Predict dumping (#32394)
* Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex
This commit is contained in:
@@ -13,7 +13,13 @@ namespace Content.Shared.Climbing.Components
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/// <summary>
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/// The range from which this entity can be climbed.
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/// </summary>
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[DataField("range")] public float Range = SharedInteractionSystem.InteractionRange / 1.4f;
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[DataField] public float Range = SharedInteractionSystem.InteractionRange;
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/// <summary>
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/// Can drag-drop / verb vaulting be done? Set to false if climbing is being handled manually.
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/// </summary>
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[DataField]
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public bool Vaultable = true;
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/// <summary>
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/// The time it takes to climb onto the entity.
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@@ -149,7 +149,7 @@ public sealed partial class ClimbSystem : VirtualController
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private void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, ref CanDropTargetEvent args)
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{
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if (args.Handled)
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if (args.Handled || !component.Vaultable)
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return;
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// If already climbing then don't show outlines.
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@@ -261,7 +261,7 @@ public sealed partial class ClimbSystem : VirtualController
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args.Handled = true;
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}
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private void Climb(EntityUid uid, EntityUid user, EntityUid climbable, bool silent = false, ClimbingComponent? climbing = null,
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public void Climb(EntityUid uid, EntityUid user, EntityUid climbable, bool silent = false, ClimbingComponent? climbing = null,
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PhysicsComponent? physics = null, FixturesComponent? fixtures = null, ClimbableComponent? comp = null)
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{
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if (!Resolve(uid, ref climbing, ref physics, ref fixtures, false))
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@@ -456,6 +456,12 @@ public sealed partial class ClimbSystem : VirtualController
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/// <param name="reason">The reason why it cant be dropped</param>
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public bool CanVault(ClimbableComponent component, EntityUid user, EntityUid target, out string reason)
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{
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if (!component.Vaultable)
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{
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reason = string.Empty;
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return false;
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}
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if (!_actionBlockerSystem.CanInteract(user, target))
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{
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reason = Loc.GetString("comp-climbable-cant-interact");
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@@ -2,34 +2,38 @@ using System.Text.RegularExpressions;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Configurable
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{
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[RegisterComponent, NetworkedComponent]
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/// <summary>
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/// Configuration for mailing units.
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/// </summary>
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/// <remarks>
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/// If you want a more detailed description ask the original coder.
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/// </remarks>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ConfigurationComponent : Component
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{
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[DataField("config")]
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/// <summary>
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/// Tags for mail unit routing.
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/// </summary>
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[DataField, AutoNetworkedField]
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public Dictionary<string, string?> Config = new();
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[DataField("qualityNeeded", customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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public string QualityNeeded = SharedToolSystem.PulseQuality;
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/// <summary>
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/// Quality to open up the configuration UI.
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/// </summary>
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[DataField]
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public ProtoId<ToolQualityPrototype> QualityNeeded = SharedToolSystem.PulseQuality;
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[DataField("validation")]
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/// <summary>
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/// Validate tags in <see cref="Config"/>.
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/// </summary>
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[DataField]
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public Regex Validation = new("^[a-zA-Z0-9 ]*$", RegexOptions.Compiled);
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[Serializable, NetSerializable]
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public sealed class ConfigurationBoundUserInterfaceState : BoundUserInterfaceState
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{
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public Dictionary<string, string?> Config { get; }
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public ConfigurationBoundUserInterfaceState(Dictionary<string, string?> config)
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{
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Config = config;
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}
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}
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/// <summary>
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/// Message data sent from client to server when the device configuration is updated.
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/// </summary>
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77
Content.Shared/Configurable/SharedConfigurationSystem.cs
Normal file
77
Content.Shared/Configurable/SharedConfigurationSystem.cs
Normal file
@@ -0,0 +1,77 @@
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using Content.Shared.Interaction;
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using Content.Shared.Tools.Systems;
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using Robust.Shared.Containers;
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using static Content.Shared.Configurable.ConfigurationComponent;
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namespace Content.Shared.Configurable;
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/// <summary>
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/// <see cref="ConfigurationComponent"/>
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/// </summary>
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public abstract class SharedConfigurationSystem : EntitySystem
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{
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[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly SharedToolSystem _toolSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ConfigurationComponent, ConfigurationUpdatedMessage>(OnUpdate);
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SubscribeLocalEvent<ConfigurationComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ConfigurationComponent, ContainerIsInsertingAttemptEvent>(OnInsert);
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}
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private void OnInteractUsing(EntityUid uid, ConfigurationComponent component, InteractUsingEvent args)
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{
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// TODO use activatable ui system
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if (args.Handled)
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return;
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if (!_toolSystem.HasQuality(args.Used, component.QualityNeeded))
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return;
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args.Handled = _uiSystem.TryOpenUi(uid, ConfigurationUiKey.Key, args.User);
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}
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private void OnUpdate(EntityUid uid, ConfigurationComponent component, ConfigurationUpdatedMessage args)
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{
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foreach (var key in component.Config.Keys)
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{
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var value = args.Config.GetValueOrDefault(key);
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if (string.IsNullOrWhiteSpace(value) || component.Validation != null && !component.Validation.IsMatch(value))
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continue;
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component.Config[key] = value;
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}
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Dirty(uid, component);
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var updatedEvent = new ConfigurationUpdatedEvent(component);
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RaiseLocalEvent(uid, updatedEvent);
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// TODO support float (spinbox) and enum (drop-down) configurations
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// TODO support verbs.
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}
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private void OnInsert(EntityUid uid, ConfigurationComponent component, ContainerIsInsertingAttemptEvent args)
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{
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if (!_toolSystem.HasQuality(args.EntityUid, component.QualityNeeded))
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return;
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args.Cancel();
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}
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}
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/// <summary>
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/// Sent when configuration values got changes
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/// </summary>
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public sealed class ConfigurationUpdatedEvent : EntityEventArgs
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{
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public ConfigurationComponent Configuration;
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public ConfigurationUpdatedEvent(ConfigurationComponent configuration)
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{
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Configuration = configuration;
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}
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}
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@@ -0,0 +1,8 @@
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namespace Content.Shared.Containers;
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/// <summary>
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/// Sent before the insertion is made.
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/// Allows preventing the insertion if any system on the entity should need to.
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/// </summary>
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[ByRefEvent]
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public record struct BeforeThrowInsertEvent(EntityUid ThrownEntity, bool Cancelled = false);
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@@ -0,0 +1,125 @@
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using Content.Shared.DeviceNetwork.Systems;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.DeviceNetwork.Components
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{
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[RegisterComponent]
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[Access(typeof(SharedDeviceNetworkSystem), typeof(DeviceNet))]
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public sealed partial class DeviceNetworkComponent : Component
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{
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public enum DeviceNetIdDefaults
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{
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Private,
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Wired,
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Wireless,
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Apc,
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AtmosDevices,
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Reserved = 100,
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// Ids outside this enum may exist
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// This exists to let yml use nice names instead of numbers
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}
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[DataField("deviceNetId")]
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public DeviceNetIdDefaults NetIdEnum { get; set; }
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public int DeviceNetId => (int) NetIdEnum;
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/// <summary>
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/// The frequency that this device is listening on.
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/// </summary>
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[DataField("receiveFrequency")]
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public uint? ReceiveFrequency;
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/// <summary>
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/// frequency prototype. Used to select a default frequency to listen to on. Used when the map is
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/// initialized.
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/// </summary>
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[DataField("receiveFrequencyId", customTypeSerializer: typeof(PrototypeIdSerializer<DeviceFrequencyPrototype>))]
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public string? ReceiveFrequencyId;
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/// <summary>
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/// The frequency that this device going to try transmit on.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("transmitFrequency")]
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public uint? TransmitFrequency;
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/// <summary>
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/// frequency prototype. Used to select a default frequency to transmit on. Used when the map is
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/// initialized.
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/// </summary>
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[DataField("transmitFrequencyId", customTypeSerializer: typeof(PrototypeIdSerializer<DeviceFrequencyPrototype>))]
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public string? TransmitFrequencyId;
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/// <summary>
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/// The address of the device, either on the network it is currently connected to or whatever address it
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/// most recently used.
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/// </summary>
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[DataField("address")]
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public string Address = string.Empty;
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/// <summary>
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/// If true, the address was customized and should be preserved across networks. If false, a randomly
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/// generated address will be created whenever this device connects to a network.
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/// </summary>
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[DataField("customAddress")]
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public bool CustomAddress = false;
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/// <summary>
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/// Prefix to prepend to any automatically generated addresses. Helps players to identify devices. This gets
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/// localized.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("prefix")]
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public string? Prefix;
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/// <summary>
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/// Whether the device should listen for all device messages, regardless of the intended recipient.
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/// </summary>
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[DataField("receiveAll")]
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public bool ReceiveAll;
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/// <summary>
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/// If the device should show its address upon an examine. Useful for devices
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/// that do not have a visible UI.
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/// </summary>
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[DataField("examinableAddress")]
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public bool ExaminableAddress;
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/// <summary>
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/// Whether the device should attempt to join the network on map init.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("autoConnect")]
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public bool AutoConnect = true;
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/// <summary>
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/// Whether to send the broadcast recipients list to the sender so it can be filtered.
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/// <see cref="DeviceListSystem"/>
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("sendBroadcastAttemptEvent")]
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public bool SendBroadcastAttemptEvent = false;
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/// <summary>
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/// Whether this device's address can be saved to device-lists
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("savableAddress")]
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public bool SavableAddress = true;
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/// <summary>
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/// A list of device-lists that this device is on.
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/// </summary>
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[DataField]
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[Access(typeof(SharedDeviceListSystem))]
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public HashSet<EntityUid> DeviceLists = new();
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/// <summary>
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/// A list of configurators that this device is on.
