@@ -1,9 +0,0 @@
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
namespace Content.Shared.CCVar;
|
||||
|
||||
public sealed partial class CCVars
|
||||
{
|
||||
public static readonly CVarDef<int> CP14RoundEndMinutes =
|
||||
CVarDef.Create("cp14_demiplane.round_end_minutes", 15, CVar.SERVERONLY);
|
||||
}
|
||||
15
Content.Shared/_CP14/CCvar/CCvars.CP14Misc.cs
Normal file
15
Content.Shared/_CP14/CCvar/CCvars.CP14Misc.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
namespace Content.Shared.CCVar;
|
||||
|
||||
public sealed partial class CCVars
|
||||
{
|
||||
public static readonly CVarDef<int> CP14RoundEndMinutes =
|
||||
CVarDef.Create("cp14.round_end_minutes", 15, CVar.SERVERONLY);
|
||||
|
||||
/// <summary>
|
||||
/// Automatically shuts down the server outside of the CBT plytime. Shitcoded enough, but it's temporary anyway
|
||||
/// </summary>
|
||||
public static readonly CVarDef<bool> CP14ClosedBetaTest =
|
||||
CVarDef.Create("cp14.closet_beta_test", false, CVar.SERVERONLY);
|
||||
}
|
||||
@@ -1,13 +1,12 @@
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
namespace Content.Shared._CP14.Configuration;
|
||||
namespace Content.Shared.CCVar;
|
||||
|
||||
[CVarDefs]
|
||||
public sealed class CP14ConfigVars : CVars
|
||||
public sealed partial class CCVars
|
||||
{
|
||||
public static readonly CVarDef<bool>
|
||||
WaveShaderEnabled = CVarDef.Create("cp14_rendering.wave_shader_enabled", true, CVar.CLIENT | CVar.ARCHIVE);
|
||||
WaveShaderEnabled = CVarDef.Create("cp14_shaders.wave_shader_enabled", true, CVar.CLIENT | CVar.ARCHIVE);
|
||||
|
||||
/// <summary>
|
||||
/// Toggle for non-gameplay-affecting or otherwise status indicative post-process effects, such additive lighting.
|
||||
@@ -15,5 +14,5 @@ public sealed class CP14ConfigVars : CVars
|
||||
/// However, for now (mid-July of 2024), this only applies specifically to a particularly cheap shader: additive lighting.
|
||||
/// </summary>
|
||||
public static readonly CVarDef<bool>
|
||||
PostProcess = CVarDef.Create("cp14_graphics.post_process", true, CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||
PostProcess = CVarDef.Create("cp14_shaders.post_process", true, CVar.CLIENTONLY | CVar.ARCHIVE);
|
||||
}
|
||||
Reference in New Issue
Block a user