Refactor map loading & saving

This commit is contained in:
ElectroJr
2024-12-22 15:13:10 +13:00
parent 1abe9db99c
commit 6242567aff
33 changed files with 553 additions and 362 deletions

View File

@@ -454,7 +454,7 @@
duration: 1
- type: RuleGrids
- type: LoadMapRule
mapPath: /Maps/Shuttles/ShuttleEvent/striker.yml
gridPath: /Maps/Shuttles/ShuttleEvent/striker.yml
- type: NukeopsRule
roundEndBehavior: Nothing
- type: AntagSelection

View File

@@ -1,5 +1,6 @@
- type: gameMap
id: CentComm
isGrid: true # Did you know that centcomm is the only "game map" that isn't actually a map? Send help.
mapName: 'Central Command'
mapPath: /Maps/centcomm.yml
minPlayers: 10