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/// </summary>
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[DataField]
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[Access(typeof(SharedNetworkConfiguratorSystem))]
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public HashSet<EntityUid> Configurators = new();
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}
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}
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238
Content.Shared/DeviceNetwork/DeviceNet.cs
Normal file
238
Content.Shared/DeviceNetwork/DeviceNet.cs
Normal file
@@ -0,0 +1,238 @@
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using Robust.Shared.Random;
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using Content.Shared.DeviceNetwork.Components;
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namespace Content.Shared.DeviceNetwork;
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/// <summary>
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/// Data class for storing and retrieving information about devices connected to a device network.
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/// </summary>
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/// <remarks>
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/// This basically just makes <see cref="DeviceNetworkComponent"/> accessible via their addresses and frequencies on
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/// some network.
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/// </remarks>
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public sealed class DeviceNet
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{
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/// <summary>
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/// Devices, mapped by their "Address", which is just an int that gets converted to Hex for displaying to users.
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/// This dictionary contains all devices connected to this network, though they may not be listening to any
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/// specific frequency.
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/// </summary>
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public readonly Dictionary<string, DeviceNetworkComponent> Devices = new();
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/// <summary>
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/// Devices listening on a given frequency.
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/// </summary>
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public readonly Dictionary<uint, HashSet<DeviceNetworkComponent>> ListeningDevices = new();
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/// <summary>
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/// Devices listening to all packets on a given frequency, regardless of the intended recipient.
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/// </summary>
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public readonly Dictionary<uint, HashSet<DeviceNetworkComponent>> ReceiveAllDevices = new();
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private readonly IRobustRandom _random;
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public readonly int NetId;
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public DeviceNet(int netId, IRobustRandom random)
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{
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_random = random;
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NetId = netId;
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}
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/// <summary>
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/// Add a device to the network.
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/// </summary>
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public bool Add(DeviceNetworkComponent device)
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{
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if (device.CustomAddress)
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{
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// Only add if the device's existing address is available.
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if (!Devices.TryAdd(device.Address, device))
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return false;
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}
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else
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{
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// Randomly generate a new address if the existing random one is invalid. Otherwise, keep the existing address
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if (string.IsNullOrWhiteSpace(device.Address) || Devices.ContainsKey(device.Address))
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device.Address = GenerateValidAddress(device.Prefix);
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Devices[device.Address] = device;
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}
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if (device.ReceiveFrequency is not uint freq)
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return true;
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if (!ListeningDevices.TryGetValue(freq, out var devices))
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ListeningDevices[freq] = devices = new();
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devices.Add(device);
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if (!device.ReceiveAll)
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return true;
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if (!ReceiveAllDevices.TryGetValue(freq, out var receiveAlldevices))
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ReceiveAllDevices[freq] = receiveAlldevices = new();
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receiveAlldevices.Add(device);
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return true;
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}
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|
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/// <summary>
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/// Remove a device from the network.
|
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/// </summary>
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public bool Remove(DeviceNetworkComponent device)
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{
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if (device.Address == null || !Devices.Remove(device.Address))
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return false;
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|
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if (device.ReceiveFrequency is not uint freq)
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return true;
|
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|
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if (ListeningDevices.TryGetValue(freq, out var listening))
|
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{
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listening.Remove(device);
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if (listening.Count == 0)
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ListeningDevices.Remove(freq);
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}
|
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|
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if (device.ReceiveAll && ReceiveAllDevices.TryGetValue(freq, out var receiveAll))
|
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{
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receiveAll.Remove(device);
|
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if (receiveAll.Count == 0)
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ListeningDevices.Remove(freq);
|
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}
|
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|
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return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
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/// Give an existing device a new randomly generated address. Useful if the device's address prefix was updated
|
||||
/// and they want a new address to reflect that, or something like that.
|
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/// </summary>
|
||||
public bool RandomizeAddress(string oldAddress, string? prefix = null)
|
||||
{
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if (!Devices.Remove(oldAddress, out var device))
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return false;
|
||||
|
||||
device.Address = GenerateValidAddress(prefix ?? device.Prefix);
|
||||
device.CustomAddress = false;
|
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Devices[device.Address] = device;
|
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return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the address of an existing device.
|
||||
/// </summary>
|
||||
public bool UpdateAddress(string oldAddress, string newAddress)
|
||||
{
|
||||
if (Devices.ContainsKey(newAddress))
|
||||
return false;
|
||||
|
||||
if (!Devices.Remove(oldAddress, out var device))
|
||||
return false;
|
||||
|
||||
device.Address = newAddress;
|
||||
device.CustomAddress = true;
|
||||
Devices[newAddress] = device;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make an existing network device listen to a new frequency.
|
||||
/// </summary>
|
||||
public bool UpdateReceiveFrequency(string address, uint? newFrequency)
|
||||
{
|
||||
if (!Devices.TryGetValue(address, out var device))
|
||||
return false;
|
||||
|
||||
if (device.ReceiveFrequency == newFrequency)
|
||||
return true;
|
||||
|
||||
if (device.ReceiveFrequency is uint freq)
|
||||
{
|
||||
if (ListeningDevices.TryGetValue(freq, out var listening))
|
||||
{
|
||||
listening.Remove(device);
|
||||
if (listening.Count == 0)
|
||||
ListeningDevices.Remove(freq);
|
||||
}
|
||||
|
||||
if (device.ReceiveAll && ReceiveAllDevices.TryGetValue(freq, out var receiveAll))
|
||||
{
|
||||
receiveAll.Remove(device);
|
||||
if (receiveAll.Count == 0)
|
||||
ListeningDevices.Remove(freq);
|
||||
}
|
||||
}
|
||||
|
||||
device.ReceiveFrequency = newFrequency;
|
||||
|
||||
if (newFrequency == null)
|
||||
return true;
|
||||
|
||||
if (!ListeningDevices.TryGetValue(newFrequency.Value, out var devices))
|
||||
ListeningDevices[newFrequency.Value] = devices = new();
|
||||
|
||||
devices.Add(device);
|
||||
|
||||
if (!device.ReceiveAll)
|
||||
return true;
|
||||
|
||||
if (!ReceiveAllDevices.TryGetValue(newFrequency.Value, out var receiveAlldevices))
|
||||
ReceiveAllDevices[newFrequency.Value] = receiveAlldevices = new();
|
||||
|
||||
receiveAlldevices.Add(device);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make an existing network device listen to a new frequency.
|
||||
/// </summary>
|
||||
public bool UpdateReceiveAll(string address, bool receiveAll)
|
||||
{
|
||||
if (!Devices.TryGetValue(address, out var device))
|
||||
return false;
|
||||
|
||||
if (device.ReceiveAll == receiveAll)
|
||||
return true;
|
||||
|
||||
device.ReceiveAll = receiveAll;
|
||||
|
||||
if (device.ReceiveFrequency is not uint freq)
|
||||
return true;
|
||||
|
||||
// remove or add to set of listening devices
|
||||
|
||||
HashSet<DeviceNetworkComponent>? devices;
|
||||
if (receiveAll)
|
||||
{
|
||||
if (!ReceiveAllDevices.TryGetValue(freq, out devices))
|
||||
ReceiveAllDevices[freq] = devices = new();
|
||||
devices.Add(device);
|
||||
}
|
||||
else if (ReceiveAllDevices.TryGetValue(freq, out devices))
|
||||
{
|
||||
devices.Remove(device);
|
||||
if (devices.Count == 0)
|
||||
ReceiveAllDevices.Remove(freq);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a valid address by randomly generating one and checking if it already exists on the network.
|
||||
/// </summary>
|
||||
private string GenerateValidAddress(string? prefix)
|
||||
{
|
||||
prefix = string.IsNullOrWhiteSpace(prefix) ? null : Loc.GetString(prefix);
|
||||
string address;
|
||||
do
|
||||
{
|
||||
var num = _random.Next();
|
||||
address = $"{prefix}{num >> 16:X4}-{num & 0xFFFF:X4}";
|
||||
}
|
||||
while (Devices.ContainsKey(address));
|
||||
|
||||
return address;
|
||||
}
|
||||
}
|
||||
79
Content.Shared/DeviceNetwork/DeviceNetworkConstants.cs
Normal file
79
Content.Shared/DeviceNetwork/DeviceNetworkConstants.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using Robust.Shared.Utility;
|
||||
using Content.Shared.DeviceNetwork.Components;
|
||||
|
||||
namespace Content.Shared.DeviceNetwork
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of constants to help with using device networks
|
||||
/// </summary>
|
||||
public static class DeviceNetworkConstants
|
||||
{
|
||||
/// <summary>
|
||||
/// Used by logic gates to transmit the state of their ports
|
||||
/// </summary>
|
||||
public const string LogicState = "logic_state";
|
||||
|
||||
#region Commands
|
||||
|
||||
/// <summary>
|
||||
/// The key for command names
|
||||
/// E.g. [DeviceNetworkConstants.Command] = "ping"
|
||||
/// </summary>
|
||||
public const string Command = "command";
|
||||
|
||||
/// <summary>
|
||||
/// The command for setting a devices state
|
||||
/// E.g. to turn a light on or off
|
||||
/// </summary>
|
||||
public const string CmdSetState = "set_state";
|
||||
|
||||
/// <summary>
|
||||
/// The command for a device that just updated its state
|
||||
/// E.g. suit sensors broadcasting owners vitals state
|
||||
/// </summary>
|
||||
public const string CmdUpdatedState = "updated_state";
|
||||
|
||||
#endregion
|
||||
|
||||
#region SetState
|
||||
|
||||
/// <summary>
|
||||
/// Used with the <see cref="CmdSetState"/> command to turn a device on or off
|
||||
/// </summary>
|
||||
public const string StateEnabled = "state_enabled";
|
||||
|
||||
#endregion
|
||||
|
||||
#region DisplayHelpers
|
||||
|
||||
/// <summary>
|
||||
/// Converts the unsigned int to string and inserts a number before the last digit
|
||||
/// </summary>
|
||||
public static string FrequencyToString(this uint frequency)
|
||||
{
|
||||
var result = frequency.ToString();
|
||||
if (result.Length <= 2)
|
||||
return result + ".0";
|
||||
|
||||
return result.Insert(result.Length - 1, ".");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Either returns the localized name representation of the corresponding <see cref="DeviceNetworkComponent.DeviceNetIdDefaults"/>
|
||||
/// or converts the id to string
|
||||
/// </summary>
|
||||
public static string DeviceNetIdToLocalizedName(this int id)
|
||||
{
|
||||
|
||||
if (!Enum.IsDefined(typeof(DeviceNetworkComponent.DeviceNetIdDefaults), id))
|
||||
return id.ToString();
|
||||
|
||||
var result = ((DeviceNetworkComponent.DeviceNetIdDefaults) id).ToString();
|
||||
var resultKebab = "device-net-id-" + CaseConversion.PascalToKebab(result);
|
||||
|
||||
return !Loc.TryGetString(resultKebab, out var name) ? result : name;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using Content.Shared.DeviceNetwork.Components;
|
||||
|
||||
namespace Content.Shared.DeviceNetwork.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Sent to the sending entity before broadcasting network packets to recipients
|
||||
/// </summary>
|
||||
public sealed class BeforeBroadcastAttemptEvent : CancellableEntityEventArgs
|
||||
{
|
||||
public readonly IReadOnlySet<DeviceNetworkComponent> Recipients;
|
||||
public HashSet<DeviceNetworkComponent>? ModifiedRecipients;
|
||||
|
||||
public BeforeBroadcastAttemptEvent(IReadOnlySet<DeviceNetworkComponent> recipients)
|
||||
{
|
||||
Recipients = recipients;
|
||||
}
|
||||
}
|
||||
35
Content.Shared/DeviceNetwork/Events/BeforePacketSentEvent.cs
Normal file
35
Content.Shared/DeviceNetwork/Events/BeforePacketSentEvent.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Numerics;
|
||||
|
||||
namespace Content.Shared.DeviceNetwork.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Event raised before a device network packet is send.
