diff --git a/Content.Server/GameObjects/EntitySystems/AI/Steering/AiSteeringSystem.cs b/Content.Server/GameObjects/EntitySystems/AI/Steering/AiSteeringSystem.cs
index 6d9093ec83..aa18221ce0 100644
--- a/Content.Server/GameObjects/EntitySystems/AI/Steering/AiSteeringSystem.cs
+++ b/Content.Server/GameObjects/EntitySystems/AI/Steering/AiSteeringSystem.cs
@@ -66,7 +66,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
///
/// Pathfinding request jobs we're waiting on
///
- private readonly Dictionary>)> _pathfindingRequests =
+ private readonly Dictionary> Job)> _pathfindingRequests =
new Dictionary>)>();
///
@@ -135,7 +135,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
if (_pathfindingRequests.TryGetValue(entity, out var request))
{
- switch (request.Item2.Status)
+ switch (request.Job.Status)
{
case JobStatus.Pending:
case JobStatus.Finished:
@@ -143,16 +143,16 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
case JobStatus.Running:
case JobStatus.Paused:
case JobStatus.Waiting:
- request.Item1.Cancel();
+ request.CancelToken.Cancel();
break;
}
- switch (request.Item2.Exception)
+ switch (request.Job.Exception)
{
case null:
break;
default:
- throw request.Item2.Exception;
+ throw request.Job.Exception;
}
_pathfindingRequests.Remove(entity);
}
@@ -276,9 +276,9 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
// Handle pathfinding job
// If we still have an existing path then keep following that until the new path arrives
- if (_pathfindingRequests.TryGetValue(entity, out var pathRequest) && pathRequest.Item2.Status == JobStatus.Finished)
+ if (_pathfindingRequests.TryGetValue(entity, out var pathRequest) && pathRequest.Job.Status == JobStatus.Finished)
{
- switch (pathRequest.Item2.Exception)
+ switch (pathRequest.Job.Exception)
{
case null:
break;
@@ -287,10 +287,10 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
controller.VelocityDir = Vector2.Zero;
return SteeringStatus.NoPath;
default:
- throw pathRequest.Item2.Exception;
+ throw pathRequest.Job.Exception;
}
// No actual path
- var path = _pathfindingRequests[entity].Item2.Result;
+ var path = _pathfindingRequests[entity].Job.Result;
if (path == null || path.Count == 0)
{
controller.VelocityDir = Vector2.Zero;