Refactor map loading & saving
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@@ -25,6 +25,11 @@ public sealed partial class GameMapPrototype : IPrototype
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[DataField]
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public float MaxRandomOffset = 1000f;
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/// <summary>
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/// Turns out some of the map files are actually secretly grids. Excellent. I love map loading code.
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/// </summary>
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[DataField] public bool IsGrid;
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[DataField]
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public bool RandomRotation = true;
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