|
||||
/// Subscribed to by other systems to prevent the packet from being sent.
|
||||
/// </summary>
|
||||
public sealed class BeforePacketSentEvent : CancellableEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// The EntityUid of the entity the packet was sent from.
|
||||
/// </summary>
|
||||
public readonly EntityUid Sender;
|
||||
|
||||
public readonly TransformComponent SenderTransform;
|
||||
|
||||
/// <summary>
|
||||
/// The senders current position in world coordinates.
|
||||
/// </summary>
|
||||
public readonly Vector2 SenderPosition;
|
||||
|
||||
/// <summary>
|
||||
/// The network the packet will be sent to.
|
||||
/// </summary>
|
||||
public readonly string NetworkId;
|
||||
|
||||
public BeforePacketSentEvent(EntityUid sender, TransformComponent xform, Vector2 senderPosition, string networkId)
|
||||
{
|
||||
Sender = sender;
|
||||
SenderTransform = xform;
|
||||
SenderPosition = senderPosition;
|
||||
NetworkId = networkId;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
namespace Content.Shared.DeviceNetwork.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Event raised when a device network packet gets sent.
|
||||
/// </summary>
|
||||
public sealed class DeviceNetworkPacketEvent : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// The id of the network that this packet is being sent on.
|
||||
/// </summary>
|
||||
public int NetId;
|
||||
|
||||
/// <summary>
|
||||
/// The frequency the packet is sent on.
|
||||
/// </summary>
|
||||
public readonly uint Frequency;
|
||||
|
||||
/// <summary>
|
||||
/// Address of the intended recipient. Null if the message was broadcast.
|
||||
/// </summary>
|
||||
public string? Address;
|
||||
|
||||
/// <summary>
|
||||
/// The device network address of the sending entity.
|
||||
/// </summary>
|
||||
public readonly string SenderAddress;
|
||||
|
||||
/// <summary>
|
||||
/// The entity that sent the packet.
|
||||
/// </summary>
|
||||
public EntityUid Sender;
|
||||
|
||||
/// <summary>
|
||||
/// The data that is being sent.
|
||||
/// </summary>
|
||||
public readonly NetworkPayload Data;
|
||||
|
||||
public DeviceNetworkPacketEvent(int netId, string? address, uint frequency, string senderAddress, EntityUid sender, NetworkPayload data)
|
||||
{
|
||||
NetId = netId;
|
||||
Address = address;
|
||||
Frequency = frequency;
|
||||
SenderAddress = senderAddress;
|
||||
Sender = sender;
|
||||
Data = data;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
using Content.Shared.DeviceNetwork.Components;
|
||||
|
||||
namespace Content.Shared.DeviceNetwork.Systems;
|
||||
|
||||
public abstract class SharedDeviceNetworkSystem : EntitySystem
|
||||
{
|
||||
/// <summary>
|
||||
/// Sends the given payload as a device network packet to the entity with the given address and frequency.
|
||||
/// Addresses are given to the DeviceNetworkComponent of an entity when connecting.
|
||||
/// </summary>
|
||||
/// <param name="uid">The EntityUid of the sending entity</param>
|
||||
/// <param name="address">The address of the entity that the packet gets sent to. If null, the message is broadcast to all devices on that frequency (except the sender)</param>
|
||||
/// <param name="frequency">The frequency to send on</param>
|
||||
/// <param name="data">The data to be sent</param>
|
||||
/// <returns>Returns true when the packet was successfully enqueued.</returns>
|
||||
public virtual bool QueuePacket(EntityUid uid,
|
||||
string? address,
|
||||
NetworkPayload data,
|
||||
uint? frequency = null,
|
||||
int? network = null,
|
||||
DeviceNetworkComponent? device = null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
28
Content.Shared/Disposal/Mailing/MailingUnitComponent.cs
Normal file
28
Content.Shared/Disposal/Mailing/MailingUnitComponent.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using Content.Shared.Disposal.Mailing;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Disposal.Components;
|
||||
|
||||
[Access(typeof(SharedMailingUnitSystem))]
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
|
||||
public sealed partial class MailingUnitComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// List of targets the mailing unit can send to.
|
||||
/// Each target is just a disposal routing tag
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public List<string> TargetList = new();
|
||||
|
||||
/// <summary>
|
||||
/// The target that gets attached to the disposal holders tag list on flush
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public string? Target;
|
||||
|
||||
/// <summary>
|
||||
/// The tag for this mailing unit
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public string? Tag;
|
||||
}
|
||||
174
Content.Shared/Disposal/Mailing/SharedMailingUnitSystem.cs
Normal file
174
Content.Shared/Disposal/Mailing/SharedMailingUnitSystem.cs
Normal file
@@ -0,0 +1,174 @@
|
||||
using Content.Shared.Configurable;
|
||||
using Content.Shared.DeviceNetwork;
|
||||
using Content.Shared.DeviceNetwork.Components;
|
||||
using Content.Shared.DeviceNetwork.Events;
|
||||
using Content.Shared.DeviceNetwork.Systems;
|
||||
using Content.Shared.Disposal.Components;
|
||||
using Content.Shared.Disposal.Unit;
|
||||
using Content.Shared.Disposal.Unit.Events;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Power.EntitySystems;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Shared.Disposal.Mailing;
|
||||
|
||||
public abstract class SharedMailingUnitSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedDeviceNetworkSystem _deviceNetworkSystem = default!;
|
||||
[Dependency] private readonly SharedPowerReceiverSystem _power = default!;
|
||||
[Dependency] protected readonly SharedUserInterfaceSystem UserInterfaceSystem = default!;
|
||||
|
||||
private const string MailTag = "mail";
|
||||
|
||||
private const string TagConfigurationKey = "tag";
|
||||
|
||||
private const string NetTag = "tag";
|
||||
private const string NetSrc = "src";
|
||||
private const string NetTarget = "target";
|
||||
private const string NetCmdSent = "mail_sent";
|
||||
private const string NetCmdRequest = "get_mailer_tag";
|
||||
private const string NetCmdResponse = "mailer_tag";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<MailingUnitComponent, ComponentInit>(OnComponentInit);
|
||||
SubscribeLocalEvent<MailingUnitComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
|
||||
SubscribeLocalEvent<MailingUnitComponent, BeforeDisposalFlushEvent>(OnBeforeFlush);
|
||||
SubscribeLocalEvent<MailingUnitComponent, ConfigurationUpdatedEvent>(OnConfigurationUpdated);
|
||||
SubscribeLocalEvent<MailingUnitComponent, ActivateInWorldEvent>(HandleActivate, before: new[] { typeof(SharedDisposalUnitSystem) });
|
||||
SubscribeLocalEvent<MailingUnitComponent, TargetSelectedMessage>(OnTargetSelected);
|
||||
}
|
||||
|
||||
private void OnComponentInit(EntityUid uid, MailingUnitComponent component, ComponentInit args)
|
||||
{
|
||||
UpdateTargetList(uid, component);
|
||||
}
|
||||
|
||||
private void OnPacketReceived(EntityUid uid, MailingUnitComponent component, DeviceNetworkPacketEvent args)
|
||||
{
|
||||
if (!args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command) || !_power.IsPowered(uid))
|
||||
return;
|
||||
|
||||
switch (command)
|
||||
{
|
||||
case NetCmdRequest:
|
||||
SendTagRequestResponse(uid, args, component.Tag);
|
||||
break;
|
||||
case NetCmdResponse when args.Data.TryGetValue(NetTag, out string? tag):
|
||||
//Add the received tag request response to the list of targets
|
||||
component.TargetList.Add(tag);
|
||||
Dirty(uid, component);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends the given tag as a response to a <see cref="NetCmdRequest"/> if it's not null
|
||||
/// </summary>
|
||||
private void SendTagRequestResponse(EntityUid uid, DeviceNetworkPacketEvent args, string? tag)
|
||||
{
|
||||
if (tag == null)
|
||||
return;
|
||||
|
||||
var payload = new NetworkPayload
|
||||
{
|
||||
[DeviceNetworkConstants.Command] = NetCmdResponse,
|
||||
[NetTag] = tag
|
||||
};
|
||||
|
||||
_deviceNetworkSystem.QueuePacket(uid, args.Address, payload, args.Frequency);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prevents the unit from flushing if no target is selected
|
||||
/// </summary>
|
||||
private void OnBeforeFlush(EntityUid uid, MailingUnitComponent component, BeforeDisposalFlushEvent args)
|
||||
{
|
||||
if (string.IsNullOrEmpty(component.Target))
|
||||
{
|
||||
args.Cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
Dirty(uid, component);
|
||||
args.Tags.Add(MailTag);
|
||||
args.Tags.Add(component.Target);
|
||||
|
||||
BroadcastSentMessage(uid, component);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Broadcast that a mail was sent including the src and target tags
|
||||
/// </summary>
|
||||
private void BroadcastSentMessage(EntityUid uid, MailingUnitComponent component, DeviceNetworkComponent? device = null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(component.Tag) || string.IsNullOrEmpty(component.Target) || !Resolve(uid, ref device))
|
||||
return;
|
||||
|
||||
var payload = new NetworkPayload
|
||||
{
|
||||
[DeviceNetworkConstants.Command] = NetCmdSent,
|
||||
[NetSrc] = component.Tag,
|
||||
[NetTarget] = component.Target
|
||||
};
|
||||
|
||||
_deviceNetworkSystem.QueuePacket(uid, null, payload, null, null, device);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears the units target list and broadcasts a <see cref="NetCmdRequest"/>.
