diff --git a/Content.Server/Magic/MagicSystem.cs b/Content.Server/Magic/MagicSystem.cs index 42bae2ba6f..d8febe0d1f 100644 --- a/Content.Server/Magic/MagicSystem.cs +++ b/Content.Server/Magic/MagicSystem.cs @@ -177,7 +177,7 @@ public sealed class MagicSystem : EntitySystem var ent = Spawn(ev.Prototype, spawnCoords); var direction = ev.Target.ToMapPos(EntityManager, _transformSystem) - spawnCoords.ToMapPos(EntityManager, _transformSystem); - _gunSystem.ShootProjectile(ent, direction, userVelocity, ev.Performer); + _gunSystem.ShootProjectile(ent, direction, userVelocity, ev.Performer, ev.Performer); } }