Merge remote-tracking branch 'refs/remotes/upstream/master' into ed-27-04-2024-displacement-upstream
# Conflicts: # Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
This commit is contained in:
@@ -2,6 +2,4 @@
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namespace Content.Client.Access;
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public sealed class IdCardSystem : SharedIdCardSystem
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{
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}
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public sealed class IdCardSystem : SharedIdCardSystem;
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@@ -40,9 +40,9 @@ namespace Content.Client.Access.UI
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SendMessage(new AgentIDCardJobChangedMessage(newJob));
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}
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public void OnJobIconChanged(string newJobIcon)
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public void OnJobIconChanged(string newJobIconId)
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{
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SendMessage(new AgentIDCardJobIconChangedMessage(newJobIcon));
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SendMessage(new AgentIDCardJobIconChangedMessage(newJobIconId));
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}
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/// <summary>
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@@ -57,7 +57,7 @@ namespace Content.Client.Access.UI
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_window.SetCurrentName(cast.CurrentName);
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_window.SetCurrentJob(cast.CurrentJob);
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_window.SetAllowedIcons(cast.Icons);
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_window.SetAllowedIcons(cast.Icons, cast.CurrentJobIconId);
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}
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protected override void Dispose(bool disposing)
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@@ -38,7 +38,7 @@ namespace Content.Client.Access.UI
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JobLineEdit.OnFocusExit += e => OnJobChanged?.Invoke(e.Text);
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}
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public void SetAllowedIcons(HashSet<string> icons)
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public void SetAllowedIcons(HashSet<string> icons, string currentJobIconId)
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{
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IconGrid.DisposeAllChildren();
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@@ -79,6 +79,10 @@ namespace Content.Client.Access.UI
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jobIconButton.AddChild(jobIconTexture);
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jobIconButton.OnPressed += _ => _bui.OnJobIconChanged(jobIcon.ID);
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IconGrid.AddChild(jobIconButton);
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if (jobIconId.Equals(currentJobIconId))
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jobIconButton.Pressed = true;
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i++;
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}
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}
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@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
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namespace Content.Client.Administration.Components;
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[RegisterComponent, NetworkedComponent]
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[RegisterComponent]
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public sealed partial class HeadstandComponent : SharedHeadstandComponent
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{
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@@ -3,6 +3,5 @@ using Robust.Shared.GameStates;
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namespace Content.Client.Administration.Components;
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[NetworkedComponent, RegisterComponent]
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public sealed partial class KillSignComponent : SharedKillSignComponent
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{ }
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[RegisterComponent]
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public sealed partial class KillSignComponent : SharedKillSignComponent;
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@@ -11,6 +11,7 @@ public sealed class JukeboxSystem : SharedJukeboxSystem
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly AnimationPlayerSystem _animationPlayer = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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@@ -35,13 +36,10 @@ public sealed class JukeboxSystem : SharedJukeboxSystem
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var query = AllEntityQuery<JukeboxComponent, UserInterfaceComponent>();
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while (query.MoveNext(out _, out var ui))
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while (query.MoveNext(out var uid, out _, out var ui))
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{
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if (!ui.OpenInterfaces.TryGetValue(JukeboxUiKey.Key, out var baseBui) ||
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baseBui is not JukeboxBoundUserInterface bui)
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{
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if (!_uiSystem.TryGetOpenUi<JukeboxBoundUserInterface>((uid, ui), JukeboxUiKey.Key, out var bui))
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continue;
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}
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bui.PopulateMusic();
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}
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@@ -49,15 +47,9 @@ public sealed class JukeboxSystem : SharedJukeboxSystem
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private void OnJukeboxAfterState(Entity<JukeboxComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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if (!TryComp(ent, out UserInterfaceComponent? ui))
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if (!_uiSystem.TryGetOpenUi<JukeboxBoundUserInterface>(ent.Owner, JukeboxUiKey.Key, out var bui))
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return;
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if (!ui.OpenInterfaces.TryGetValue(JukeboxUiKey.Key, out var baseBui) ||
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baseBui is not JukeboxBoundUserInterface bui)
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{
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return;
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}
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bui.Reload();
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}
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@@ -11,6 +11,7 @@ using Content.Shared.Item;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.TypeSerializers.Implementations;
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using Robust.Shared.Utility;
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using static Robust.Client.GameObjects.SpriteComponent;
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@@ -53,6 +54,7 @@ public sealed class ClientClothingSystem : ClothingSystem
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};
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[Dependency] private readonly IResourceCache _cache = default!;
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[Dependency] private readonly ISerializationManager _serialization = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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public override void Initialize()
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@@ -272,6 +274,7 @@ public sealed class ClientClothingSystem : ClothingSystem
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// temporary, until layer draw depths get added. Basically: a layer with the key "slot" is being used as a
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// bookmark to determine where in the list of layers we should insert the clothing layers.
