Zombie Rework & Polymorph Expansion (#8413)

Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
EmoGarbage404
2022-06-12 01:53:13 -04:00
committed by GitHub
parent a45529d649
commit 63fd01f3bb
30 changed files with 485 additions and 422 deletions

View File

@@ -0,0 +1,62 @@
using System.Linq;
using Robust.Shared.Random;
using Content.Server.Body.Systems;
using Content.Server.Disease.Components;
using Content.Server.Drone.Components;
using Content.Server.Weapon.Melee;
using Content.Shared.Chemistry.Components;
using Content.Shared.MobState.Components;
using Content.Server.Disease;
namespace Content.Server.Zombies
{
public sealed class ZombieSystem : EntitySystem
{
[Dependency] private readonly DiseaseSystem _disease = default!;
[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
[Dependency] private readonly ZombifyOnDeathSystem _zombify = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ZombieComponent, MeleeHitEvent>(OnMeleeHit);
}
private void OnMeleeHit(EntityUid uid, ZombieComponent component, MeleeHitEvent args)
{
if (!EntityManager.TryGetComponent<ZombieComponent>(args.User, out var zombieComp))
return;
if (!args.HitEntities.Any())
return;
foreach (EntityUid entity in args.HitEntities)
{
if (args.User == entity)
continue;
if (!TryComp<MobStateComponent>(entity, out var mobState) || HasComp<DroneComponent>(entity))
continue;
if (_robustRandom.Prob(0.5f) && HasComp<DiseaseCarrierComponent>(entity))
_disease.TryAddDisease(entity, "ActiveZombieVirus");
if (HasComp<ZombieComponent>(entity))
args.BonusDamage = args.BaseDamage * zombieComp.OtherZombieDamageCoefficient;
if ((mobState.IsDead() || mobState.IsCritical())
&& !HasComp<ZombieComponent>(entity))
{
_zombify.ZombifyEntity(entity);
args.BonusDamage = -args.BaseDamage;
}
else if (mobState.IsAlive()) //heals when zombies bite live entities
{
var healingSolution = new Solution();
healingSolution.AddReagent("Bicaridine", 1.00); //if OP, reduce/change chem
_bloodstream.TryAddToChemicals(args.User, healingSolution);
}
}
}
}
}