[HOTFIX] Movement Rewrite Hotfix Shuttles now respect their friction values (#37154)

* Shuttles now use their proper friction values

* Documentation

* Shuttles now use their proper friction values

* Documentation

* What the instrumentsystem doin

* what the instrumentsystem doing 2
This commit is contained in:
Princess Cheeseballs
2025-05-13 05:14:18 -07:00
committed by GitHub
parent 45253ca79e
commit 61adee05f6
4 changed files with 32 additions and 11 deletions

View File

@@ -421,8 +421,6 @@ public sealed partial class ShuttleSystem
Enable(uid, component: body);
_physics.SetLinearVelocity(uid, new Vector2(0f, 20f), body: body);
_physics.SetAngularVelocity(uid, 0f, body: body);
_physics.SetLinearDamping(uid, body, 0f);
_physics.SetAngularDamping(uid, body, 0f);
_dockSystem.SetDockBolts(uid, true);
_console.RefreshShuttleConsoles(uid);
@@ -477,8 +475,6 @@ public sealed partial class ShuttleSystem
_physics.SetLinearVelocity(uid, Vector2.Zero, body: body);
_physics.SetAngularVelocity(uid, 0f, body: body);
_physics.SetLinearDamping(uid, body, entity.Comp2.LinearDamping);
_physics.SetAngularDamping(uid, body, entity.Comp2.AngularDamping);
var target = entity.Comp1.TargetCoordinates;