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bool slotLayerExists = sprite.LayerMapTryGet(slot, out var index);
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var displacementData = inventory.Displacements.GetValueOrDefault(slot);
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// add the new layers
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foreach (var (key, layerData) in ev.Layers)
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@@ -311,10 +314,29 @@ public sealed class ClientClothingSystem : ClothingSystem
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// Sprite layer redactor when
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// Sprite "redactor" just a week away.
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if (slot == Jumpsuit)
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layerData.Shader ??= "StencilDraw";
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layerData.Shader ??= inventory.JumpsuitShader;
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sprite.LayerSetData(index, layerData);
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layer.Offset += slotDef.Offset;
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if (displacementData != null)
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{
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var displacementKey = $"{key}-displacement";
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if (!revealedLayers.Add(displacementKey))
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{
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Log.Warning($"Duplicate key for clothing visuals DISPLACEMENT: {displacementKey}.");
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continue;
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}
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var displacementLayer = _serialization.CreateCopy(displacementData.Layer, notNullableOverride: true);
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displacementLayer.CopyToShaderParameters!.LayerKey = key;
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// Add before main layer for this item.
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sprite.AddLayer(displacementLayer, index);
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sprite.LayerMapSet(displacementKey, index);
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revealedLayers.Add(displacementKey);
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}
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}
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RaiseLocalEvent(equipment, new EquipmentVisualsUpdatedEvent(equipee, slot, revealedLayers), true);
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@@ -3,7 +3,5 @@ using Robust.Shared.GameStates;
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namespace Content.Client.Extinguisher;
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[NetworkedComponent, RegisterComponent]
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public sealed partial class FireExtinguisherComponent : SharedFireExtinguisherComponent
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{
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}
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[RegisterComponent]
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public sealed partial class FireExtinguisherComponent : SharedFireExtinguisherComponent;
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@@ -7,7 +7,7 @@ using Content.Shared.GameWindow;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Client.State;
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using Robust.Shared.Utility;
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using Robust.Client.UserInterface;
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namespace Content.Client.GameTicking.Managers
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{
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@@ -18,16 +18,11 @@ namespace Content.Client.GameTicking.Managers
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[Dependency] private readonly IClientAdminManager _admin = default!;
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[Dependency] private readonly IClyde _clyde = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[ViewVariables] private bool _initialized;
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private Dictionary<NetEntity, Dictionary<string, uint?>> _jobsAvailable = new();
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private Dictionary<NetEntity, string> _stationNames = new();
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/// <summary>
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/// The current round-end window. Could be used to support re-opening the window after closing it.
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/// </summary>
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private RoundEndSummaryWindow? _window;
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[ViewVariables] public bool AreWeReady { get; private set; }
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[ViewVariables] public bool IsGameStarted { get; private set; }
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[ViewVariables] public string? RestartSound { get; private set; }
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@@ -152,12 +147,7 @@ namespace Content.Client.GameTicking.Managers
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// Force an update in the event of this song being the same as the last.
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RestartSound = message.RestartSound;
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// Don't open duplicate windows (mainly for replays).
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if (_window?.RoundId == message.RoundId)
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return;
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//This is not ideal at all, but I don't see an immediately better fit anywhere else.
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_window = new RoundEndSummaryWindow(message.GamemodeTitle, message.RoundEndText, message.RoundDuration, message.RoundId, message.AllPlayersEndInfo, EntityManager);
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_userInterfaceManager.GetUIController<RoundEndSummaryUIController>().OpenRoundEndSummaryWindow(message);
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}
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}
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}
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@@ -38,6 +38,7 @@ namespace Content.Client.Input
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common.AddFunction(ContentKeyFunctions.ZoomIn);
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common.AddFunction(ContentKeyFunctions.ResetZoom);
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common.AddFunction(ContentKeyFunctions.InspectEntity);
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common.AddFunction(ContentKeyFunctions.ToggleRoundEndSummaryWindow);
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// Not in engine, because engine cannot check for sanbox/admin status before starting placement.
