* auto doggy

* fix

* fix
This commit is contained in:
Ed
2025-03-09 23:29:20 +03:00
committed by GitHub
parent 759260c2ba
commit 66058ffc49
9 changed files with 105 additions and 38 deletions

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@@ -1,9 +0,0 @@
using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
public static readonly CVarDef<int> CP14RoundEndMinutes =
CVarDef.Create("cp14_demiplane.round_end_minutes", 15, CVar.SERVERONLY);
}

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@@ -0,0 +1,15 @@
using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
public static readonly CVarDef<int> CP14RoundEndMinutes =
CVarDef.Create("cp14.round_end_minutes", 15, CVar.SERVERONLY);
/// <summary>
/// Automatically shuts down the server outside of the CBT plytime. Shitcoded enough, but it's temporary anyway
/// </summary>
public static readonly CVarDef<bool> CP14ClosedBetaTest =
CVarDef.Create("cp14.closet_beta_test", false, CVar.SERVERONLY);
}

View File

@@ -1,13 +1,12 @@
using Robust.Shared;
using Robust.Shared.Configuration;
namespace Content.Shared._CP14.Configuration;
namespace Content.Shared.CCVar;
[CVarDefs]
public sealed class CP14ConfigVars : CVars
public sealed partial class CCVars
{
public static readonly CVarDef<bool>
WaveShaderEnabled = CVarDef.Create("cp14_rendering.wave_shader_enabled", true, CVar.CLIENT | CVar.ARCHIVE);
WaveShaderEnabled = CVarDef.Create("cp14_shaders.wave_shader_enabled", true, CVar.CLIENT | CVar.ARCHIVE);
/// <summary>
/// Toggle for non-gameplay-affecting or otherwise status indicative post-process effects, such additive lighting.
@@ -15,5 +14,5 @@ public sealed class CP14ConfigVars : CVars
/// However, for now (mid-July of 2024), this only applies specifically to a particularly cheap shader: additive lighting.
/// </summary>
public static readonly CVarDef<bool>
PostProcess = CVarDef.Create("cp14_graphics.post_process", true, CVar.CLIENTONLY | CVar.ARCHIVE);
PostProcess = CVarDef.Create("cp14_shaders.post_process", true, CVar.CLIENTONLY | CVar.ARCHIVE);
}