|
||||
/// The target list will then get populated with <see cref="NetCmdResponse"/> responses from all active mailing units on the same grid
|
||||
/// </summary>
|
||||
private void UpdateTargetList(EntityUid uid, MailingUnitComponent component, DeviceNetworkComponent? device = null)
|
||||
{
|
||||
if (!Resolve(uid, ref device, false))
|
||||
return;
|
||||
|
||||
var payload = new NetworkPayload
|
||||
{
|
||||
[DeviceNetworkConstants.Command] = NetCmdRequest
|
||||
};
|
||||
|
||||
component.TargetList.Clear();
|
||||
_deviceNetworkSystem.QueuePacket(uid, null, payload, null, null, device);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets called when the units tag got updated
|
||||
/// </summary>
|
||||
private void OnConfigurationUpdated(EntityUid uid, MailingUnitComponent component, ConfigurationUpdatedEvent args)
|
||||
{
|
||||
var configuration = args.Configuration.Config;
|
||||
if (!configuration.ContainsKey(TagConfigurationKey) || configuration[TagConfigurationKey] == string.Empty)
|
||||
{
|
||||
component.Tag = null;
|
||||
return;
|
||||
}
|
||||
|
||||
component.Tag = configuration[TagConfigurationKey];
|
||||
Dirty(uid, component);
|
||||
}
|
||||
|
||||
private void HandleActivate(EntityUid uid, MailingUnitComponent component, ActivateInWorldEvent args)
|
||||
{
|
||||
if (args.Handled || !args.Complex)
|
||||
return;
|
||||
|
||||
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
args.Handled = true;
|
||||
UpdateTargetList(uid, component);
|
||||
UserInterfaceSystem.OpenUi(uid, MailingUnitUiKey.Key, actor.PlayerSession);
|
||||
}
|
||||
|
||||
private void OnTargetSelected(EntityUid uid, MailingUnitComponent component, TargetSelectedMessage args)
|
||||
{
|
||||
component.Target = args.Target;
|
||||
Dirty(uid, component);
|
||||
}
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
using Content.Shared.Disposal.Components;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Disposal;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class MailingUnitBoundUserInterfaceState : BoundUserInterfaceState, IEquatable<MailingUnitBoundUserInterfaceState>
|
||||
{
|
||||
public string? Target;
|
||||
public List<string> TargetList;
|
||||
public string? Tag;
|
||||
public SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState DisposalState;
|
||||
|
||||
public MailingUnitBoundUserInterfaceState(SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState disposalState, string? target, List<string> targetList, string? tag)
|
||||
{
|
||||
DisposalState = disposalState;
|
||||
Target = target;
|
||||
TargetList = targetList;
|
||||
Tag = tag;
|
||||
}
|
||||
|
||||
public bool Equals(MailingUnitBoundUserInterfaceState? other)
|
||||
{
|
||||
if (other is null)
|
||||
return false;
|
||||
if (ReferenceEquals(this, other))
|
||||
return true;
|
||||
return DisposalState.Equals(other.DisposalState)
|
||||
&& Target == other.Target
|
||||
&& TargetList.Equals(other.TargetList)
|
||||
&& Tag == other.Tag;
|
||||
}
|
||||
|
||||
public override bool Equals(object? other)
|
||||
{
|
||||
if (other is MailingUnitBoundUserInterfaceState otherState)
|
||||
return Equals(otherState);
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return base.GetHashCode();
|
||||
}
|
||||
}
|
||||
@@ -1,162 +0,0 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Disposal.Components;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Emag.Systems;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Throwing;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.Disposal;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class DisposalDoAfterEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
|
||||
public abstract class SharedDisposalUnitSystem : EntitySystem
|
||||
{
|
||||
[Dependency] protected readonly IGameTiming GameTiming = default!;
|
||||
[Dependency] protected readonly EmagSystem _emag = default!;
|
||||
[Dependency] protected readonly MetaDataSystem Metadata = default!;
|
||||
[Dependency] protected readonly SharedJointSystem Joints = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
|
||||
protected static TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
|
||||
|
||||
// Percentage
|
||||
public const float PressurePerSecond = 0.05f;
|
||||
|
||||
public abstract bool HasDisposals([NotNullWhen(true)] EntityUid? uid);
|
||||
|
||||
public abstract bool ResolveDisposals(EntityUid uid, [NotNullWhen(true)] ref SharedDisposalUnitComponent? component);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current pressure state of a disposals unit.
|
||||
/// </summary>
|
||||
/// <param name="uid"></param>
|
||||
/// <param name="component"></param>
|
||||
/// <param name="metadata"></param>
|
||||
/// <returns></returns>
|
||||
public DisposalsPressureState GetState(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent? metadata = null)
|
||||
{
|
||||
var nextPressure = Metadata.GetPauseTime(uid, metadata) + component.NextPressurized - GameTiming.CurTime;
|
||||
var pressurizeTime = 1f / PressurePerSecond;
|
||||
var pressurizeDuration = pressurizeTime - component.FlushDelay.TotalSeconds;
|
||||
|
||||
if (nextPressure.TotalSeconds > pressurizeDuration)
|
||||
{
|
||||
return DisposalsPressureState.Flushed;
|
||||
}
|
||||
|
||||
if (nextPressure > TimeSpan.Zero)
|
||||
{
|
||||
return DisposalsPressureState.Pressurizing;
|
||||
}
|
||||
|
||||
return DisposalsPressureState.Ready;
|
||||
}
|
||||
|
||||
public float GetPressure(EntityUid uid, SharedDisposalUnitComponent component, MetaDataComponent? metadata = null)
|
||||
{
|
||||
if (!Resolve(uid, ref metadata))
|
||||
return 0f;
|
||||
|
||||
var pauseTime = Metadata.GetPauseTime(uid, metadata);
|
||||
return MathF.Min(1f,
|
||||
(float) (GameTiming.CurTime - pauseTime - component.NextPressurized).TotalSeconds / PressurePerSecond);
|
||||
}
|
||||
|
||||
protected void OnPreventCollide(EntityUid uid, SharedDisposalUnitComponent component,
|
||||
ref PreventCollideEvent args)
|
||||
{
|
||||
var otherBody = args.OtherEntity;
|
||||
|
||||
// Items dropped shouldn't collide but items thrown should
|
||||
if (HasComp<ItemComponent>(otherBody) && !HasComp<ThrownItemComponent>(otherBody))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.RecentlyEjected.Contains(otherBody))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected void OnCanDragDropOn(EntityUid uid, SharedDisposalUnitComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.CanDrop = CanInsert(uid, component, args.Dragged);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
protected void OnEmagged(EntityUid uid, SharedDisposalUnitComponent component, ref GotEmaggedEvent args)
|
||||
{
|
||||
if (!_emag.CompareFlag(args.Type, EmagType.Interaction))
|
||||
return;
|
||||
|
||||
if (component.DisablePressure == true)
|
||||
return;
|
||||
|
||||
component.DisablePressure = true;
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
public virtual bool CanInsert(EntityUid uid, SharedDisposalUnitComponent component, EntityUid entity)
|
||||
{
|
||||
if (!Transform(uid).Anchored)
|
||||
return false;
|
||||
|
||||
var storable = HasComp<ItemComponent>(entity);
|
||||
if (!storable && !HasComp<BodyComponent>(entity))
|
||||
return false;
|
||||
|
||||
if (_whitelistSystem.IsBlacklistPass(component.Blacklist, entity) ||
|
||||
_whitelistSystem.IsWhitelistFail(component.Whitelist, entity))
|
||||
return false;
|
||||
|
||||
if (TryComp<PhysicsComponent>(entity, out var physics) && (physics.CanCollide) || storable)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
public abstract void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, SharedDisposalUnitComponent? disposal = null);
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class DisposalUnitComponentState : ComponentState
|
||||
{
|
||||
public SoundSpecifier? FlushSound;
|
||||
public DisposalsPressureState State;
|
||||
public TimeSpan NextPressurized;
|
||||
public TimeSpan AutomaticEngageTime;
|
||||
public TimeSpan? NextFlush;
|
||||
public bool Powered;
|
||||
public bool Engaged;
|
||||
public List<NetEntity> RecentlyEjected;
|
||||
|
||||
public DisposalUnitComponentState(SoundSpecifier? flushSound, DisposalsPressureState state, TimeSpan nextPressurized, TimeSpan automaticEngageTime, TimeSpan? nextFlush, bool powered, bool engaged, List<NetEntity> recentlyEjected)
|
||||
{
|
||||
FlushSound = flushSound;
|
||||
State = state;
|
||||
NextPressurized = nextPressurized;
|
||||
AutomaticEngageTime = automaticEngageTime;
|
||||
NextFlush = nextFlush;
|
||||
Powered = powered;
|
||||
Engaged = engaged;
|
||||
RecentlyEjected = recentlyEjected;
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Content.Shared/Disposal/Tube/DisposalEntryComponent.cs
Normal file
12
Content.Shared/Disposal/Tube/DisposalEntryComponent.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using Content.Shared.Disposal.Unit;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Disposal.Tube;
|
||||
|
||||
[RegisterComponent]
|
||||
[Access(typeof(SharedDisposalTubeSystem), typeof(SharedDisposalUnitSystem))]
|
||||
public sealed partial class DisposalEntryComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public EntProtoId HolderPrototypeId = "DisposalHolder";
|
||||
}
|
||||
10
Content.Shared/Disposal/Unit/BeforeDisposalFlushEvent.cs
Normal file
10
Content.Shared/Disposal/Unit/BeforeDisposalFlushEvent.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace Content.Shared.Disposal.Unit.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Sent before the disposal unit flushes it's contents.
