Predict GlueSystem (#39079)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
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@@ -2,41 +2,44 @@ using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Glue;
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedGlueSystem))]
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/// <summary>
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/// This component indicates that an item is glue and can be used as such.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(GlueSystem))]
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public sealed partial class GlueComponent : Component
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{
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/// <summary>
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/// Noise made when glue applied.
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/// </summary>
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[DataField("squeeze")]
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[DataField, AutoNetworkedField]
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public SoundSpecifier Squeeze = new SoundPathSpecifier("/Audio/Items/squeezebottle.ogg");
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/// <summary>
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/// Solution on the entity that contains the glue.
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/// </summary>
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[DataField("solution")]
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[DataField, AutoNetworkedField]
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public string Solution = "drink";
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/// <summary>
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/// Reagent that will be used as glue.
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/// </summary>
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[DataField("reagent", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
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public string Reagent = "SpaceGlue";
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[DataField, AutoNetworkedField]
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public ProtoId<ReagentPrototype> Reagent = "SpaceGlue";
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/// <summary>
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/// Reagent consumption per use.
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/// </summary>
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[DataField("consumptionUnit"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, AutoNetworkedField]
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public FixedPoint2 ConsumptionUnit = FixedPoint2.New(5);
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/// <summary>
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/// Duration per unit
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/// </summary>
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[DataField("durationPerUnit"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, AutoNetworkedField]
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public TimeSpan DurationPerUnit = TimeSpan.FromSeconds(6);
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}
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140
Content.Shared/Glue/GlueSystem.cs
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140
Content.Shared/Glue/GlueSystem.cs
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@@ -0,0 +1,140 @@
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using Content.Shared.Administration.Logs;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.Hands;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Item;
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using Content.Shared.NameModifier.EntitySystems;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Timing;
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namespace Content.Shared.Glue;
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public sealed class GlueSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly NameModifierSystem _nameMod = default!;
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[Dependency] private readonly OpenableSystem _openable = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GlueComponent, AfterInteractEvent>(OnInteract, after: new[] { typeof(OpenableSystem) });
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SubscribeLocalEvent<GluedComponent, ComponentInit>(OnGluedInit);
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SubscribeLocalEvent<GlueComponent, GetVerbsEvent<UtilityVerb>>(OnUtilityVerb);
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SubscribeLocalEvent<GluedComponent, GotEquippedHandEvent>(OnHandPickUp);
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SubscribeLocalEvent<GluedComponent, RefreshNameModifiersEvent>(OnRefreshNameModifiers);
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}
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// When glue bottle is used on item it will apply the glued and unremoveable components.
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private void OnInteract(Entity<GlueComponent> entity, ref AfterInteractEvent args)
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{
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if (args.Handled)
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return;
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if (!args.CanReach || args.Target is not { Valid: true } target)
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return;
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if (TryGlue(entity, target, args.User))
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args.Handled = true;
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}
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private void OnUtilityVerb(Entity<GlueComponent> entity, ref GetVerbsEvent<UtilityVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess || args.Target is not { Valid: true } target ||
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_openable.IsClosed(entity))
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return;
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var user = args.User;
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var verb = new UtilityVerb()
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{
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Act = () => TryGlue(entity, target, user),
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IconEntity = GetNetEntity(entity),
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Text = Loc.GetString("glue-verb-text"),
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Message = Loc.GetString("glue-verb-message"),
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};
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args.Verbs.Add(verb);
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}
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private bool TryGlue(Entity<GlueComponent> entity, EntityUid target, EntityUid actor)
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{
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// if item is glued then don't apply glue again so it can be removed for reasonable time
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// If glue is applied to an unremoveable item, the component will disappear after the duration.
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// This effectively means any unremoveable item could be removed with a bottle of glue.
