHeight="200" Margin="0 10 0 0" >
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<Label Name="PlaceholderCenter" HorizontalAlignment="Center" VerticalAlignment="Center" Text="{Loc bug-report-window-description-place-holder}" StyleClasses="PlaceholderText" />
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</TextEdit>
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<!-- Footer -->
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<BoxContainer HorizontalAlignment="Center" Orientation="Horizontal" >
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<Label Name="DescriptionCharacterCounter" StyleClasses="LabelSmall"/>
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</BoxContainer>
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<!-- Submit button and disclaimer -->
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<controls:ConfirmButton Name="SubmitButton" ConfirmationText="{Loc bug-report-window-submit-button-confirm-text}" Text="{Loc bug-report-window-submit-button-text}" Margin="0 5 0 0" />
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<Label HorizontalAlignment="Center" Text="{Loc bug-report-window-submit-button-disclaimer}" StyleClasses="LabelSmall" />
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</BoxContainer>
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</BoxContainer>
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</DefaultWindow>
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@@ -1,181 +0,0 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Client.Players.PlayTimeTracking;
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using Content.Shared.BugReport;
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using Content.Shared.CCVar;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Configuration;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface.Systems.BugReport.Windows;
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[GenerateTypedNameReferences]
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public sealed partial class BugReportWindow : DefaultWindow
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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// TODO: Use SharedPlaytimeManager when its refactored out of job requirements
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[Dependency] private readonly JobRequirementsManager _job = default!;
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// This action gets invoked when the user submits a bug report.
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public event Action<PlayerBugReportInformation>? OnBugReportSubmitted;
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private DateTime _lastIsEnabledUpdated;
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private readonly TimeSpan _isEnabledUpdateInterval = TimeSpan.FromSeconds(1);
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// These are NOT always up to date. If someone disconnects and reconnects, the values will be reset.
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// The only other way of getting updated values would be a message from client -> server then from server -> client.
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// I don't think that is worth the added complexity.
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private DateTime _lastBugReportSubmittedTime = DateTime.MinValue;
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private int _amountOfBugReportsSubmitted;
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private readonly ConfigurationMultiSubscriptionBuilder _configSub;
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#region ccvar
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private bool _enablePlayerBugReports;
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private int _minimumPlaytimeBugReports;
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private int _minimumTimeBetweenBugReports;
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private int _maximumBugReportsPerRound;
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private int _maximumBugReportTitleLength;
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private int _minimumBugReportTitleLength;
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private int _maximumBugReportDescriptionLength;
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private int _minimumBugReportDescriptionLength;
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#endregion
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public BugReportWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_configSub = _cfg.SubscribeMultiple()
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.OnValueChanged(CCVars.EnablePlayerBugReports, x => _enablePlayerBugReports = x, true)
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.OnValueChanged(CCVars.MinimumPlaytimeInMinutesToEnableBugReports, x => _minimumPlaytimeBugReports = x, true)
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.OnValueChanged(CCVars.MinimumSecondsBetweenBugReports, x => _minimumTimeBetweenBugReports = x, true)
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.OnValueChanged(CCVars.MaximumBugReportsPerRound, x => _maximumBugReportsPerRound = x, true)
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.OnValueChanged(CCVars.MaximumBugReportTitleLength, x => _maximumBugReportTitleLength = x, true)
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.OnValueChanged(CCVars.MinimumBugReportTitleLength, x => _minimumBugReportTitleLength = x, true)
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.OnValueChanged(CCVars.MaximumBugReportDescriptionLength, x => _maximumBugReportDescriptionLength = x, true)
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.OnValueChanged(CCVars.MinimumBugReportDescriptionLength, x => _minimumBugReportDescriptionLength = x, true);
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// Hook up the events
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SubmitButton.OnPressed += _ => OnSubmitButtonPressed();
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BugReportTitle.OnTextChanged += _ => HandleInputChange();
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BugReportDescription.OnTextChanged += _ => HandleInputChange();
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OnOpen += UpdateEnabled;
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HandleInputChange();
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UpdateEnabled();
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}
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private void OnSubmitButtonPressed()
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{
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var report = new PlayerBugReportInformation
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{
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BugReportTitle = BugReportTitle.Text,
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BugReportDescription = Rope.Collapse(BugReportDescription.TextRope),
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};
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OnBugReportSubmitted?.Invoke(report);
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_lastBugReportSubmittedTime = DateTime.UtcNow;
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_amountOfBugReportsSubmitted++;
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BugReportTitle.Text = string.Empty;
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BugReportDescription.TextRope = Rope.Leaf.Empty;
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HandleInputChange();
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UpdateEnabled();
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}
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/// <summary>
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/// Deals with the user changing their input. Ensures that things that depend on what the user has inputted get updated
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/// (E.g. the amount of characters they have typed)
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/// </summary>
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private void HandleInputChange()
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{
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var titleLen = BugReportTitle.Text.Length;
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var descriptionLen = BugReportDescription.TextLength;
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var invalidTitleLen = titleLen < _minimumBugReportTitleLength || titleLen > _maximumBugReportTitleLength;
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var invalidDescriptionLen = descriptionLen < _minimumBugReportDescriptionLength || descriptionLen > _maximumBugReportDescriptionLength;
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TitleCharacterCounter.Text = Loc.GetString("bug-report-window-submit-char-split", ("typed", titleLen), ("total", _maximumBugReportTitleLength));
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TitleCharacterCounter.FontColorOverride = invalidTitleLen ? Color.Red : Color.Green;
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DescriptionCharacterCounter.Text = Loc.GetString("bug-report-window-submit-char-split", ("typed", descriptionLen), ("total", _maximumBugReportDescriptionLength));
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DescriptionCharacterCounter.FontColorOverride = invalidDescriptionLen ? Color.Red : Color.Green;
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SubmitButton.Disabled = invalidTitleLen || invalidDescriptionLen;
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PlaceholderCenter.Visible = descriptionLen == 0;
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}
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/// <summary>
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/// Checks if the bug report window should be enabled for this client.
