Fix Butcherable handling, ItemSlots for clown shoes (#25661)
* Fix butcherable handling * ItemSlots for clown shoes * Return if handled * Handle if popup * Whitespace, spoons are metal * Zero damage plastic utensils, blacklist by metal+melee * Hmmm truthy * Plastic knives are knives too, just use that * Delete unused tag * Always true if doAfter * Raw rat meat should be sliceable too
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@@ -5,6 +5,7 @@ using Content.Shared.Body.Components;
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using Content.Shared.Database;
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using Content.Shared.Interaction;
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using Content.Shared.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Content.Shared.Verbs;
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@@ -34,7 +35,7 @@ public sealed class SharpSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<SharpComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<SharpComponent, AfterInteractEvent>(OnAfterInteract, before: new[] { typeof(UtensilSystem) });
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SubscribeLocalEvent<SharpComponent, SharpDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<ButcherableComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
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@@ -42,31 +43,34 @@ public sealed class SharpSystem : EntitySystem
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private void OnAfterInteract(EntityUid uid, SharpComponent component, AfterInteractEvent args)
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{
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if (args.Handled)
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return;
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if (args.Target is null || !args.CanReach)
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return;
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TryStartButcherDoafter(uid, args.Target.Value, args.User);
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args.Handled = TryStartButcherDoAfter(uid, args.Target.Value, args.User);
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}
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private void TryStartButcherDoafter(EntityUid knife, EntityUid target, EntityUid user)
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private bool TryStartButcherDoAfter(EntityUid knife, EntityUid target, EntityUid user)
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{
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if (!TryComp<ButcherableComponent>(target, out var butcher))
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return;
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return false;
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if (!TryComp<SharpComponent>(knife, out var sharp))
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return;
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return false;
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if (TryComp<MobStateComponent>(target, out var mobState) && !_mobStateSystem.IsDead(target, mobState))
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return false;
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if (butcher.Type != ButcheringType.Knife && target != user)
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{
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_popupSystem.PopupEntity(Loc.GetString("butcherable-different-tool", ("target", target)), knife, user);
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return;
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return true;
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}
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if (TryComp<MobStateComponent>(target, out var mobState) && !_mobStateSystem.IsDead(target, mobState))
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return;
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if (!sharp.Butchering.Add(target))
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return;
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return true;
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var doAfter =
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new DoAfterArgs(EntityManager, user, sharp.ButcherDelayModifier * butcher.ButcherDelay, new SharpDoAfterEvent(), knife, target: target, used: knife)
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@@ -77,6 +81,7 @@ public sealed class SharpSystem : EntitySystem
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NeedHand = true
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};
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_doAfterSystem.TryStartDoAfter(doAfter);
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return true;
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}
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private void OnDoAfter(EntityUid uid, SharpComponent component, DoAfterEvent args)
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@@ -161,7 +166,7 @@ public sealed class SharpSystem : EntitySystem
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Act = () =>
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{
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if (!disabled)
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TryStartButcherDoafter(args.Using!.Value, args.Target, args.User);
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TryStartButcherDoAfter(args.Using!.Value, args.Target, args.User);
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},
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Message = message,
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Disabled = disabled,
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