Merge branch 'master' into 2020-08-19-firelocks
This commit is contained in:
@@ -71,16 +71,16 @@ namespace Content.Server.GameObjects.Components.Access
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public static ICollection<string> FindAccessTags(IEntity entity)
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{
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if (entity.TryGetComponent(out IAccess accessComponent))
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if (entity.TryGetComponent(out IAccess? accessComponent))
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{
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return accessComponent.Tags;
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}
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if (entity.TryGetComponent(out IHandsComponent handsComponent))
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if (entity.TryGetComponent(out IHandsComponent? handsComponent))
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{
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var activeHandEntity = handsComponent.GetActiveHand?.Owner;
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if (activeHandEntity != null &&
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activeHandEntity.TryGetComponent(out IAccess handAccessComponent))
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activeHandEntity.TryGetComponent(out IAccess? handAccessComponent))
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{
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return handAccessComponent.Tags;
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}
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@@ -90,11 +90,11 @@ namespace Content.Server.GameObjects.Components.Access
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return Array.Empty<string>();
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}
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if (entity.TryGetComponent(out InventoryComponent inventoryComponent))
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if (entity.TryGetComponent(out InventoryComponent? inventoryComponent))
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{
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if (inventoryComponent.HasSlot(EquipmentSlotDefines.Slots.IDCARD) &&
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inventoryComponent.TryGetSlotItem(EquipmentSlotDefines.Slots.IDCARD, out ItemComponent item) &&
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item.Owner.TryGetComponent(out IAccess idAccessComponent)
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item.Owner.TryGetComponent(out IAccess? idAccessComponent)
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)
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{
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return idAccessComponent.Tags;
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@@ -34,7 +34,7 @@ namespace Content.Server.GameObjects.Components
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if (!force)
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{
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if (utilizing == null ||
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!utilizing.TryGetComponent(out ToolComponent tool) ||
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!utilizing.TryGetComponent(out ToolComponent? tool) ||
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!(await tool.UseTool(user, Owner, 0.5f, ToolQuality.Anchoring)))
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{
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return false;
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@@ -93,7 +93,7 @@ namespace Content.Server.GameObjects.Components
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/// <returns>true if toggled, false otherwise</returns>
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private async Task<bool> TryToggleAnchor(IEntity user, IEntity? utilizing = null, bool force = false)
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{
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if (!Owner.TryGetComponent(out ICollidableComponent collidable))
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if (!Owner.TryGetComponent(out ICollidableComponent? collidable))
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{
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return false;
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}
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@@ -116,7 +116,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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{
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_pressureDanger = GasAnalyzerDanger.Nominal;
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}
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Dirty();
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_timeSinceSync = 0f;
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}
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@@ -131,11 +131,11 @@ namespace Content.Server.GameObjects.Components.Atmos
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if (session.AttachedEntity == null)
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return;
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if (!session.AttachedEntity.TryGetComponent(out IHandsComponent handsComponent))
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if (!session.AttachedEntity.TryGetComponent(out IHandsComponent? handsComponent))
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return;
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var activeHandEntity = handsComponent?.GetActiveHand?.Owner;
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if (activeHandEntity == null || !activeHandEntity.TryGetComponent(out GasAnalyzerComponent gasAnalyzer))
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if (activeHandEntity == null || !activeHandEntity.TryGetComponent(out GasAnalyzerComponent? gasAnalyzer))
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{
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return;
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}
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@@ -147,7 +147,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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// Check if position is out of range => don't update
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if (!_position.Value.InRange(_mapManager, pos, SharedInteractionSystem.InteractionRange))
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return;
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pos = _position.Value;
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}
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@@ -195,7 +195,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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return;
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}
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if (!player.TryGetComponent(out IHandsComponent handsComponent))
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if (!player.TryGetComponent(out IHandsComponent? handsComponent))
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, player,
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Loc.GetString("You have no hands."));
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@@ -203,7 +203,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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var activeHandEntity = handsComponent.GetActiveHand?.Owner;
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if (activeHandEntity == null || !activeHandEntity.TryGetComponent(out GasAnalyzerComponent gasAnalyzer))
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if (activeHandEntity == null || !activeHandEntity.TryGetComponent(out GasAnalyzerComponent? gasAnalyzer))
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{
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_notifyManager.PopupMessage(serverMsg.Session.AttachedEntity,
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serverMsg.Session.AttachedEntity,
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@@ -225,7 +225,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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return;
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}
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if (eventArgs.User.TryGetComponent(out IActorComponent actor))
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if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
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{
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OpenInterface(actor.playerSession, eventArgs.ClickLocation);
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//TODO: show other sprite when ui open?
