Balance tweaks (#604)
* x2 damage * Update CP14MagicWeaknessSystem.cs * split cure burn * split blood purification * extinguish torch by interact * Update torch.yml * Update T0_cure_heat.yml * fix fireSpread
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@@ -53,12 +53,12 @@ public partial class CP14MagicWeaknessSystem : EntitySystem
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private void OnMagicEnergyBurnOutDamage(Entity<CP14MagicUnsafeDamageComponent> ent, ref CP14MagicEnergyBurnOutEvent args)
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{
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_popup.PopupEntity(Loc.GetString("cp14-magic-energy-damage-burn-out"), ent, ent, PopupType.LargeCaution);
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_damageable.TryChangeDamage(ent, ent.Comp.DamagePerEnergy * args.BurnOutEnergy);
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_damageable.TryChangeDamage(ent, ent.Comp.DamagePerEnergy * args.BurnOutEnergy, interruptsDoAfters: false);
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}
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private void OnMagicEnergyOverloadDamage(Entity<CP14MagicUnsafeDamageComponent> ent, ref CP14MagicEnergyOverloadEvent args)
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{
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_popup.PopupEntity(Loc.GetString("cp14-magic-energy-damage-overload"), ent, ent, PopupType.LargeCaution);
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_damageable.TryChangeDamage(ent, ent.Comp.DamagePerEnergy * args.OverloadEnergy);
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_damageable.TryChangeDamage(ent, ent.Comp.DamagePerEnergy * args.OverloadEnergy, interruptsDoAfters: false);
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}
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}
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