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common.AddFunction(ContentKeyFunctions.EditorCopyObject);
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@@ -72,9 +72,6 @@ public sealed class MagicMirrorBoundUserInterface : BoundUserInterface
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if (!disposing)
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return;
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if (_window != null)
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_window.OnClose -= Close;
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_window?.Dispose();
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}
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}
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8
Content.Client/MagicMirror/MagicMirrorSystem.cs
Normal file
8
Content.Client/MagicMirror/MagicMirrorSystem.cs
Normal file
@@ -0,0 +1,8 @@
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using Content.Shared.MagicMirror;
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namespace Content.Client.MagicMirror;
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public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
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{
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}
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@@ -88,6 +88,7 @@ public sealed class NetworkConfiguratorBoundUserInterface : BoundUserInterface
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base.Dispose(disposing);
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if (!disposing) return;
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_linkMenu?.Dispose();
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_listMenu?.Dispose();
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_configurationMenu?.Dispose();
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}
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@@ -215,6 +215,7 @@ namespace Content.Client.Options.UI.Tabs
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AddButton(ContentKeyFunctions.OpenInventoryMenu);
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AddButton(ContentKeyFunctions.OpenAHelp);
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AddButton(ContentKeyFunctions.OpenActionsMenu);
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AddButton(ContentKeyFunctions.ToggleRoundEndSummaryWindow);
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AddButton(ContentKeyFunctions.OpenEntitySpawnWindow);
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AddButton(ContentKeyFunctions.OpenSandboxWindow);
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AddButton(ContentKeyFunctions.OpenTileSpawnWindow);
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@@ -21,7 +21,6 @@ namespace Content.Client.PDA
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protected override void Open()
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{
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base.Open();
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SendMessage(new PdaRequestUpdateInterfaceMessage());
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_menu = new PdaMenu();
|
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_menu.OpenCenteredLeft();
|
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_menu.OnClose += Close;
|
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@@ -32,17 +31,17 @@ namespace Content.Client.PDA
|
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|
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_menu.EjectIdButton.OnPressed += _ =>
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{
|
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SendMessage(new ItemSlotButtonPressedEvent(PdaComponent.PdaIdSlotId));
|
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SendPredictedMessage(new ItemSlotButtonPressedEvent(PdaComponent.PdaIdSlotId));
|
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};
|
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|
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_menu.EjectPenButton.OnPressed += _ =>
|
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{
|
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SendMessage(new ItemSlotButtonPressedEvent(PdaComponent.PdaPenSlotId));
|
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SendPredictedMessage(new ItemSlotButtonPressedEvent(PdaComponent.PdaPenSlotId));
|
||||
};
|
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|
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_menu.EjectPaiButton.OnPressed += _ =>
|
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{
|
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SendMessage(new ItemSlotButtonPressedEvent(PdaComponent.PdaPaiSlotId));
|
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SendPredictedMessage(new ItemSlotButtonPressedEvent(PdaComponent.PdaPaiSlotId));
|
||||
};
|
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|
||||
_menu.ActivateMusicButton.OnPressed += _ =>
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
using Content.Shared.Paper;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Client.Paper;
|
||||
|
||||
[NetworkedComponent, RegisterComponent]
|
||||
public sealed partial class PaperComponent : SharedPaperComponent
|
||||
{
|
||||
}
|
||||
[RegisterComponent]
|
||||
public sealed partial class PaperComponent : SharedPaperComponent;
|
||||
|
||||
21
Content.Client/Power/ActivatableUIRequiresPowerSystem.cs
Normal file
21
Content.Client/Power/ActivatableUIRequiresPowerSystem.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using Content.Shared.Power.Components;
|
||||
using Content.Shared.UserInterface;
|
||||
using Content.Shared.Wires;
|
||||
|
||||
namespace Content.Client.Power;
|
||||
|
||||
public sealed class ActivatableUIRequiresPowerSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ActivatableUIRequiresPowerComponent, ActivatableUIOpenAttemptEvent>(OnActivate);
|
||||
}
|
||||
|
||||
private void OnActivate(EntityUid uid, ActivatableUIRequiresPowerComponent component, ActivatableUIOpenAttemptEvent args)
|
||||
{
|
||||
// Client can't predict the power properly at the moment so rely upon the server to do it.