|
||||
/// Allows adding tags for sorting and preventing the disposal unit from flushing.
|
||||
/// </summary>
|
||||
public sealed class BeforeDisposalFlushEvent : CancellableEntityEventArgs
|
||||
{
|
||||
public readonly List<string> Tags = new();
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
using Content.Shared.Atmos;
|
||||
using Robust.Shared.Audio;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -7,15 +8,24 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
|
||||
namespace Content.Shared.Disposal.Components;
|
||||
|
||||
[NetworkedComponent]
|
||||
public abstract partial class SharedDisposalUnitComponent : Component
|
||||
/// <summary>
|
||||
/// Takes in entities and flushes them out to attached disposals tubes after a timer.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
|
||||
public sealed partial class DisposalUnitComponent : Component
|
||||
{
|
||||
public const string ContainerId = "disposals";
|
||||
|
||||
/// <summary>
|
||||
/// Air contained in the disposal unit.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public GasMixture Air = new(Atmospherics.CellVolume);
|
||||
|
||||
/// <summary>
|
||||
/// Sounds played upon the unit flushing.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("soundFlush")]
|
||||
[DataField("soundFlush"), AutoNetworkedField]
|
||||
public SoundSpecifier? FlushSound = new SoundPathSpecifier("/Audio/Machines/disposalflush.ogg");
|
||||
|
||||
/// <summary>
|
||||
@@ -39,20 +49,13 @@ public abstract partial class SharedDisposalUnitComponent : Component
|
||||
/// <summary>
|
||||
/// State for this disposals unit.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
[DataField, AutoNetworkedField]
|
||||
public DisposalsPressureState State;
|
||||
|
||||
// TODO: Just make this use vaulting.
|
||||
/// <summary>
|
||||
/// We'll track whatever just left disposals so we know what collision we need to ignore until they stop intersecting our BB.
|
||||
/// </summary>
|
||||
[ViewVariables, DataField]
|
||||
public List<EntityUid> RecentlyEjected = new();
|
||||
|
||||
/// <summary>
|
||||
/// Next time the disposal unit will be pressurized.
|
||||
/// </summary>
|
||||
[DataField(customTypeSerializer:typeof(TimeOffsetSerializer))]
|
||||
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
|
||||
public TimeSpan NextPressurized = TimeSpan.Zero;
|
||||
|
||||
/// <summary>
|
||||
@@ -70,26 +73,24 @@ public abstract partial class SharedDisposalUnitComponent : Component
|
||||
/// <summary>
|
||||
/// Removes the pressure requirement for flushing.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField]
|
||||
public bool DisablePressure;
|
||||
|
||||
/// <summary>
|
||||
/// Last time that an entity tried to exit this disposal unit.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField, AutoNetworkedField]
|
||||
public TimeSpan LastExitAttempt;
|
||||
|
||||
[DataField]
|
||||
public bool AutomaticEngage = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField]
|
||||
[DataField, AutoNetworkedField]
|
||||
public TimeSpan AutomaticEngageTime = TimeSpan.FromSeconds(30);
|
||||
|
||||
/// <summary>
|
||||
/// Delay from trying to enter disposals ourselves.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField]
|
||||
public float EntryDelay = 0.5f;
|
||||
|
||||
@@ -104,20 +105,16 @@ public abstract partial class SharedDisposalUnitComponent : Component
|
||||
/// </summary>
|
||||
[ViewVariables] public Container Container = default!;
|
||||
|
||||
// TODO: Network power shit instead fam.
|
||||
[ViewVariables, DataField]
|
||||
public bool Powered;
|
||||
|
||||
/// <summary>
|
||||
/// Was the disposals unit engaged for a manual flush.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField]
|
||||
[DataField, AutoNetworkedField]
|
||||
public bool Engaged;
|
||||
|
||||
/// <summary>
|
||||
/// Next time this unit will flush. Is the lesser of <see cref="FlushDelay"/> and <see cref="AutomaticEngageTime"/>
|
||||
/// </summary>
|
||||
[ViewVariables, DataField(customTypeSerializer:typeof(TimeOffsetSerializer))]
|
||||
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
|
||||
public TimeSpan? NextFlush;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
@@ -162,37 +159,6 @@ public abstract partial class SharedDisposalUnitComponent : Component
|
||||
Power
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class DisposalUnitBoundUserInterfaceState : BoundUserInterfaceState, IEquatable<DisposalUnitBoundUserInterfaceState>
|
||||
{
|
||||
public readonly string UnitName;
|
||||
public readonly string UnitState;
|
||||
public readonly TimeSpan FullPressureTime;
|
||||
public readonly bool Powered;
|
||||
public readonly bool Engaged;
|
||||
|
||||
public DisposalUnitBoundUserInterfaceState(string unitName, string unitState, TimeSpan fullPressureTime, bool powered,
|
||||
bool engaged)
|
||||
{
|
||||
UnitName = unitName;
|
||||
UnitState = unitState;
|
||||
FullPressureTime = fullPressureTime;
|
||||
Powered = powered;
|
||||
Engaged = engaged;
|
||||
}
|
||||
|
||||
public bool Equals(DisposalUnitBoundUserInterfaceState? other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
return UnitName == other.UnitName &&
|
||||
UnitState == other.UnitState &&
|
||||
Powered == other.Powered &&
|
||||
Engaged == other.Engaged &&
|
||||
FullPressureTime.Equals(other.FullPressureTime);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Message data sent from client to server when a disposal unit ui button is pressed.
|
||||
/// </summary>
|
||||
14
Content.Shared/Disposal/Unit/SharedDisposalTubeSystem.cs
Normal file
14
Content.Shared/Disposal/Unit/SharedDisposalTubeSystem.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using Content.Shared.Disposal.Components;
|
||||
|
||||
namespace Content.Shared.Disposal.Unit;
|
||||
|
||||
public abstract class SharedDisposalTubeSystem : EntitySystem
|
||||
{
|
||||
public virtual bool TryInsert(EntityUid uid,
|
||||
DisposalUnitComponent from,
|
||||
IEnumerable<string>? tags = default,
|
||||
Tube.DisposalEntryComponent? entry = null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
788
Content.Shared/Disposal/Unit/SharedDisposalUnitSystem.cs
Normal file
788
Content.Shared/Disposal/Unit/SharedDisposalUnitSystem.cs
Normal file
@@ -0,0 +1,788 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Climbing.Systems;
|
||||
using Content.Shared.Containers;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Disposal.Components;
|
||||
using Content.Shared.Disposal.Unit.Events;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Emag.Systems;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Movement.Events;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Power;
|
||||
using Content.Shared.Power.EntitySystems;
|
||||
using Content.Shared.Throwing;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Disposal.Unit;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class DisposalDoAfterEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
|
||||
public abstract class SharedDisposalUnitSystem : EntitySystem
|
||||
{
|
||||
[Dependency] protected readonly ActionBlockerSystem ActionBlockerSystem = default!;
|
||||
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
|
||||
[Dependency] protected readonly MetaDataSystem Metadata = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] protected readonly SharedAudioSystem Audio = default!;
|
||||
[Dependency] protected readonly IGameTiming GameTiming = default!;
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
|
||||
[Dependency] private readonly ClimbSystem _climb = default!;
|
||||
[Dependency] protected readonly SharedContainerSystem Containers = default!;
|
||||
[Dependency] protected readonly SharedJointSystem Joints = default!;
|
||||
[Dependency] private readonly SharedPowerReceiverSystem _power = default!;
|
||||
[Dependency] private readonly SharedDisposalTubeSystem _disposalTubeSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
||||
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
|
||||
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
|
||||
[Dependency] private readonly SharedMapSystem _map = default!;
|
||||
|
||||
protected static TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
|
||||
|
||||
// Percentage
|
||||
public const float PressurePerSecond = 0.05f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<DisposalUnitComponent, PreventCollideEvent>(OnPreventCollide);
