Refactor map loading & saving
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@@ -1,38 +1,23 @@
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using System.Linq;
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using System.Numerics;
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using Content.Server.Cargo.Systems;
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using Content.Server.Construction;
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using Content.Server.GameTicking;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Radio;
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using Content.Shared.Salvage;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Content.Server.Chat.Managers;
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using Content.Server.Gravity;
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using Content.Server.Parallax;
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using Content.Server.Procedural;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Station.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Construction.EntitySystems;
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using Content.Shared.Random;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Tools.Components;
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using Robust.Server.Maps;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Timing;
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using Content.Server.Labels;
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using Robust.Shared.EntitySerialization.Systems;
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namespace Content.Server.Salvage
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{
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@@ -50,7 +35,7 @@ namespace Content.Server.Salvage
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[Dependency] private readonly DungeonSystem _dungeon = default!;
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[Dependency] private readonly GravitySystem _gravity = default!;
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[Dependency] private readonly LabelSystem _labelSystem = default!;
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[Dependency] private readonly MapLoaderSystem _map = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly RadioSystem _radioSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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