@@ -1,8 +1,6 @@
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using Content.Shared._CP14.Configuration;
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using Content.Shared.CCVar;
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||||
using Robust.Client.GameObjects;
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||||
using Robust.Client.Graphics;
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||||
using Robust.Client.Placement;
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||||
using Robust.Client.Player;
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||||
using Robust.Shared.Configuration;
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||||
using Robust.Shared.Prototypes;
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||||
using Robust.Shared.Random;
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||||
@@ -23,7 +21,7 @@ public sealed class CP14WaveShaderSystem : EntitySystem
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||||
base.Initialize();
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||||
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||||
_shader = _protoMan.Index<ShaderPrototype>("Wave").InstanceUnique();
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||||
_enabled = _configuration.GetCVar(CP14ConfigVars.WaveShaderEnabled);
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||||
_enabled = _configuration.GetCVar(CCVars.WaveShaderEnabled);
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||||
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||||
SubscribeLocalEvent<CP14WaveShaderComponent, ComponentStartup>(OnStartup);
|
||||
SubscribeLocalEvent<CP14WaveShaderComponent, ComponentShutdown>(OnShutdown);
|
||||
|
||||
Reference in New Issue
Block a user