|
||||
args.Cancel();
|
||||
}
|
||||
}
|
||||
@@ -697,6 +697,20 @@ namespace Content.Client.Preferences.UI
|
||||
|
||||
var color = SkinColor.TintedHues(_rgbSkinColorSelector.Color);
|
||||
|
||||
CMarkings.CurrentSkinColor = color;
|
||||
Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithSkinColor(color));
|
||||
break;
|
||||
}
|
||||
case HumanoidSkinColor.VoxFeathers:
|
||||
{
|
||||
if (!_rgbSkinColorContainer.Visible)
|
||||
{
|
||||
_skinColor.Visible = false;
|
||||
_rgbSkinColorContainer.Visible = true;
|
||||
}
|
||||
|
||||
var color = SkinColor.ClosestVoxColor(_rgbSkinColorSelector.Color);
|
||||
|
||||
CMarkings.CurrentSkinColor = color;
|
||||
Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithSkinColor(color));
|
||||
break;
|
||||
@@ -908,6 +922,18 @@ namespace Content.Client.Preferences.UI
|
||||
_rgbSkinColorSelector.Color = Profile.Appearance.SkinColor;
|
||||
break;
|
||||
}
|
||||
case HumanoidSkinColor.VoxFeathers:
|
||||
{
|
||||
if (!_rgbSkinColorContainer.Visible)
|
||||
{
|
||||
_skinColor.Visible = false;
|
||||
_rgbSkinColorContainer.Visible = true;
|
||||
}
|
||||
|
||||
_rgbSkinColorSelector.Color = SkinColor.ClosestVoxColor(Profile.Appearance.SkinColor);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -198,6 +198,13 @@ public sealed partial class ReplaySpectatorSystem
|
||||
if (args.Transform.MapUid != null || args.OldMapId == MapId.Nullspace)
|
||||
return;
|
||||
|
||||
if (_spectatorData != null)
|
||||
{
|
||||
// Currently scrubbing/setting the replay tick
|
||||
// the observer will get respawned once the state was applied
|
||||
return;
|
||||
}
|
||||
|
||||
// The entity being spectated from was moved to null-space.
|
||||
// This was probably because they were spectating some entity in a client-side replay that left PVS range.
|
||||
// Simple respawn the ghost.
|
||||
|
||||
51
Content.Client/RoundEnd/RoundEndSummaryUIController.cs
Normal file
51
Content.Client/RoundEnd/RoundEndSummaryUIController.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Content.Client.GameTicking.Managers;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Input;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface.Controllers;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Client.RoundEnd;
|
||||
|
||||
[UsedImplicitly]
|
||||
public sealed class RoundEndSummaryUIController : UIController,
|
||||
IOnSystemLoaded<ClientGameTicker>
|
||||
{
|
||||
[Dependency] private readonly IInputManager _input = default!;
|
||||
|
||||
private RoundEndSummaryWindow? _window;
|
||||
|
||||
private void ToggleScoreboardWindow(ICommonSession? session = null)
|
||||
{
|
||||
if (_window == null)
|
||||
return;
|
||||
|
||||
if (_window.IsOpen)
|
||||
{
|
||||
_window.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
_window.OpenCenteredRight();
|
||||
_window.MoveToFront();
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenRoundEndSummaryWindow(RoundEndMessageEvent message)
|
||||
{
|
||||
// Don't open duplicate windows (mainly for replays).