|
||||
SubscribeLocalEvent<DisposalUnitComponent, CanDropTargetEvent>(OnCanDragDropOn);
|
||||
SubscribeLocalEvent<DisposalUnitComponent, GetVerbsEvent<InteractionVerb>>(AddInsertVerb);
|
||||
SubscribeLocalEvent<DisposalUnitComponent, GetVerbsEvent<AlternativeVerb>>(AddDisposalAltVerbs);
|
||||
SubscribeLocalEvent<DisposalUnitComponent, GetVerbsEvent<Verb>>(AddClimbInsideVerb);
|
||||
|
||||
SubscribeLocalEvent<DisposalUnitComponent, DisposalDoAfterEvent>(OnDoAfter);
|
||||
|
||||
SubscribeLocalEvent<DisposalUnitComponent, BeforeThrowInsertEvent>(OnThrowInsert);
|
||||
|
||||
SubscribeLocalEvent<DisposalUnitComponent, DisposalUnitComponent.UiButtonPressedMessage>(OnUiButtonPressed);
|
||||
|
||||
SubscribeLocalEvent<DisposalUnitComponent, GotEmaggedEvent>(OnEmagged);
|
||||
SubscribeLocalEvent<DisposalUnitComponent, AnchorStateChangedEvent>(OnAnchorChanged);
|
||||
SubscribeLocalEvent<DisposalUnitComponent, PowerChangedEvent>(OnPowerChange);
|
||||
SubscribeLocalEvent<DisposalUnitComponent, ComponentInit>(OnDisposalInit);
|
||||
|
||||
SubscribeLocalEvent<DisposalUnitComponent, ActivateInWorldEvent>(OnActivate);
|
||||
SubscribeLocalEvent<DisposalUnitComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
|
||||
SubscribeLocalEvent<DisposalUnitComponent, DragDropTargetEvent>(OnDragDropOn);
|
||||
SubscribeLocalEvent<DisposalUnitComponent, ContainerRelayMovementEntityEvent>(OnMovement);
|
||||
}
|
||||
|
||||
private void AddDisposalAltVerbs(Entity<DisposalUnitComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract)
|
||||
return;
|
||||
|
||||
var uid = ent.Owner;
|
||||
var component = ent.Comp;
|
||||
|
||||
// Behavior for if the disposals bin has items in it
|
||||
if (component.Container.ContainedEntities.Count > 0)
|
||||
{
|
||||
// Verbs to flush the unit
|
||||
AlternativeVerb flushVerb = new()
|
||||
{
|
||||
Act = () => ManualEngage(uid, component),
|
||||
Text = Loc.GetString("disposal-flush-verb-get-data-text"),
|
||||
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/delete_transparent.svg.192dpi.png")),
|
||||
Priority = 1,
|
||||
};
|
||||
args.Verbs.Add(flushVerb);
|
||||
|
||||
// Verb to eject the contents
|
||||
AlternativeVerb ejectVerb = new()
|
||||
{
|
||||
Act = () => TryEjectContents(uid, component),
|
||||
Category = VerbCategory.Eject,
|
||||
Text = Loc.GetString("disposal-eject-verb-get-data-text")
|
||||
};
|
||||
args.Verbs.Add(ejectVerb);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddInsertVerb(EntityUid uid, DisposalUnitComponent component, GetVerbsEvent<InteractionVerb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract || args.Hands == null || args.Using == null)
|
||||
return;
|
||||
|
||||
if (!ActionBlockerSystem.CanDrop(args.User))
|
||||
return;
|
||||
|
||||
if (!CanInsert(uid, component, args.Using.Value))
|
||||
return;
|
||||
|
||||
InteractionVerb insertVerb = new()
|
||||
{
|
||||
Text = Name(args.Using.Value),
|
||||
Category = VerbCategory.Insert,
|
||||
Act = () =>
|
||||
{
|
||||
_handsSystem.TryDropIntoContainer(args.User, args.Using.Value, component.Container, checkActionBlocker: false, args.Hands);
|
||||
_adminLog.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} inserted {ToPrettyString(args.Using.Value)} into {ToPrettyString(uid)}");
|
||||
AfterInsert(uid, component, args.Using.Value, args.User);
|
||||
}
|
||||
};
|
||||
|
||||
args.Verbs.Add(insertVerb);
|
||||
}
|
||||
|
||||
private void OnDoAfter(EntityUid uid, DisposalUnitComponent component, DoAfterEvent args)
|
||||
{
|
||||
if (args.Handled || args.Cancelled || args.Args.Target == null || args.Args.Used == null)
|
||||
return;
|
||||
|
||||
AfterInsert(uid, component, args.Args.Target.Value, args.Args.User, doInsert: true);
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnThrowInsert(Entity<DisposalUnitComponent> ent, ref BeforeThrowInsertEvent args)
|
||||
{
|
||||
if (!CanInsert(ent, ent, args.ThrownEntity))
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
var query = EntityQueryEnumerator<DisposalUnitComponent, MetaDataComponent>();
|
||||
while (query.MoveNext(out var uid, out var unit, out var metadata))
|
||||
{
|
||||
Update(uid, unit, metadata);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: This should just use the same thing as entity storage?
|
||||
private void OnMovement(EntityUid uid, DisposalUnitComponent component, ref ContainerRelayMovementEntityEvent args)
|
||||
{
|
||||
var currentTime = GameTiming.CurTime;
|
||||
|
||||
if (!ActionBlockerSystem.CanMove(args.Entity))
|
||||
return;
|
||||
|
||||
if (!TryComp(args.Entity, out HandsComponent? hands) ||
|
||||
hands.Count == 0 ||
|
||||
currentTime < component.LastExitAttempt + ExitAttemptDelay)
|
||||
return;
|
||||
|
||||
Dirty(uid, component);
|
||||
component.LastExitAttempt = currentTime;
|
||||
Remove(uid, component, args.Entity);
|
||||
UpdateUI((uid, component));
|
||||
}
|
||||
|
||||
private void OnActivate(EntityUid uid, DisposalUnitComponent component, ActivateInWorldEvent args)
|
||||
{
|
||||
if (args.Handled || !args.Complex)
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
_ui.TryToggleUi(uid, DisposalUnitComponent.DisposalUnitUiKey.Key, args.User);
|
||||
}
|
||||
|
||||
private void OnAfterInteractUsing(EntityUid uid, DisposalUnitComponent component, AfterInteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled || !args.CanReach)
|
||||
return;
|
||||
|
||||
if (!HasComp<HandsComponent>(args.User))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CanInsert(uid, component, args.Used) || !_handsSystem.TryDropIntoContainer(args.User, args.Used, component.Container))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_adminLog.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(args.User):player} inserted {ToPrettyString(args.Used)} into {ToPrettyString(uid)}");
|
||||
AfterInsert(uid, component, args.Used, args.User);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
protected virtual void OnDisposalInit(Entity<DisposalUnitComponent> ent, ref ComponentInit args)
|
||||
{
|
||||
ent.Comp.Container = Containers.EnsureContainer<Container>(ent, DisposalUnitComponent.ContainerId);
|
||||
}
|
||||
|
||||
private void OnPowerChange(EntityUid uid, DisposalUnitComponent component, ref PowerChangedEvent args)
|
||||
{
|
||||
if (!component.Running)
|
||||
return;
|
||||
|
||||
UpdateUI((uid, component));
|
||||
UpdateVisualState(uid, component);
|
||||
|
||||
if (!args.Powered)
|
||||
{
|
||||
component.NextFlush = null;
|
||||
Dirty(uid, component);
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.Engaged)
|
||||
{
|
||||
// Run ManualEngage to recalculate a new flush time
|
||||
ManualEngage(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnAnchorChanged(EntityUid uid, DisposalUnitComponent component, ref AnchorStateChangedEvent args)
|
||||
{
|
||||
if (Terminating(uid))
|
||||
return;
|
||||
|
||||
UpdateVisualState(uid, component);
|
||||
if (!args.Anchored)
|
||||
TryEjectContents(uid, component);
|
||||
}
|
||||
|
||||
private void OnDragDropOn(EntityUid uid, DisposalUnitComponent component, ref DragDropTargetEvent args)
|
||||
{
|
||||
args.Handled = TryInsert(uid, args.Dragged, args.User);
|
||||
}
|
||||
|
||||
protected virtual void UpdateUI(Entity<DisposalUnitComponent> entity)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the estimated time when the disposal unit will be back to full pressure.
|
||||
/// </summary>
|
||||
public TimeSpan EstimatedFullPressure(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
if (component.NextPressurized < GameTiming.CurTime)
|
||||
return TimeSpan.Zero;
|
||||
|
||||
return component.NextPressurized;
|
||||
}
|
||||
|
||||
public bool CanFlush(EntityUid unit, DisposalUnitComponent component)
|
||||
{
|
||||
return GetState(unit, component) == DisposalsPressureState.Ready
|
||||
&& _power.IsPowered(unit)
|
||||
&& Comp<TransformComponent>(unit).Anchored;
|
||||
}
|
||||
|
||||
public void Remove(EntityUid uid, DisposalUnitComponent component, EntityUid toRemove)
|
||||
{
|
||||
if (GameTiming.ApplyingState)
|
||||
return;
|
||||
|
||||
if (!Containers.Remove(toRemove, component.Container))
|
||||
return;
|
||||
|
||||
if (component.Container.ContainedEntities.Count == 0)
|
||||
{
|
||||
// If not manually engaged then reset the flushing entirely.
