Balance tweaks (#604)

* x2 damage

* Update CP14MagicWeaknessSystem.cs

* split cure burn

* split blood purification

* extinguish torch by interact

* Update torch.yml

* Update T0_cure_heat.yml

* fix fireSpread
This commit is contained in:
Ed
2024-11-22 14:14:22 +03:00
committed by GitHub
parent 548433baca
commit 66fe15f8c7
36 changed files with 276 additions and 64 deletions

View File

@@ -53,12 +53,12 @@ public partial class CP14MagicWeaknessSystem : EntitySystem
private void OnMagicEnergyBurnOutDamage(Entity<CP14MagicUnsafeDamageComponent> ent, ref CP14MagicEnergyBurnOutEvent args)
{
_popup.PopupEntity(Loc.GetString("cp14-magic-energy-damage-burn-out"), ent, ent, PopupType.LargeCaution);
_damageable.TryChangeDamage(ent, ent.Comp.DamagePerEnergy * args.BurnOutEnergy);
_damageable.TryChangeDamage(ent, ent.Comp.DamagePerEnergy * args.BurnOutEnergy, interruptsDoAfters: false);
}
private void OnMagicEnergyOverloadDamage(Entity<CP14MagicUnsafeDamageComponent> ent, ref CP14MagicEnergyOverloadEvent args)
{
_popup.PopupEntity(Loc.GetString("cp14-magic-energy-damage-overload"), ent, ent, PopupType.LargeCaution);
_damageable.TryChangeDamage(ent, ent.Comp.DamagePerEnergy * args.OverloadEnergy);
_damageable.TryChangeDamage(ent, ent.Comp.DamagePerEnergy * args.OverloadEnergy, interruptsDoAfters: false);
}
}