Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -3,6 +3,7 @@ using Content.Server.Explosion.EntitySystems;
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using Content.Server.Resist;
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using Content.Server.Station.Components;
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using Content.Server.Storage.Components;
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Coordinates;
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using Content.Shared.DoAfter;
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@@ -14,6 +15,7 @@ using Content.Shared.Tools.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Storage.EntitySystems;
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@@ -138,7 +140,7 @@ public sealed class BluespaceLockerSystem : EntitySystem
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}
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/// <returns>True if any HashSet in <paramref name="a"/> would grant access to <paramref name="b"/></returns>
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private bool AccessMatch(IReadOnlyCollection<HashSet<string>>? a, IReadOnlyCollection<HashSet<string>>? b)
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private bool AccessMatch(IReadOnlyCollection<HashSet<ProtoId<AccessLevelPrototype>>>? a, IReadOnlyCollection<HashSet<ProtoId<AccessLevelPrototype>>>? b)
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{
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if ((a == null || a.Count == 0) && (b == null || b.Count == 0))
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return true;
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