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/// </summary>
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private bool IsEnabled([NotNullWhen(false)] out string? errorMessage)
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{
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errorMessage = null;
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if (!_enablePlayerBugReports)
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{
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errorMessage = Loc.GetString("bug-report-window-disabled-not-enabled");
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return false;
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}
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if (TimeSpan.FromMinutes(_minimumPlaytimeBugReports) > _job.FetchOverallPlaytime())
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{
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errorMessage = Loc.GetString("bug-report-window-disabled-playtime");
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return false;
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}
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if (_amountOfBugReportsSubmitted >= _maximumBugReportsPerRound)
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{
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errorMessage = Loc.GetString("bug-report-window-disabled-submissions", ("num", _maximumBugReportsPerRound));
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return false;
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}
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var timeSinceLastReport = DateTime.UtcNow - _lastBugReportSubmittedTime;
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var timeBetweenBugReports = TimeSpan.FromSeconds(_minimumTimeBetweenBugReports);
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if (timeSinceLastReport <= timeBetweenBugReports)
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{
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var time = timeBetweenBugReports - timeSinceLastReport;
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errorMessage = Loc.GetString("bug-report-window-disabled-cooldown", ("time", time.ToString(@"d\.hh\:mm\:ss")));
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return false;
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}
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return true;
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}
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// Update the state of the window to display either the bug report window or an error explaining why you can't submit a report.
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private void UpdateEnabled()
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{
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var isEnabled = IsEnabled(out var errorMessage);
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DisabledLabel.Text = errorMessage;
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DisabledLabel.Visible = !isEnabled;
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BugReportContainer.Visible = isEnabled;
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_lastIsEnabledUpdated = DateTime.UtcNow;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (!Visible) // Don't bother updating if no one can see the window anyway.
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return;
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if(DateTime.UtcNow - _lastIsEnabledUpdated > _isEnabledUpdateInterval)
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UpdateEnabled();
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}
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public void CleanupCCvars()
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{
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_configSub.Dispose();
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}
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}
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@@ -1,6 +1,5 @@
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using Content.Client.UserInterface.Systems.Actions;
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using Content.Client.UserInterface.Systems.Admin;
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using Content.Client.UserInterface.Systems.BugReport;
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using Content.Client.UserInterface.Systems.Bwoink;
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using Content.Client.UserInterface.Systems.Character;
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using Content.Client.UserInterface.Systems.Crafting;
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@@ -25,7 +24,6 @@ public sealed class GameTopMenuBarUIController : UIController
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[Dependency] private readonly SandboxUIController _sandbox = default!;
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[Dependency] private readonly GuidebookUIController _guidebook = default!;
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[Dependency] private readonly EmotesUIController _emotes = default!;
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[Dependency] private readonly BugReportUIController _bug = default!;
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private GameTopMenuBar? GameTopMenuBar => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>();
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@@ -49,7 +47,6 @@ public sealed class GameTopMenuBarUIController : UIController
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_action.UnloadButton();
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_sandbox.UnloadButton();
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_emotes.UnloadButton();
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_bug.UnloadButton();
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}
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public void LoadButtons()
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@@ -63,6 +60,5 @@ public sealed class GameTopMenuBarUIController : UIController
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_action.LoadButton();
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_sandbox.LoadButton();
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_emotes.LoadButton();
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_bug.LoadButton();
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}
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}
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@@ -93,15 +93,6 @@
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HorizontalExpand="True"
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AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"
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/>
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<ui:MenuButton
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Name="ReportBugButton"
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Access="Internal"
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Icon="{xe:Tex '/Textures/Interface/bug.svg.192dpi.png'}"
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ToolTip="{Loc 'game-hud-open-bug-report-window-button-tooltip'}"
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MinSize="42 64"
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HorizontalExpand="True"
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AppendStyleClass="{x:Static style:StyleBase.ButtonSquare}"
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/>
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<ui:MenuButton
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Name="AHelpButton"
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Access="Internal"
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Reference in New Issue
Block a user