Refactor map loading & saving

This commit is contained in:
ElectroJr
2024-12-22 15:13:10 +13:00
parent 1abe9db99c
commit 6242567aff
33 changed files with 553 additions and 362 deletions

View File

@@ -25,6 +25,11 @@ public sealed partial class GameMapPrototype : IPrototype
[DataField]
public float MaxRandomOffset = 1000f;
/// <summary>
/// Turns out some of the map files are actually secretly grids. Excellent. I love map loading code.
/// </summary>
[DataField] public bool IsGrid;
[DataField]
public bool RandomRotation = true;