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if (HasComp<GluedComponent>(target) || !HasComp<ItemComponent>(target) || HasComp<UnremoveableComponent>(target))
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{
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_popup.PopupClient(Loc.GetString("glue-failure", ("target", target)), actor, actor, PopupType.Medium);
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return false;
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}
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if (HasComp<ItemComponent>(target) && _solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out var solutionEntity, out _))
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{
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var quantity = _solutionContainer.RemoveReagent(solutionEntity.Value, entity.Comp.Reagent, entity.Comp.ConsumptionUnit);
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if (quantity > 0)
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{
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_audio.PlayPredicted(entity.Comp.Squeeze, entity.Owner, actor);
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_popup.PopupClient(Loc.GetString("glue-success", ("target", target)), actor, actor, PopupType.Medium);
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(actor):actor} glued {ToPrettyString(target):subject} with {ToPrettyString(entity.Owner):tool}");
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var gluedComp = EnsureComp<GluedComponent>(target);
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gluedComp.Duration = quantity.Double() * entity.Comp.DurationPerUnit;
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Dirty(target, gluedComp);
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return true;
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}
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}
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_popup.PopupClient(Loc.GetString("glue-failure", ("target", target)), actor, actor, PopupType.Medium);
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return false;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<GluedComponent, UnremoveableComponent>();
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while (query.MoveNext(out var uid, out var glue, out var _))
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{
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if (_timing.CurTime < glue.Until)
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continue;
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RemComp<UnremoveableComponent>(uid);
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RemComp<GluedComponent>(uid);
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_nameMod.RefreshNameModifiers(uid);
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}
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}
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private void OnGluedInit(Entity<GluedComponent> entity, ref ComponentInit args)
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{
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_nameMod.RefreshNameModifiers(entity.Owner);
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}
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private void OnHandPickUp(Entity<GluedComponent> entity, ref GotEquippedHandEvent args)
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{
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// When predicting dropping a glued item prediction will reinsert the item into the hand when rerolling the state to a previous one.
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// So dropping the item would add UnRemoveableComponent on the client without this guard statement.
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if (_timing.ApplyingState)
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return;
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var comp = EnsureComp<UnremoveableComponent>(entity);
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comp.DeleteOnDrop = false;
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entity.Comp.Until = _timing.CurTime + entity.Comp.Duration;
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Dirty(entity.Owner, comp);
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Dirty(entity);
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}
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private void OnRefreshNameModifiers(Entity<GluedComponent> entity, ref RefreshNameModifiersEvent args)
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{
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args.AddModifier("glued-name-prefix");
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}
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}
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@@ -1,15 +1,26 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Glue;
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[RegisterComponent]
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[Access(typeof(SharedGlueSystem))]
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/// <summary>
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/// This component gets attached to an item that has been glued.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
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[Access(typeof(GlueSystem))]
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public sealed partial class GluedComponent : Component
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{
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[DataField("until", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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/// <summary>
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/// The TimeSpan this effect expires at.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoNetworkedField, AutoPausedField]
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public TimeSpan Until;
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[DataField("duration", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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/// <summary>
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/// The duration this effect will last. Determined by the quantity of the reagent that is applied.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoNetworkedField]
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public TimeSpan Duration;
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}
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@@ -1,5 +0,0 @@
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namespace Content.Shared.Glue;
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public abstract class SharedGlueSystem : EntitySystem
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{
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}
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@@ -1,17 +1,14 @@
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using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Interaction.Components
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namespace Content.Shared.Interaction.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class UnremoveableComponent : Component
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{
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[RegisterComponent]
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[NetworkedComponent]
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public sealed partial class UnremoveableComponent : Component
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{
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/// <summary>
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/// If this is true then unremovable items that are removed from inventory are deleted (typically from corpse gibbing).
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/// Items within unremovable containers are not deleted when removed.
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/// </summary>
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[DataField("deleteOnDrop")]
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public bool DeleteOnDrop = true;
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}
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/// <summary>
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/// If this is true then unremovable items that are removed from inventory are deleted (typically from corpse gibbing).
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/// Items within unremovable containers are not deleted when removed.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool DeleteOnDrop = true;
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}
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