|
||||
if (!component.Engaged)
|
||||
{
|
||||
component.NextFlush = null;
|
||||
Dirty(uid, component);
|
||||
UpdateUI((uid, component));
|
||||
}
|
||||
}
|
||||
|
||||
_climb.Climb(toRemove, toRemove, uid, silent: true);
|
||||
|
||||
UpdateVisualState(uid, component);
|
||||
}
|
||||
|
||||
public void UpdateVisualState(EntityUid uid, DisposalUnitComponent component, bool flush = false)
|
||||
{
|
||||
if (!TryComp(uid, out AppearanceComponent? appearance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Transform(uid).Anchored)
|
||||
{
|
||||
_appearance.SetData(uid, DisposalUnitComponent.Visuals.VisualState, DisposalUnitComponent.VisualState.UnAnchored, appearance);
|
||||
_appearance.SetData(uid, DisposalUnitComponent.Visuals.Handle, DisposalUnitComponent.HandleState.Normal, appearance);
|
||||
_appearance.SetData(uid, DisposalUnitComponent.Visuals.Light, DisposalUnitComponent.LightStates.Off, appearance);
|
||||
return;
|
||||
}
|
||||
|
||||
var state = GetState(uid, component);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case DisposalsPressureState.Flushed:
|
||||
_appearance.SetData(uid, DisposalUnitComponent.Visuals.VisualState, DisposalUnitComponent.VisualState.OverlayFlushing, appearance);
|
||||
break;
|
||||
case DisposalsPressureState.Pressurizing:
|
||||
_appearance.SetData(uid, DisposalUnitComponent.Visuals.VisualState, DisposalUnitComponent.VisualState.OverlayCharging, appearance);
|
||||
break;
|
||||
case DisposalsPressureState.Ready:
|
||||
_appearance.SetData(uid, DisposalUnitComponent.Visuals.VisualState, DisposalUnitComponent.VisualState.Anchored, appearance);
|
||||
break;
|
||||
}
|
||||
|
||||
_appearance.SetData(uid, DisposalUnitComponent.Visuals.Handle, component.Engaged
|
||||
? DisposalUnitComponent.HandleState.Engaged
|
||||
: DisposalUnitComponent.HandleState.Normal, appearance);
|
||||
|
||||
if (!_power.IsPowered(uid))
|
||||
{
|
||||
_appearance.SetData(uid, DisposalUnitComponent.Visuals.Light, DisposalUnitComponent.LightStates.Off, appearance);
|
||||
return;
|
||||
}
|
||||
|
||||
var lightState = DisposalUnitComponent.LightStates.Off;
|
||||
|
||||
if (component.Container.ContainedEntities.Count > 0)
|
||||
{
|
||||
lightState |= DisposalUnitComponent.LightStates.Full;
|
||||
}
|
||||
|
||||
if (state is DisposalsPressureState.Pressurizing or DisposalsPressureState.Flushed)
|
||||
{
|
||||
lightState |= DisposalUnitComponent.LightStates.Charging;
|
||||
}
|
||||
else
|
||||
{
|
||||
lightState |= DisposalUnitComponent.LightStates.Ready;
|
||||
}
|
||||
|
||||
_appearance.SetData(uid, DisposalUnitComponent.Visuals.Light, lightState, appearance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current pressure state of a disposals unit.
|
||||
/// </summary>
|
||||
/// <param name="uid"></param>
|
||||
/// <param name="component"></param>
|
||||
/// <param name="metadata"></param>
|
||||
/// <returns></returns>
|
||||
public DisposalsPressureState GetState(EntityUid uid, DisposalUnitComponent component, MetaDataComponent? metadata = null)
|
||||
{
|
||||
var nextPressure = Metadata.GetPauseTime(uid, metadata) + component.NextPressurized - GameTiming.CurTime;
|
||||
var pressurizeTime = 1f / PressurePerSecond;
|
||||
var pressurizeDuration = pressurizeTime - component.FlushDelay.TotalSeconds;
|
||||
|
||||
if (nextPressure.TotalSeconds > pressurizeDuration)
|
||||
{
|
||||
return DisposalsPressureState.Flushed;
|
||||
}
|
||||
|
||||
if (nextPressure > TimeSpan.Zero)
|
||||
{
|
||||
return DisposalsPressureState.Pressurizing;
|
||||
}
|
||||
|
||||
return DisposalsPressureState.Ready;
|
||||
}
|
||||
|
||||
public float GetPressure(EntityUid uid, DisposalUnitComponent component, MetaDataComponent? metadata = null)
|
||||
{
|
||||
if (!Resolve(uid, ref metadata))
|
||||
return 0f;
|
||||
|
||||
var pauseTime = Metadata.GetPauseTime(uid, metadata);
|
||||
return MathF.Min(1f,
|
||||
(float)(GameTiming.CurTime - pauseTime - component.NextPressurized).TotalSeconds / PressurePerSecond);
|
||||
}
|
||||
|
||||
protected void OnPreventCollide(EntityUid uid, DisposalUnitComponent component,
|
||||
ref PreventCollideEvent args)
|
||||
{
|
||||
var otherBody = args.OtherEntity;
|
||||
|
||||
// Items dropped shouldn't collide but items thrown should
|
||||
if (HasComp<ItemComponent>(otherBody) && !HasComp<ThrownItemComponent>(otherBody))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
}
|
||||
}
|
||||
|
||||
protected void OnCanDragDropOn(EntityUid uid, DisposalUnitComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.CanDrop = CanInsert(uid, component, args.Dragged);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
protected void OnEmagged(EntityUid uid, DisposalUnitComponent component, ref GotEmaggedEvent args)
|
||||
{
|
||||
component.DisablePressure = true;
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
public virtual bool CanInsert(EntityUid uid, DisposalUnitComponent component, EntityUid entity)
|
||||
{
|
||||
// TODO: All of the below should be using the EXISTING EVENT
|
||||
if (!Containers.CanInsert(entity, component.Container))
|
||||
return false;
|
||||
|
||||
if (!Transform(uid).Anchored)
|
||||
return false;
|
||||
|
||||
var storable = HasComp<ItemComponent>(entity);
|
||||
if (!storable && !HasComp<BodyComponent>(entity))
|
||||
return false;
|
||||
|
||||
if (_whitelistSystem.IsBlacklistPass(component.Blacklist, entity) ||
|
||||
_whitelistSystem.IsWhitelistFail(component.Whitelist, entity))
|
||||
return false;
|
||||
|
||||
if (TryComp<PhysicsComponent>(entity, out var physics) && (physics.CanCollide) || storable)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
public void DoInsertDisposalUnit(EntityUid uid,
|
||||
EntityUid toInsert,
|
||||
EntityUid user,
|
||||
DisposalUnitComponent? disposal = null)
|
||||
{
|
||||
if (!Resolve(uid, ref disposal))
|
||||
return;
|
||||
|
||||
if (!Containers.Insert(toInsert, disposal.Container))
|
||||
return;
|
||||
|
||||
_adminLog.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(user):player} inserted {ToPrettyString(toInsert)} into {ToPrettyString(uid)}");
|
||||
AfterInsert(uid, disposal, toInsert, user);
|
||||
}
|
||||
|
||||
public virtual void AfterInsert(EntityUid uid,
|
||||
DisposalUnitComponent component,
|
||||
EntityUid inserted,
|
||||
EntityUid? user = null,
|
||||
bool doInsert = false)
|
||||
{
|
||||
Audio.PlayPredicted(component.InsertSound, uid, user: user);
|
||||
if (doInsert && !Containers.Insert(inserted, component.Container))
|
||||
return;
|
||||
|
||||
if (user != inserted && user != null)
|
||||
_adminLog.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(user.Value):player} inserted {ToPrettyString(inserted)} into {ToPrettyString(uid)}");
|
||||
|
||||
QueueAutomaticEngage(uid, component);
|
||||
|
||||
_ui.CloseUi(uid, DisposalUnitComponent.DisposalUnitUiKey.Key, inserted);
|
||||
|
||||
// Maybe do pullable instead? Eh still fine.
|
||||
Joints.RecursiveClearJoints(inserted);
|
||||
UpdateVisualState(uid, component);
|
||||
}
|
||||
|
||||
public bool TryInsert(EntityUid unitId, EntityUid toInsertId, EntityUid? userId, DisposalUnitComponent? unit = null)
|
||||
{
|
||||
if (!Resolve(unitId, ref unit))
|
||||
return false;
|
||||
|
||||
if (userId.HasValue && !HasComp<HandsComponent>(userId) && toInsertId != userId) // Mobs like mouse can Jump inside even with no hands
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("disposal-unit-no-hands"), userId.Value, userId.Value, PopupType.SmallCaution);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CanInsert(unitId, unit, toInsertId))
|
||||
return false;
|
||||
|
||||
bool insertingSelf = userId == toInsertId;
|
||||
|
||||
var delay = insertingSelf ? unit.EntryDelay : unit.DraggedEntryDelay;
|
||||
|
||||
if (userId != null && !insertingSelf)
|
||||
_popupSystem.PopupEntity(Loc.GetString("disposal-unit-being-inserted", ("user", Identity.Entity((EntityUid)userId, EntityManager))), toInsertId, toInsertId, PopupType.Large);
|
||||
|
||||
if (delay <= 0 || userId == null)
|
||||
{
|
||||
AfterInsert(unitId, unit, toInsertId, userId, doInsert: true);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Can't check if our target AND disposals moves currently so we'll just check target.
|
||||
// if you really want to check if disposals moves then add a predicate.
|
||||
var doAfterArgs = new DoAfterArgs(EntityManager, userId.Value, delay, new DisposalDoAfterEvent(), unitId, target: toInsertId, used: unitId)
|
||||
{
|
||||
BreakOnDamage = true,
|
||||
BreakOnMove = true,
|
||||
NeedHand = false,
|
||||
};
|
||||
|
||||
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void UpdateState(EntityUid uid, DisposalsPressureState state, DisposalUnitComponent component, MetaDataComponent metadata)
|
||||
{
|
||||
if (component.State == state)
|
||||
return;
|
||||
|
||||
component.State = state;
|
||||
UpdateVisualState(uid, component);
|
||||
Dirty(uid, component, metadata);
|
||||
|
||||
if (state == DisposalsPressureState.Ready)
|
||||
{
|
||||
component.NextPressurized = TimeSpan.Zero;
|
||||
|
||||
// Manually engaged
|
||||
if (component.Engaged)
|
||||
{
|
||||
component.NextFlush = GameTiming.CurTime + component.ManualFlushTime;
|
||||
}
|
||||
else if (component.Container.ContainedEntities.Count > 0)
|
||||
{
|
||||
component.NextFlush = GameTiming.CurTime + component.AutomaticEngageTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
component.NextFlush = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Work out if we can stop updating this disposals component i.e. full pressure and nothing colliding.
|
||||
/// </summary>
|
||||
private void Update(EntityUid uid, DisposalUnitComponent component, MetaDataComponent metadata)
|
||||
{
|
||||
var state = GetState(uid, component, metadata);
|
||||
|
||||
// Pressurizing, just check if we need a state update.
