Adding shock collar and electropack (#30529)
* Adding shock collar with the new ShockOnTrigger * Cleaning and updating the shock collar * Add StripDelay datafield to ClothingComponent * Adding SelfUnremovableClothingComponent * ShockCollar Update * Correction of the shock collar * Correction of the shock collar 2 * Renaming the DamageSpecifier DataField to Damage * Fixing the damage field in ShockCollar * Cleaning the ShockCollar * Renaming ShockCollar to ClothingNeckShockCollar * Adding ClothingNeckShockCollar as a stealTarget to a thief * Fixing a typo of the sprite path in ClothingNeckShockCollar * Cleaning the ShockOnTriggerComponent * Revision of SelfUnremovableClothing * Adding a ClothingBackpackElectropack * Sprite fix * Code review * Shock Collar sprite update * add commit hash --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,36 @@
|
||||
using Content.Shared.Clothing.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Inventory.Events;
|
||||
|
||||
namespace Content.Shared.Clothing.EntitySystems;
|
||||
|
||||
/// <summary>
|
||||
/// A system for the operation of a component that prohibits the player from taking off his own clothes that have this component.
|
||||
/// </summary>
|
||||
public sealed class SelfUnremovableClothingSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SelfUnremovableClothingComponent, BeingUnequippedAttemptEvent>(OnUnequip);
|
||||
SubscribeLocalEvent<SelfUnremovableClothingComponent, ExaminedEvent>(OnUnequipMarkup);
|
||||
}
|
||||
|
||||
private void OnUnequip(Entity<SelfUnremovableClothingComponent> selfUnremovableClothing, ref BeingUnequippedAttemptEvent args)
|
||||
{
|
||||
if (TryComp<ClothingComponent>(selfUnremovableClothing, out var clothing) && (clothing.Slots & args.SlotFlags) == SlotFlags.NONE)
|
||||
return;
|
||||
|
||||
if (args.UnEquipTarget == args.Unequipee)
|
||||
{
|
||||
args.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnUnequipMarkup(Entity<SelfUnremovableClothingComponent> selfUnremovableClothing, ref ExaminedEvent args)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("comp-self-unremovable-clothing"));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user