68
Content.Server/_CP14/RoundEnd/CP14RoundEndSystem.CBT.cs
Normal file
68
Content.Server/_CP14/RoundEnd/CP14RoundEndSystem.CBT.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Shared.CCVar;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Console;
|
||||
|
||||
namespace Content.Server._CP14.RoundEnd;
|
||||
|
||||
public sealed partial class CP14RoundEndSystem
|
||||
{
|
||||
[Dependency] private readonly IConsoleHost _consoleHost = default!;
|
||||
[Dependency] private readonly GameTicker _ticker = default!;
|
||||
|
||||
private TimeSpan _nextUpdateTime = TimeSpan.Zero;
|
||||
private readonly TimeSpan _updateFrequency = TimeSpan.FromSeconds(45f);
|
||||
|
||||
private bool _enabled;
|
||||
|
||||
private void InitCbt()
|
||||
{
|
||||
_enabled = _configManager.GetCVar(CCVars.CP14ClosedBetaTest);
|
||||
_configManager.OnValueChanged(CCVars.CP14ClosedBetaTest, _ => { _enabled = _configManager.GetCVar(CCVars.CP14ClosedBetaTest); }, true);
|
||||
}
|
||||
|
||||
// Вы можете сказать: Эд, ты ебанулся? Это же лютый щиткод!
|
||||
// И я вам отвечу: Да. Но сама система ограничения времени работы сервера - временная штука на этап разработки, которая будет удалена. Мне просто лень каждый раз запускать и выключать сервер ручками.
|
||||
private void UpdateCbt(float _)
|
||||
{
|
||||
if (!_enabled)
|
||||
return;
|
||||
|
||||
if (_nextUpdateTime > _timing.CurTime)
|
||||
return;
|
||||
|
||||
_nextUpdateTime = _timing.CurTime + _updateFrequency;
|
||||
|
||||
DateTime nowMoscow = DateTime.UtcNow.AddHours(3);
|
||||
|
||||
//Disable any round timers
|
||||
if (nowMoscow.Hour is < 18 or > 20)
|
||||
{
|
||||
if (_ticker.RunLevel == GameRunLevel.InRound)
|
||||
_roundEnd.EndRound();
|
||||
|
||||
if (!_ticker.Paused)
|
||||
_ticker.TogglePause();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_ticker.Paused)
|
||||
_ticker.TogglePause();
|
||||
}
|
||||
|
||||
if (nowMoscow.Hour == 17 && nowMoscow.Minute == 45)
|
||||
{
|
||||
_consoleHost.ExecuteCommand("shutdown"); //Restart server, load updates and other
|
||||
}
|
||||
|
||||
if (nowMoscow.Hour == 20 && nowMoscow.Minute == 45)
|
||||
{
|
||||
_chatSystem.DispatchGlobalAnnouncement("ВНИМАНИЕ: Сервер автоматически завершит раунд через 15 минут", announcementSound: new SoundPathSpecifier("/Audio/Effects/beep1.ogg"), sender: "Сервер");
|
||||
}
|
||||
if (nowMoscow.Hour == 21 && nowMoscow.Minute == 02)
|
||||
{
|
||||
_consoleHost.ExecuteCommand("golobby");
|
||||
_consoleHost.ExecuteCommand("set-motd Плейтест на сегодня уже закончен. Следующий запуск в 18:00 МСК.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,6 @@ public sealed partial class CP14RoundEndSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly ChatSystem _chatSystem = default!;
|
||||
[Dependency] private readonly GameTicker _gameTicker = default!;
|
||||
[Dependency] private readonly CP14DemiplaneSystem _demiplane = default!;
|
||||
[Dependency] private readonly RoundEndSystem _roundEnd = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configManager = default!;
|
||||
@@ -27,6 +26,8 @@ public sealed partial class CP14RoundEndSystem : EntitySystem
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
InitCbt();
|
||||
|
||||
SubscribeLocalEvent<CP14MagicContainerRoundFinisherComponent, CP14MagicEnergyLevelChangeEvent>(OnFinisherMagicEnergyLevelChange);
|
||||
SubscribeNetworkEvent<RoundEndMessageEvent>(OnRoundEndMessage);
|
||||
}
|
||||
@@ -34,19 +35,25 @@ public sealed partial class CP14RoundEndSystem : EntitySystem
|
||||
private void OnRoundEndMessage(RoundEndMessageEvent ev)
|
||||
{
|
||||
_roundEndMoment = TimeSpan.Zero; //Reset timer, so it cant affect next round in any case
|
||||
_demiplane.DeleteAllDemiplanes(safe: false);
|
||||
|
||||
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("cp14-round-end"),
|
||||
announcementSound: new SoundPathSpecifier("/Audio/_CP14/Ambience/event_boom.ogg"));
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
UpdateCbt(frameTime);
|
||||
|
||||
if (_roundEndMoment == TimeSpan.Zero)
|
||||
return;
|
||||
|
||||
if (_roundEndMoment > _timing.CurTime)
|
||||
return;
|
||||
|
||||
EndRound();
|
||||
_roundEnd.EndRound();
|
||||
}
|
||||
|
||||
private void OnFinisherMagicEnergyLevelChange(Entity<CP14MagicContainerRoundFinisherComponent> ent,
|
||||
@@ -103,16 +110,4 @@ public sealed partial class CP14RoundEndSystem : EntitySystem
|
||||
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("cp14-round-end-monolith-recharged"),
|
||||
announcementSound: new SoundPathSpecifier("/Audio/_CP14/Ambience/event_boom.ogg"));
|
||||
}
|
||||
|
||||
private void EndRound()
|
||||
{
|
||||
if (_gameTicker.RunLevel != GameRunLevel.InRound)
|
||||
return;
|
||||
|
||||
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("cp14-round-end"),
|
||||
announcementSound: new SoundPathSpecifier("/Audio/_CP14/Ambience/event_boom.ogg"));
|
||||
_roundEndMoment = TimeSpan.Zero;
|
||||
_roundEnd.EndRound();
|
||||
_demiplane.DeleteAllDemiplanes(safe: false);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user