Hot Fix of Gravity Grenades (#19414)
* Supermatter grenade fix * taking out the trash * Removing debug Console.Log() in twostage * More fixes * Better to put LoadComponents on Update, else it will modify list of other untriggered components
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@@ -148,7 +148,7 @@
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- type: AnchorOnTrigger
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removeOnTrigger: true
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- type: TwoStageTrigger
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triggerDelay: 10
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triggerDelay: 10.45
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components:
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- type: AmbientSound
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enabled: true
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@@ -194,15 +194,15 @@
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sound:
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path: /Audio/Effects/Grenades/Supermatter/whitehole_start.ogg
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volume: 5
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- type: AmbientSound
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enabled: false
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volume: -5
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range: 14
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sound:
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path: /Audio/Effects/Grenades/Supermatter/whitehole_loop.ogg
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- type: TwoStageTrigger
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triggerDelay: 10
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triggerDelay: 11.14
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components:
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- type: AmbientSound
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enabled: true
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volume: -5
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range: 14
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sound:
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path: /Audio/Effects/Grenades/Supermatter/whitehole_loop.ogg
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- type: GravityWell
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maxRange: 10
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baseRadialAcceleration: -180
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@@ -222,10 +222,9 @@
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sound:
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path: /Audio/Effects/Grenades/Supermatter/supermatter_end.ogg
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params:
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volume: 5
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volume: 15
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- type: DeleteOnTrigger
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- type: entity
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name: the nuclear option
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description: Please don't throw it, think of the children.
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