Disposable turret balance changes (#18155)
* tweaked stats * change comment
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@@ -8,7 +8,7 @@
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- type: InteractionOutline
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- type: Sprite
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sprite: Objects/Weapons/Guns/Turrets/turrets.rsi
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drawdepth: WallMountedItems
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drawdepth: Mobs
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layers:
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- state: syndie_broken
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- type: Damageable
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@@ -55,7 +55,7 @@
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ballistic-ammo: !type:Container
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- type: Sprite
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sprite: Objects/Weapons/Guns/Turrets/turrets.rsi
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drawdepth: WallMountedItems
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drawdepth: Mobs
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layers:
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- state: syndie_lethal
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- type: InteractionPopup
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@@ -152,14 +152,22 @@
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min: 1
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max: 1
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- type: Gun
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fireRate: 2.5
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fireRate: 2
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selectedMode: FullAuto
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availableModes:
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- FullAuto
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soundGunshot: /Audio/Weapons/Guns/Gunshots/gun_sentry.ogg
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- type: BallisticAmmoProvider
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proto: CartridgePistol
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capacity: 125
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capacity: 50
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cycleable: false
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- type: Construction
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deconstructionTarget: null
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graph: WeaponTurretSyndicateDisposable
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node: disposableTurret
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- type: Repairable
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qualityNeeded: "Anchoring"
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doAfterDelay: 3
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- type: entity
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parent: BaseWeaponTurret
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