|
||||
if (_window?.RoundId == message.RoundId)
|
||||
return;
|
||||
|
||||
_window = new RoundEndSummaryWindow(message.GamemodeTitle, message.RoundEndText,
|
||||
message.RoundDuration, message.RoundId, message.AllPlayersEndInfo, EntityManager);
|
||||
}
|
||||
|
||||
public void OnSystemLoaded(ClientGameTicker system)
|
||||
{
|
||||
_input.SetInputCommand(ContentKeyFunctions.ToggleRoundEndSummaryWindow,
|
||||
InputCmdHandler.FromDelegate(ToggleScoreboardWindow));
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,6 @@ using System.Linq;
|
||||
using System.Numerics;
|
||||
using Content.Client.Message;
|
||||
using Content.Shared.GameTicking;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -17,6 +17,14 @@ public sealed class StorageBoundUserInterface : BoundUserInterface
|
||||
_storage = _entManager.System<StorageSystem>();
|
||||
}
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
if (_entManager.TryGetComponent<StorageComponent>(Owner, out var comp))
|
||||
_storage.OpenStorageWindow((Owner, comp));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
@@ -25,16 +33,5 @@ public sealed class StorageBoundUserInterface : BoundUserInterface
|
||||
|
||||
_storage.CloseStorageWindow(Owner);
|
||||
}
|
||||
|
||||
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
|
||||
{
|
||||
base.ReceiveMessage(message);
|
||||
|
||||
if (message is StorageModifyWindowMessage)
|
||||
{
|
||||
if (_entManager.TryGetComponent<StorageComponent>(Owner, out var comp))
|
||||
_storage.OpenStorageWindow((Owner, comp));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -111,7 +111,7 @@ public sealed class StorageSystem : SharedStorageSystem
|
||||
if (!Resolve(entity, ref entity.Comp, false))
|
||||
return;
|
||||
|
||||
if (entity.Comp.OpenInterfaces.GetValueOrDefault(StorageComponent.StorageUiKey.Key) is not { } bui)
|
||||
if (entity.Comp.ClientOpenInterfaces.GetValueOrDefault(StorageComponent.StorageUiKey.Key) is not { } bui)
|
||||
return;
|
||||
|
||||
bui.Close();
|
||||
|
||||
@@ -35,7 +35,7 @@ public sealed class StrippableSystem : SharedStrippableSystem
|
||||
if (!TryComp(uid, out UserInterfaceComponent? uiComp))
|
||||
return;
|
||||
|
||||
foreach (var ui in uiComp.OpenInterfaces.Values)
|
||||
foreach (var ui in uiComp.ClientOpenInterfaces.Values)
|
||||
{
|
||||
if (ui is StrippableBoundUserInterface stripUi)
|
||||
stripUi.DirtyMenu();
|
||||
|
||||
@@ -117,8 +117,7 @@ namespace Content.Client.UserInterface.Systems.Alerts.Controls
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
|
||||
_entityManager.DeleteEntity(_spriteViewEntity);
|
||||
_entityManager.QueueDeleteEntity(_spriteViewEntity);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -97,7 +97,8 @@ public sealed partial class AlertsUI : UIWidget
|
||||
}
|
||||
else
|
||||
{
|
||||
if (existingAlertControl != null) AlertContainer.Children.Remove(existingAlertControl);
|
||||
if (existingAlertControl != null)
|
||||
AlertContainer.Children.Remove(existingAlertControl);
|
||||
|
||||
// this is a new alert + alert key or just a different alert with the same
|
||||
// key, create the control and add it in the appropriate order
|
||||
|
||||
@@ -22,6 +22,7 @@ public sealed class HandsUIController : UIController, IOnStateEntered<GameplaySt
|
||||
[Dependency] private readonly IPlayerManager _player = default!;
|
||||
|
||||
[UISystemDependency] private readonly HandsSystem _handsSystem = default!;
|
||||
[UISystemDependency] private readonly UseDelaySystem _useDelay = default!;
|
||||
|
||||
private readonly List<HandsContainer> _handsContainers = new();
|
||||
private readonly Dictionary<string, int> _handContainerIndices = new();
|
||||
@@ -450,15 +451,15 @@ public sealed class HandsUIController : UIController, IOnStateEntered<GameplaySt
|
||||
foreach (var hand in container.GetButtons())
|
||||
{
|
||||
|
||||
if (!_entities.TryGetComponent(hand.Entity, out UseDelayComponent? useDelay) ||
|
||||
useDelay is not { DelayStartTime: var start, DelayEndTime: var end })
|
||||
if (!_entities.TryGetComponent(hand.Entity, out UseDelayComponent? useDelay))
|
||||
{
|
||||
hand.CooldownDisplay.Visible = false;
|
||||
continue;
|
||||
}
|
||||
var delay = _useDelay.GetLastEndingDelay((hand.Entity.Value, useDelay));
|
||||
|
||||
hand.CooldownDisplay.Visible = true;
|
||||
hand.CooldownDisplay.FromTime(start, end);
|
||||
hand.CooldownDisplay.FromTime(delay.StartTime, delay.EndTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -262,7 +262,7 @@ public sealed class StorageUIController : UIController, IOnSystemChanged<Storage
|
||||
}
|
||||
else if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
|
||||
{
|
||||
_entity.EntityNetManager?.SendSystemNetworkMessage(
|
||||
_entity.RaisePredictiveEvent(
|
||||
new InteractInventorySlotEvent(_entity.GetNetEntity(control.Entity), altInteract: false));
|
||||
args.Handle();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user