diff --git a/Resources/Changelog/CP14_Changelog.yml b/Resources/Changelog/CP14_Changelog.yml index c39a75a905..73904b651a 100644 --- a/Resources/Changelog/CP14_Changelog.yml +++ b/Resources/Changelog/CP14_Changelog.yml @@ -1940,3 +1940,30 @@ id: 8242 time: '2025-09-06T11:17:42.0000000+00:00' url: https://github.com/crystallpunk-14/crystall-punk-14/pull/1737 +- author: TheShuEd + changes: + - message: Innkeepers now have starting seeds, hoes, and hatchets, while alchemists + have roundstart sickles. + type: Add + - message: If you try to remember the name of a person wearing a mask, a warning + will appear stating that you cannot remember the name of a person who is hiding + their face. + type: Fix + - message: Admins can now also see vampire notifications about clan heart progression. + type: Add + - message: Lurkers can no longer pull items and mobs. + type: Remove + - message: The teleport spell to the vampire glyph no longer has a random 1-tile + shift, which caused people to get stuck in walls. + type: Fix + - message: The spell to search for enemy vampire clans is now T2 instead of T3, + and also now points to enemy hearts. + type: Tweak + - message: 'Changed the main goal of the vampire clan: Now the clan must upgrade + its heart to level 3 and prevent other clans from doing so.' + type: Tweak + - message: The suffocation healing spell now heals suffocation much more effectively. + type: Fix + id: 8243 + time: '2025-09-07T11:22:30.0000000+00:00' + url: https://github.com/crystallpunk-14/crystall-punk-14/pull/1741