Refactor map loading & saving
This commit is contained in:
@@ -1,11 +1,9 @@
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Maps;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Maps;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.EntitySerialization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
@@ -25,6 +23,7 @@ namespace Content.Server.Administration.Commands
|
||||
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
var gameTicker = entityManager.EntitySysManager.GetEntitySystem<GameTicker>();
|
||||
var mapSys = entityManager.EntitySysManager.GetEntitySystem<SharedMapSystem>();
|
||||
|
||||
if (args.Length is not (2 or 4 or 5))
|
||||
{
|
||||
@@ -32,29 +31,28 @@ namespace Content.Server.Administration.Commands
|
||||
return;
|
||||
}
|
||||
|
||||
if (prototypeManager.TryIndex<GameMapPrototype>(args[1], out var gameMap))
|
||||
{
|
||||
if (!int.TryParse(args[0], out var mapId))
|
||||
return;
|
||||
|
||||
var loadOptions = new MapLoadOptions()
|
||||
{
|
||||
LoadMap = false,
|
||||
};
|
||||
|
||||
var stationName = args.Length == 5 ? args[4] : null;
|
||||
|
||||
if (args.Length >= 4 && int.TryParse(args[2], out var x) && int.TryParse(args[3], out var y))
|
||||
{
|
||||
loadOptions.Offset = new Vector2(x, y);
|
||||
}
|
||||
var grids = gameTicker.LoadGameMap(gameMap, new MapId(mapId), loadOptions, stationName);
|
||||
shell.WriteLine($"Loaded {grids.Count} grids.");
|
||||
}
|
||||
else
|
||||
if (!prototypeManager.TryIndex<GameMapPrototype>(args[1], out var gameMap))
|
||||
{
|
||||
shell.WriteError($"The given map prototype {args[0]} is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!int.TryParse(args[0], out var mapId))
|
||||
return;
|
||||
|
||||
var stationName = args.Length == 5 ? args[4] : null;
|
||||
|
||||
Vector2? offset = null;
|
||||
if (args.Length >= 4)
|
||||
offset = new Vector2(int.Parse(args[2]), int.Parse(args[3]));
|
||||
|
||||
var id = new MapId(mapId);
|
||||
|
||||
var grids = mapSys.MapExists(id)
|
||||
? gameTicker.MergeGameMap(gameMap, id, stationName: stationName, offset: offset)
|
||||
: gameTicker.LoadGameMapWithId(gameMap, id, stationName: stationName, offset: offset);
|
||||
|
||||
shell.WriteLine($"Loaded {grids.Count} grids.");
|
||||
}
|
||||
|
||||
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
|
||||
|
||||
@@ -5,6 +5,7 @@ using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Map;
|
||||
using System.Linq;
|
||||
using Robust.Shared.EntitySerialization.Systems;
|
||||
|
||||
namespace Content.Server.Administration.Commands;
|
||||
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.EntitySerialization.Systems;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Administration.Systems;
|
||||
|
||||
@@ -11,8 +10,7 @@ namespace Content.Server.Administration.Systems;
|
||||
/// </summary>
|
||||
public sealed class AdminTestArenaSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly MapLoaderSystem _map = default!;
|
||||
[Dependency] private readonly MapLoaderSystem _loader = default!;
|
||||
[Dependency] private readonly MetaDataSystem _metaDataSystem = default!;
|
||||
|
||||
public const string ArenaMapPath = "/Maps/Test/admin_test_arena.yml";
|
||||
@@ -28,26 +26,24 @@ public sealed class AdminTestArenaSystem : EntitySystem
|
||||
{
|
||||
return (arenaMap, arenaGrid);
|
||||
}
|
||||
else
|
||||
{
|
||||
ArenaGrid[admin.UserId] = null;
|
||||
return (arenaMap, null);
|
||||
}
|
||||
}
|
||||
|
||||
ArenaMap[admin.UserId] = _mapManager.GetMapEntityId(_mapManager.CreateMap());
|
||||
_metaDataSystem.SetEntityName(ArenaMap[admin.UserId], $"ATAM-{admin.Name}");
|
||||
var grids = _map.LoadMap(Comp<MapComponent>(ArenaMap[admin.UserId]).MapId, ArenaMapPath);
|
||||
if (grids.Count != 0)
|
||||
{
|
||||
_metaDataSystem.SetEntityName(grids[0], $"ATAG-{admin.Name}");
|
||||
ArenaGrid[admin.UserId] = grids[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
ArenaGrid[admin.UserId] = null;
|
||||
return (arenaMap, null);
|
||||
}
|
||||
|
||||
return (ArenaMap[admin.UserId], ArenaGrid[admin.UserId]);
|
||||
var path = new ResPath(ArenaMapPath);
|
||||
if (!_loader.TryLoadMap(path, out var map, out var grids))
|
||||
throw new Exception($"Failed to load admin arena");
|
||||
|
||||
ArenaMap[admin.UserId] = map.Value.Owner;
|
||||
_metaDataSystem.SetEntityName(map.Value.Owner, $"ATAM-{admin.Name}");
|
||||
|
||||
var grid = grids.FirstOrNull();
|
||||
ArenaGrid[admin.UserId] = grid?.Owner;
|
||||
if (grid != null)
|
||||
_metaDataSystem.SetEntityName(grid.Value.Owner, $"ATAG-{admin.Name}");
|
||||
|
||||
return (map.Value.Owner, grid?.Owner);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user