* auto doggy

* fix

* fix
This commit is contained in:
Ed
2025-03-09 23:29:20 +03:00
committed by GitHub
parent 759260c2ba
commit 66058ffc49
9 changed files with 105 additions and 38 deletions

View File

@@ -1,8 +1,6 @@
using Content.Shared._CP14.Configuration;
using Content.Shared.CCVar;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Placement;
using Robust.Client.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
@@ -23,7 +21,7 @@ public sealed class CP14WaveShaderSystem : EntitySystem
base.Initialize();
_shader = _protoMan.Index<ShaderPrototype>("Wave").InstanceUnique();
_enabled = _configuration.GetCVar(CP14ConfigVars.WaveShaderEnabled);
_enabled = _configuration.GetCVar(CCVars.WaveShaderEnabled);
SubscribeLocalEvent<CP14WaveShaderComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<CP14WaveShaderComponent, ComponentShutdown>(OnShutdown);