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@@ -236,7 +236,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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void IDropped.Dropped(DroppedEventArgs eventArgs)
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{
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if (eventArgs.User.TryGetComponent(out IActorComponent actor))
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if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
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{
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CloseInterface(actor.playerSession);
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//TODO: if other sprite is shown, change again
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@@ -245,7 +245,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (eventArgs.User.TryGetComponent(out IActorComponent actor))
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if (eventArgs.User.TryGetComponent(out IActorComponent? actor))
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{
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OpenInterface(actor.playerSession);
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//TODO: show other sprite when ui open?
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@@ -272,7 +272,7 @@ namespace Content.Server.GameObjects.Components.Body
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private void CalculateSpeed()
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{
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if (!Owner.TryGetComponent(out MovementSpeedModifierComponent playerMover))
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if (!Owner.TryGetComponent(out MovementSpeedModifierComponent? playerMover))
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{
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return;
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}
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@@ -112,7 +112,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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/// </summary>
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private void BuckleStatus()
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{
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if (Owner.TryGetComponent(out ServerStatusEffectsComponent status))
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if (Owner.TryGetComponent(out ServerStatusEffectsComponent? status))
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{
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status.ChangeStatusEffectIcon(StatusEffect.Buckled,
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Buckled
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@@ -291,7 +291,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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return false;
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}
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(BuckleVisuals.Buckled, true);
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}
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@@ -359,12 +359,12 @@ namespace Content.Server.GameObjects.Components.Buckle
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Owner.Transform.WorldRotation = oldBuckledTo.Owner.Transform.WorldRotation;
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}
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(BuckleVisuals.Buckled, false);
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}
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if (Owner.TryGetComponent(out StunnableComponent stunnable) && stunnable.KnockedDown)
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if (Owner.TryGetComponent(out StunnableComponent? stunnable) && stunnable.KnockedDown)
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{
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StandingStateHelper.Down(Owner);
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}
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@@ -373,14 +373,14 @@ namespace Content.Server.GameObjects.Components.Buckle
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StandingStateHelper.Standing(Owner);
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}
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if (Owner.TryGetComponent(out MobStateManagerComponent stateManager))
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if (Owner.TryGetComponent(out MobStateManagerComponent? stateManager))
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{
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stateManager.CurrentMobState.EnterState(Owner);
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}
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BuckleStatus();
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if (oldBuckledTo.Owner.TryGetComponent(out StrapComponent strap))
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if (oldBuckledTo.Owner.TryGetComponent(out StrapComponent? strap))
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{
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strap.Remove(this);
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_entitySystem.GetEntitySystem<AudioSystem>()
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@@ -535,7 +535,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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_entityManager.EventBus.UnsubscribeEvents(this);
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if (BuckledTo != null &&
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BuckledTo.Owner.TryGetComponent(out StrapComponent strap))
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BuckledTo.Owner.TryGetComponent(out StrapComponent? strap))
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{
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strap.Remove(this);
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}
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@@ -552,7 +552,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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if (BuckledTo != null &&
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Owner.Transform.WorldRotation.GetCardinalDir() == Direction.North &&
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BuckledTo.Owner.TryGetComponent(out SpriteComponent strapSprite))
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BuckledTo.Owner.TryGetComponent(out SpriteComponent? strapSprite))
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{
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drawDepth = strapSprite.DrawDepth - 1;
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}
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@@ -159,7 +159,7 @@ namespace Content.Server.GameObjects.Components.Cargo
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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@@ -60,7 +60,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
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{
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_state = value;
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if (!Owner.TryGetComponent(out AppearanceComponent appearance))
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if (!Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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return;
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}
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@@ -93,7 +93,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
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return false;
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}
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if (Owner.TryGetComponent(out PowerReceiverComponent receiver) &&
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver) &&
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!receiver.Powered)
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{
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return false;
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@@ -114,7 +114,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
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return false;
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}
