Refactor map loading & saving
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@@ -1,11 +1,11 @@
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using System.Linq;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Shared.Console;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Map;
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using Robust.Shared.EntitySerialization;
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using Robust.Shared.EntitySerialization.Components;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.Utility;
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namespace Content.Server.Maps;
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@@ -17,8 +17,8 @@ namespace Content.Server.Maps;
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public sealed class ResaveCommand : LocalizedCommands
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IResourceManager _res = default!;
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[Dependency] private readonly ILogManager _log = default!;
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public override string Command => "resave";
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@@ -26,32 +26,56 @@ public sealed class ResaveCommand : LocalizedCommands
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{
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var loader = _entManager.System<MapLoaderSystem>();
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foreach (var fn in _res.ContentFindFiles(new ResPath("/Maps/")))
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var opts = MapLoadOptions.Default with
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{
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var mapId = _mapManager.CreateMap();
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_mapManager.AddUninitializedMap(mapId);
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loader.Load(mapId, fn.ToString(), new MapLoadOptions()
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DeserializationOptions = DeserializationOptions.Default with
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{
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StoreMapUids = true,
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LoadMap = true,
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});
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StoreYamlUids = true,
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LogOrphanedGrids = false
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}
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};
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var log = _log.GetSawmill(Command);
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var files = _res.ContentFindFiles(new ResPath("/Maps/")).ToList();
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for (var i = 0; i < files.Count; i++)
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{
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var fn = files[i];
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log.Info($"Re-saving file {i}/{files.Count} : {fn}");
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if (!loader.TryLoadEntities(fn, out var result, opts))
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continue;
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if (result.Maps.Count != 1)
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{
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shell.WriteError(
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$"Multi-map or multi-grid files like {fn} are not yet supported by the {Command} command");
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loader.Delete(result);
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continue;
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}
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var map = result.Maps.First();
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// Process deferred component removals.
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_entManager.CullRemovedComponents();
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var mapUid = _mapManager.GetMapEntityId(mapId);
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var mapXform = _entManager.GetComponent<TransformComponent>(mapUid);
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if (_entManager.HasComponent<LoadedMapComponent>(mapUid) || mapXform.ChildCount != 1)
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if (_entManager.HasComponent<LoadedMapComponent>(map))
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{
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loader.SaveMap(mapId, fn.ToString());
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loader.SaveMap(map.Comp.MapId, fn);
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}
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else if (mapXform.ChildEnumerator.MoveNext(out var child))
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else if (result.Grids.Count == 1)
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{
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loader.Save(child, fn.ToString());
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loader.SaveGrid(result.Grids.First(), fn);
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}
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else
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{
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shell.WriteError($"Failed to resave {fn}");
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}
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_mapManager.DeleteMap(mapId);
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loader.Delete(result);
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}
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shell.WriteLine($"Resaved all maps");
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}
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}
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