Move GasMixture to shared (#27480)
* Moved GasMixture to shared * Temp Fix for sandbox violation, idk why Array.Resize isn't working properly. It's already sandboxed. * The most powerful webedit in history
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@@ -1,3 +1,4 @@
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using Content.Shared.Atmos;
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using Robust.Shared.Map;
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namespace Content.Server.Atmos.EntitySystems
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@@ -1,10 +1,10 @@
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using System.Linq;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Reactions;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.Reactions;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Utility;
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@@ -2,6 +2,7 @@ using System.Linq;
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using System.Runtime.CompilerServices;
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using Content.Server.Atmos.Reactions;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Reactions;
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using Robust.Shared.Prototypes;
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using DependencyAttribute = Robust.Shared.IoC.DependencyAttribute;
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@@ -2,6 +2,7 @@ using Content.Server.Atmos.Components;
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using Content.Server.Atmos.Reactions;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.Reactions;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Utility;
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@@ -2,6 +2,7 @@ using Content.Server.Atmos.Components;
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using Content.Server.Atmos.Reactions;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.Reactions;
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using Content.Shared.Audio;
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using Content.Shared.Database;
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using Robust.Shared.Audio;
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@@ -1,4 +1,5 @@
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using Content.Server.Atmos.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map.Components;
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