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if (!entity.TryGetComponent(out ICollidableComponent collidable) ||
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if (!entity.TryGetComponent(out ICollidableComponent? collidable) ||
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collidable.Anchored)
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{
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return false;
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@@ -155,7 +155,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
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continue;
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}
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if (entity.TryGetComponent(out ICollidableComponent collidable))
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if (entity.TryGetComponent(out ICollidableComponent? collidable))
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{
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var controller = collidable.EnsureController<ConveyedController>();
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controller.Move(direction, _speed * frameTime);
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@@ -225,7 +225,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
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continue;
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}
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if (!@switch.TryGetComponent(out ConveyorSwitchComponent component))
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if (!@switch.TryGetComponent(out ConveyorSwitchComponent? component))
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{
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continue;
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}
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@@ -247,13 +247,13 @@ namespace Content.Server.GameObjects.Components.Conveyor
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (eventArgs.Using.TryGetComponent(out ConveyorSwitchComponent conveyorSwitch))
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if (eventArgs.Using.TryGetComponent(out ConveyorSwitchComponent? conveyorSwitch))
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{
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conveyorSwitch.Connect(this, eventArgs.User);
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return true;
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}
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if (eventArgs.Using.TryGetComponent(out ToolComponent tool))
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if (eventArgs.Using.TryGetComponent(out ToolComponent? tool))
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{
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return await ToolUsed(eventArgs.User, tool);
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}
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@@ -34,7 +34,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
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{
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_state = value;
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
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{
|
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appearance.SetData(ConveyorVisuals.State, value);
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}
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@@ -145,7 +145,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
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continue;
|
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}
|
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|
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if (!conveyor.TryGetComponent(out ConveyorComponent component))
|
||||
if (!conveyor.TryGetComponent(out ConveyorComponent? component))
|
||||
{
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||||
continue;
|
||||
}
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@@ -172,7 +172,7 @@ namespace Content.Server.GameObjects.Components.Conveyor
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!@switch.TryGetComponent(out ConveyorSwitchComponent component))
|
||||
if (!@switch.TryGetComponent(out ConveyorSwitchComponent? component))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -196,13 +196,13 @@ namespace Content.Server.GameObjects.Components.Conveyor
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.Using.TryGetComponent(out ConveyorComponent conveyor))
|
||||
if (eventArgs.Using.TryGetComponent(out ConveyorComponent? conveyor))
|
||||
{
|
||||
Connect(conveyor, eventArgs.User);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (eventArgs.Using.TryGetComponent(out ConveyorSwitchComponent otherSwitch))
|
||||
if (eventArgs.Using.TryGetComponent(out ConveyorSwitchComponent? otherSwitch))
|
||||
{
|
||||
SyncWith(otherSwitch, eventArgs.User);
|
||||
return true;
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
return;
|
||||
}
|
||||
|
||||
if (!entity.TryGetComponent(out IDisposalTubeComponent tube))
|
||||
if (!entity.TryGetComponent(out IDisposalTubeComponent? tube))
|
||||
{
|
||||
shell.SendText(player, Loc.GetString("Entity with uid {0} doesn't have a {1} component", id, nameof(IDisposalTubeComponent)));
|
||||
return;
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Shared.GameObjects.Components.Body;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -41,6 +43,12 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
[ViewVariables]
|
||||
public IDisposalTubeComponent? NextTube { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// A list of tags attached to the content, used for sorting
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public HashSet<string> Tags { get; set; } = new HashSet<string>();
|
||||
|
||||
private bool CanInsert(IEntity entity)
|
||||
{
|
||||
if (!_contents.CanInsert(entity))
|
||||
@@ -48,6 +56,12 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!entity.TryGetComponent(out ICollidableComponent? collidable) ||
|
||||
!collidable.CanCollide)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return entity.HasComponent<ItemComponent>() ||
|
||||
entity.HasComponent<IBodyManagerComponent>();
|
||||
}
|
||||
@@ -59,6 +73,11 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
return false;
|
||||
}
|
||||
|
||||
if (entity.TryGetComponent(out ICollidableComponent? collidable))
|
||||
{
|
||||
collidable.CanCollide = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -86,6 +105,11 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
|
||||
foreach (var entity in _contents.ContainedEntities.ToArray())
|
||||
{
|
||||
if (entity.TryGetComponent(out ICollidableComponent? collidable))
|
||||
{
|
||||
collidable.CanCollide = true;
|
||||
}
|
||||
|
||||
_contents.ForceRemove(entity);
|
||||
|
||||
if (entity.Transform.Parent == Owner.Transform)
|
||||
|
||||
@@ -0,0 +1,179 @@
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalRouterComponent;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Disposal
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IDisposalTubeComponent))]
|
||||
public class DisposalRouterComponent : DisposalJunctionComponent, IActivate
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager;
|
||||
#pragma warning restore 649
|
||||
public override string Name => "DisposalRouter";
|
||||
|
||||
[ViewVariables]
|
||||
private BoundUserInterface _userInterface;
|
||||
|
||||
[ViewVariables]
|
||||
private HashSet<string> _tags;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Anchored =>
|
||||
!Owner.TryGetComponent(out CollidableComponent collidable) ||
|
||||
collidable.Anchored;
|
||||
|
||||
public override Direction NextDirection(DisposalHolderComponent holder)
|
||||
{
|
||||
var directions = ConnectableDirections();
|
||||
|
||||
if (holder.Tags.Overlaps(_tags))
|
||||
{
|
||||
return directions[1];
|
||||
}
|
||||
|
||||
return Owner.Transform.LocalRotation.GetDir();
|
||||
}
|
||||
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
|
||||
.GetBoundUserInterface(DisposalRouterUiKey.Key);
|
||||
_userInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
|
||||
_tags = new HashSet<string>();
|
||||
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles ui messages from the client. For things such as button presses
|
||||
/// which interact with the world and require server action.