|
||||
if (component.NextPressurized > GameTiming.CurTime)
|
||||
{
|
||||
UpdateState(uid, state, component, metadata);
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.NextFlush != null)
|
||||
{
|
||||
if (component.NextFlush.Value < GameTiming.CurTime)
|
||||
{
|
||||
TryFlush(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateState(uid, state, component, metadata);
|
||||
}
|
||||
|
||||
public bool TryFlush(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
if (!CanFlush(uid, component))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (component.NextFlush != null)
|
||||
component.NextFlush = component.NextFlush.Value + component.AutomaticEngageTime;
|
||||
|
||||
var beforeFlushArgs = new BeforeDisposalFlushEvent();
|
||||
RaiseLocalEvent(uid, beforeFlushArgs);
|
||||
|
||||
if (beforeFlushArgs.Cancelled)
|
||||
{
|
||||
Disengage(uid, component);
|
||||
return false;
|
||||
}
|
||||
|
||||
var xform = Transform(uid);
|
||||
if (!TryComp(xform.GridUid, out MapGridComponent? grid))
|
||||
return false;
|
||||
|
||||
var coords = xform.Coordinates;
|
||||
var entry = _map.GetLocal(xform.GridUid.Value, grid, coords)
|
||||
.FirstOrDefault(HasComp<Tube.DisposalEntryComponent>);
|
||||
|
||||
if (entry == default || component is not DisposalUnitComponent sDisposals)
|
||||
{
|
||||
component.Engaged = false;
|
||||
UpdateUI((uid, component));
|
||||
Dirty(uid, component);
|
||||
return false;
|
||||
}
|
||||
|
||||
HandleAir(uid, sDisposals, xform);
|
||||
|
||||
_disposalTubeSystem.TryInsert(entry, sDisposals, beforeFlushArgs.Tags);
|
||||
|
||||
component.NextPressurized = GameTiming.CurTime;
|
||||
if (!component.DisablePressure)
|
||||
component.NextPressurized += TimeSpan.FromSeconds(1f / PressurePerSecond);
|
||||
|
||||
component.Engaged = false;
|
||||
// stop queuing NOW
|
||||
component.NextFlush = null;
|
||||
|
||||
UpdateVisualState(uid, component, true);
|
||||
Dirty(uid, component);
|
||||
UpdateUI((uid, component));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected virtual void HandleAir(EntityUid uid, DisposalUnitComponent component, TransformComponent xform)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void ManualEngage(EntityUid uid, DisposalUnitComponent component, MetaDataComponent? metadata = null)
|
||||
{
|
||||
component.Engaged = true;
|
||||
UpdateVisualState(uid, component);
|
||||
Dirty(uid, component);
|
||||
UpdateUI((uid, component));
|
||||
|
||||
if (!CanFlush(uid, component))
|
||||
return;
|
||||
|
||||
if (!Resolve(uid, ref metadata))
|
||||
return;
|
||||
|
||||
var pauseTime = Metadata.GetPauseTime(uid, metadata);
|
||||
var nextEngage = GameTiming.CurTime - pauseTime + component.ManualFlushTime;
|
||||
component.NextFlush = TimeSpan.FromSeconds(Math.Min((component.NextFlush ?? TimeSpan.MaxValue).TotalSeconds, nextEngage.TotalSeconds));
|
||||
}
|
||||
|
||||
public void Disengage(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
component.Engaged = false;
|
||||
|
||||
if (component.Container.ContainedEntities.Count == 0)
|
||||
{
|
||||
component.NextFlush = null;
|
||||
}
|
||||
|
||||
UpdateVisualState(uid, component);
|
||||
Dirty(uid, component);
|
||||
UpdateUI((uid, component));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove all entities currently in the disposal unit.
|
||||
/// </summary>
|
||||
public void TryEjectContents(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
foreach (var entity in component.Container.ContainedEntities.ToArray())
|
||||
{
|
||||
Remove(uid, component, entity);
|
||||
}
|
||||
|
||||
if (!component.Engaged)
|
||||
{
|
||||
component.NextFlush = null;
|
||||
Dirty(uid, component);
|
||||
UpdateUI((uid, component));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If something is inserted (or the likes) then we'll queue up an automatic flush in the future.
|
||||
/// </summary>
|
||||
public void QueueAutomaticEngage(EntityUid uid, DisposalUnitComponent component, MetaDataComponent? metadata = null)
|
||||
{
|
||||
if (component.Deleted || !component.AutomaticEngage || !_power.IsPowered(uid) && component.Container.ContainedEntities.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var pauseTime = Metadata.GetPauseTime(uid, metadata);
|
||||
var automaticTime = GameTiming.CurTime + component.AutomaticEngageTime - pauseTime;
|
||||
var flushTime = TimeSpan.FromSeconds(Math.Min((component.NextFlush ?? TimeSpan.MaxValue).TotalSeconds, automaticTime.TotalSeconds));
|
||||
|
||||
component.NextFlush = flushTime;
|
||||
Dirty(uid, component);
|
||||
UpdateUI((uid, component));
|
||||
}
|
||||
|
||||
private void OnUiButtonPressed(EntityUid uid, DisposalUnitComponent component, DisposalUnitComponent.UiButtonPressedMessage args)
|
||||
{
|
||||
if (args.Actor is not { Valid: true } player)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (args.Button)
|
||||
{
|
||||
case DisposalUnitComponent.UiButton.Eject:
|
||||
TryEjectContents(uid, component);
|
||||
_adminLog.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):player} hit eject button on {ToPrettyString(uid)}");
|
||||
break;
|
||||
case DisposalUnitComponent.UiButton.Engage:
|
||||
ToggleEngage(uid, component);
|
||||
_adminLog.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):player} hit flush button on {ToPrettyString(uid)}, it's now {(component.Engaged ? "on" : "off")}");
|
||||
break;
|
||||
case DisposalUnitComponent.UiButton.Power:
|
||||
_power.TogglePower(uid, user: args.Actor);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException($"{ToPrettyString(player):player} attempted to hit a nonexistant button on {ToPrettyString(uid)}");
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleEngage(EntityUid uid, DisposalUnitComponent component)
|
||||
{
|
||||
component.Engaged ^= true;
|
||||
|
||||
if (component.Engaged)
|
||||
{
|
||||
ManualEngage(uid, component);
|
||||
}
|
||||
else
|
||||
{
|
||||
Disengage(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddClimbInsideVerb(EntityUid uid, DisposalUnitComponent component, GetVerbsEvent<Verb> args)
|
||||
{
|
||||
// This is not an interaction, activation, or alternative verb type because unfortunately most users are
|
||||
// unwilling to accept that this is where they belong and don't want to accidentally climb inside.
|
||||
if (!args.CanAccess ||
|
||||
!args.CanInteract ||
|
||||
component.Container.ContainedEntities.Contains(args.User) ||
|
||||
!ActionBlockerSystem.CanMove(args.User))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CanInsert(uid, component, args.User))
|
||||
return;
|
||||
|
||||
// Add verb to climb inside of the unit,
|
||||
Verb verb = new()
|
||||
{
|
||||
Act = () => TryInsert(uid, args.User, args.User),
|
||||
DoContactInteraction = true,
|
||||
Text = Loc.GetString("disposal-self-insert-verb-get-data-text")
|
||||
};
|
||||
// TODO VERB ICON
|
||||
// TODO VERB CATEGORY
|
||||
// create a verb category for "enter"?
|
||||
// See also, medical scanner. Also maybe add verbs for entering lockers/body bags?
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
}
|
||||
@@ -8,9 +8,15 @@ public abstract partial class SharedApcPowerReceiverComponent : Component
|
||||
[ViewVariables]
|
||||
public bool Powered;
|
||||
|
||||
[ViewVariables]
|
||||
public virtual bool NeedsPower { get; set; }
|
||||
/// <summary>
|
||||
/// When false, causes this to appear powered even if not receiving power from an Apc.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public virtual bool NeedsPower { get; set;}
|
||||
|
||||
[ViewVariables]
|
||||
/// <summary>
|
||||
/// When true, causes this to never appear powered.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public virtual bool PowerDisabled { get; set; }
|
||||
}
|
||||
|
||||
@@ -62,8 +62,13 @@ public abstract class SharedPowerReceiverSystem : EntitySystem
|
||||
return !receiver.PowerDisabled; // i.e. PowerEnabled
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if entity is APC-powered device, and if it have power.
|
||||
protected virtual void RaisePower(Entity<SharedApcPowerReceiverComponent> entity)
|
||||
{
|
||||
// NOOP on server because client has 0 idea of load so we can't raise it properly in shared.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if entity is APC-powered device, and if it have power.
|
||||
/// </summary>
|
||||
public bool IsPowered(Entity<SharedApcPowerReceiverComponent?> entity)
|
||||
{
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Disposal;
|
||||
using Content.Shared.Disposal.Components;
|
||||
using Content.Shared.Disposal.Unit;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Item;
|
||||
@@ -40,7 +42,7 @@ public sealed class DumpableSystem : EntitySystem
|
||||
if (!args.CanReach || args.Handled)
|
||||
return;
|
||||
|
||||
if (!_disposalUnitSystem.HasDisposals(args.Target) && !HasComp<PlaceableSurfaceComponent>(args.Target))
|
||||
if (!HasComp<DisposalUnitComponent>(args.Target) && !HasComp<PlaceableSurfaceComponent>(args.Target))
|
||||
return;
|
||||
|
||||
if (!TryComp<StorageComponent>(uid, out var storage))
|
||||
@@ -81,7 +83,7 @@ public sealed class DumpableSystem : EntitySystem
|
||||
if (!TryComp<StorageComponent>(uid, out var storage) || !storage.Container.ContainedEntities.Any())
|
||||
return;
|
||||
|
||||
if (_disposalUnitSystem.HasDisposals(args.Target))
|
||||
if (HasComp<DisposalUnitComponent>(args.Target))
|
||||
{
|
||||
UtilityVerb verb = new()
|
||||
{
|
||||
@@ -146,7 +148,7 @@ public sealed class DumpableSystem : EntitySystem
|
||||
|
||||
var dumped = false;
|
||||
|
||||
if (_disposalUnitSystem.HasDisposals(args.Args.Target))
|
||||
if (HasComp<DisposalUnitComponent>(args.Args.Target))
|
||||
{
|
||||
dumped = true;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user