Adding shock collar and electropack (#30529)
* Adding shock collar with the new ShockOnTrigger * Cleaning and updating the shock collar * Add StripDelay datafield to ClothingComponent * Adding SelfUnremovableClothingComponent * ShockCollar Update * Correction of the shock collar * Correction of the shock collar 2 * Renaming the DamageSpecifier DataField to Damage * Fixing the damage field in ShockCollar * Cleaning the ShockCollar * Renaming ShockCollar to ClothingNeckShockCollar * Adding ClothingNeckShockCollar as a stealTarget to a thief * Fixing a typo of the sprite path in ClothingNeckShockCollar * Cleaning the ShockOnTriggerComponent * Revision of SelfUnremovableClothing * Adding a ClothingBackpackElectropack * Sprite fix * Code review * Shock Collar sprite update * add commit hash --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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@@ -73,6 +73,7 @@
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ForensicScannerStealObjective: 1 #sec
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FlippoEngravedLighterStealObjective: 0.5
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ClothingHeadHatWardenStealObjective: 1
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ClothingNeckShockCollarStealObjective: 1
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ClothingOuterHardsuitVoidParamedStealObjective: 1 #med
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MedicalTechFabCircuitboardStealObjective: 1
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ClothingHeadsetAltMedicalStealObjective: 1
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@@ -272,6 +272,13 @@
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sprite: Clothing/Neck/Medals/clownmedal.rsi
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state: icon
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- type: stealTargetGroup
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id: ClothingNeckShockCollar
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name: shock collar
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sprite:
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sprite: Clothing/Neck/Misc/shock_collar.rsi
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state: icon
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#Thief structures
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- type: stealTargetGroup
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@@ -316,6 +316,17 @@
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- type: Objective
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difficulty: 1
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- type: entity
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parent: BaseThiefStealObjective
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id: ClothingNeckShockCollarStealObjective
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components:
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- type: NotJobRequirement
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job: Warden
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- type: StealCondition
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stealGroup: ClothingNeckShockCollar
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- type: Objective
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difficulty: 1
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# Structures
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- type: entity
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