|
||||
/// </summary>
|
||||
/// <param name="obj">A user interface message from the client.</param>
|
||||
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
||||
{
|
||||
var msg = (UiActionMessage) obj.Message;
|
||||
|
||||
if (!PlayerCanUseDisposalTagger(obj.Session.AttachedEntity))
|
||||
return;
|
||||
|
||||
//Check for correct message and ignore maleformed strings
|
||||
if (msg.Action == UiAction.Ok && TagRegex.IsMatch(msg.Tags))
|
||||
{
|
||||
_tags.Clear();
|
||||
foreach (var tag in msg.Tags.Split(',', StringSplitOptions.RemoveEmptyEntries))
|
||||
{
|
||||
_tags.Add(tag.Trim());
|
||||
ClickSound();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether the player entity is able to use the configuration interface of the pipe tagger.
|
||||
/// </summary>
|
||||
/// <param name="playerEntity">The player entity.</param>
|
||||
/// <returns>Returns true if the entity can use the configuration interface, and false if it cannot.</returns>
|
||||
private bool PlayerCanUseDisposalTagger(IEntity playerEntity)
|
||||
{
|
||||
//Need player entity to check if they are still able to use the configuration interface
|
||||
if (playerEntity == null)
|
||||
return false;
|
||||
if (!Anchored)
|
||||
return false;
|
||||
//Check if player can interact in their current state
|
||||
if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets component data to be used to update the user interface client-side.
|
||||
/// </summary>
|
||||
/// <returns>Returns a <see cref="SharedDisposalRouterComponent.DisposalRouterBoundUserInterfaceState"/></returns>
|
||||
private DisposalRouterUserInterfaceState GetUserInterfaceState()
|
||||
{
|
||||
if(_tags == null || _tags.Count <= 0)
|
||||
{
|
||||
return new DisposalRouterUserInterfaceState("");
|
||||
}
|
||||
|
||||
var taglist = new System.Text.StringBuilder();
|
||||
|
||||
foreach (var tag in _tags)
|
||||
{
|
||||
taglist.Append(tag);
|
||||
taglist.Append(", ");
|
||||
}
|
||||
|
||||
taglist.Remove(taglist.Length - 2, 2);
|
||||
|
||||
return new DisposalRouterUserInterfaceState(taglist.ToString());
|
||||
}
|
||||
|
||||
private void UpdateUserInterface()
|
||||
{
|
||||
var state = GetUserInterfaceState();
|
||||
_userInterface.SetState(state);
|
||||
}
|
||||
|
||||
private void ClickSound()
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when you click the owner entity with an empty hand. Opens the UI client-side if possible.
|
||||
/// </summary>
|
||||
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
|
||||
void IActivate.Activate(ActivateEventArgs args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out IActorComponent actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!args.User.TryGetComponent(out IHandsComponent hands))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
Loc.GetString("You have no hands."));
|
||||
return;
|
||||
}
|
||||
|
||||
var activeHandEntity = hands.GetActiveHand?.Owner;
|
||||
if (activeHandEntity == null)
|
||||
{
|
||||
UpdateUserInterface();
|
||||
_userInterface.Open(actor.playerSession);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
_userInterface.CloseAll();
|
||||
base.OnRemove();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,150 @@
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalTaggerComponent;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Disposal
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
[ComponentReference(typeof(IDisposalTubeComponent))]
|
||||
public class DisposalTaggerComponent : DisposalTransitComponent, IActivate
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager;
|
||||
#pragma warning restore 649
|
||||
public override string Name => "DisposalTagger";
|
||||
|
||||
[ViewVariables]
|
||||
private BoundUserInterface _userInterface;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private string _tag = "";
|
||||
|
||||
[ViewVariables]
|
||||
public bool Anchored =>
|
||||
!Owner.TryGetComponent(out CollidableComponent collidable) ||
|
||||
collidable.Anchored;
|
||||
|
||||
public override Direction NextDirection(DisposalHolderComponent holder)
|
||||
{
|
||||
holder.Tags.Add(_tag);
|
||||
return base.NextDirection(holder);
|
||||
}
|
||||
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
|
||||
.GetBoundUserInterface(DisposalTaggerUiKey.Key);
|
||||
_userInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles ui messages from the client. For things such as button presses
|
||||
/// which interact with the world and require server action.
|
||||
/// </summary>
|
||||
/// <param name="obj">A user interface message from the client.</param>
|
||||
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
||||
{
|
||||
var msg = (UiActionMessage) obj.Message;
|
||||
|
||||
if (!PlayerCanUseDisposalTagger(obj.Session.AttachedEntity))
|
||||
return;
|
||||
|
||||
//Check for correct message and ignore maleformed strings
|
||||
if (msg.Action == UiAction.Ok && TagRegex.IsMatch(msg.Tag))
|
||||
{
|
||||
_tag = msg.Tag;
|
||||
ClickSound();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether the player entity is able to use the configuration interface of the pipe tagger.
|
||||
/// </summary>
|
||||
/// <param name="playerEntity">The player entity.</param>
|
||||
/// <returns>Returns true if the entity can use the configuration interface, and false if it cannot.</returns>
|
||||
private bool PlayerCanUseDisposalTagger(IEntity playerEntity)
|
||||
{
|
||||
//Need player entity to check if they are still able to use the configuration interface
|
||||
if (playerEntity == null)
|
||||
return false;
|
||||
if (!Anchored)
|
||||
return false;
|
||||
//Check if player can interact in their current state
|
||||
if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets component data to be used to update the user interface client-side.
|
||||
/// </summary>
|
||||
/// <returns>Returns a <see cref="SharedDisposalTaggerComponent.DisposalTaggerBoundUserInterfaceState"/></returns>
|
||||
private DisposalTaggerUserInterfaceState GetUserInterfaceState()
|
||||
{
|
||||
return new DisposalTaggerUserInterfaceState(_tag);
|
||||
}
|
||||
|
||||
private void UpdateUserInterface()
|
||||
{
|
||||
var state = GetUserInterfaceState();
|
||||
_userInterface.SetState(state);
|
||||
}
|
||||
|
||||
private void ClickSound()
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when you click the owner entity with an empty hand. Opens the UI client-side if possible.
|
||||
/// </summary>
|
||||
/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
|
||||
void IActivate.Activate(ActivateEventArgs args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out IActorComponent actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!args.User.TryGetComponent(out IHandsComponent hands))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
Loc.GetString("You have no hands."));
|
||||
return;
|
||||
}
|
||||
|
||||
var activeHandEntity = hands.GetActiveHand?.Owner;
|
||||
if (activeHandEntity == null)
|
||||
{
|
||||
UpdateUserInterface();
|
||||
_userInterface.Open(actor.playerSession);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
_userInterface.CloseAll();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -44,7 +44,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
|
||||
[ViewVariables]
|
||||
private bool Anchored =>
|
||||
!Owner.TryGetComponent(out CollidableComponent collidable) ||
|
||||
!Owner.TryGetComponent(out CollidableComponent? collidable) ||
|
||||
collidable.Anchored;
|
||||
|
||||
/// <summary>
|
||||
@@ -71,7 +71,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
var snapGrid = Owner.GetComponent<SnapGridComponent>();
|
||||
var tube = snapGrid
|
||||
.GetInDir(nextDirection)
|
||||
.Select(x => x.TryGetComponent(out IDisposalTubeComponent c) ? c : null)
|
||||
.Select(x => x.TryGetComponent(out IDisposalTubeComponent? c) ? c : null)
|
||||
.FirstOrDefault(x => x != null && x != this);
|
||||
|
||||
if (tube == null)
|
||||
@@ -153,7 +153,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
|
||||
foreach (var entity in Contents.ContainedEntities.ToArray())
|
||||
{
|
||||
if (!entity.TryGetComponent(out DisposalHolderComponent holder))
|
||||
if (!entity.TryGetComponent(out DisposalHolderComponent? holder))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -171,7 +171,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
|
||||
private void UpdateVisualState()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out AppearanceComponent appearance))
|
||||
if (!Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -187,7 +187,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
|
||||
private void AnchoredChanged()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out CollidableComponent collidable))
|
||||
if (!Owner.TryGetComponent(out CollidableComponent? collidable))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -86,12 +86,12 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
|
||||
[ViewVariables]
|
||||
public bool Powered =>
|
||||
!Owner.TryGetComponent(out PowerReceiverComponent receiver) ||
|
||||
!Owner.TryGetComponent(out PowerReceiverComponent? receiver) ||
|
||||
receiver.Powered;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Anchored =>
|
||||
!Owner.TryGetComponent(out CollidableComponent collidable) ||
|
||||
!Owner.TryGetComponent(out CollidableComponent? collidable) ||
|
||||
collidable.Anchored;
|
||||
|
||||
[ViewVariables]
|
||||
@@ -122,6 +122,12 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!entity.TryGetComponent(out ICollidableComponent? collidable) ||
|
||||
!collidable.CanCollide)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!entity.HasComponent<ItemComponent>() &&
|
||||
!entity.HasComponent<IBodyManagerComponent>())
|
||||
{
|
||||
@@ -153,7 +159,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
{
|
||||
TryQueueEngage();
|
||||
|
||||
if (entity.TryGetComponent(out IActorComponent actor))
|
||||
if (entity.TryGetComponent(out IActorComponent? actor))
|
||||
{
|
||||
_userInterface.Close(actor.playerSession);
|
||||
}
|
||||
@@ -175,7 +181,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
|
||||
private bool TryDrop(IEntity user, IEntity entity)
|
||||
{
|
||||
if (!user.TryGetComponent(out HandsComponent hands))
|
||||
if (!user.TryGetComponent(out HandsComponent? hands))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -267,7 +273,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
|
||||
private void TogglePower()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out PowerReceiverComponent receiver))
|
||||
if (!Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -346,7 +352,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
|
||||
private void UpdateVisualState(bool flush)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out AppearanceComponent appearance))
|
||||
if (!Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -482,7 +488,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
var collidable = Owner.EnsureComponent<CollidableComponent>();
|
||||
collidable.AnchoredChanged += UpdateVisualState;
|
||||
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||
{
|
||||
receiver.OnPowerStateChanged += PowerStateChanged;
|
||||
}
|
||||
@@ -492,12 +498,12 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
if (Owner.TryGetComponent(out ICollidableComponent collidable))
|
||||
if (Owner.TryGetComponent(out ICollidableComponent? collidable))
|
||||
{
|
||||
collidable.AnchoredChanged -= UpdateVisualState;
|
||||
}
|
||||
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
|
||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||
{
|
||||
receiver.OnPowerStateChanged -= PowerStateChanged;
|
||||
}
|
||||
@@ -524,7 +530,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
switch (message)
|
||||
{
|
||||
case RelayMovementEntityMessage msg:
|
||||
if (!msg.Entity.TryGetComponent(out HandsComponent hands) ||
|
||||
if (!msg.Entity.TryGetComponent(out HandsComponent? hands) ||
|
||||
hands.Count == 0 ||
|
||||
_gameTiming.CurTime < _lastExitAttempt + ExitAttemptDelay)
|
||||
{
|
||||
@@ -553,7 +559,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace Content.Server.GameObjects.Components
|
||||
{
|
||||
connectedClient = null;
|
||||
|
||||
if (!Owner.TryGetComponent(out IActorComponent actorComponent))
|
||||
if (!Owner.TryGetComponent(out IActorComponent? actorComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -418,7 +418,7 @@ namespace Content.Server.GameObjects.Components.Doors
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!await tool.UseTool(eventArgs.User, Owner, 3f, ToolQuality.Prying, AirlockCheck)) return false;
|
||||
if (!await tool.UseTool(eventArgs.User, Owner, 0.2f, ToolQuality.Prying, AirlockCheck)) return false;
|
||||
|
||||
if (State == DoorState.Closed)
|
||||
Open();
|
||||
|
||||
@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
|
||||
foreach (var spillEntity in entityManager.GetEntitiesAt(spillTileMapGrid.ParentMapId, spillGridCoords.Position))
|
||||
{
|
||||
if (!spillEntity.TryGetComponent(out PuddleComponent puddleComponent))
|
||||
if (!spillEntity.TryGetComponent(out PuddleComponent? puddleComponent))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -711,7 +711,7 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
|
||||
Dirty();
|
||||
|
||||
if (!message.Entity.TryGetComponent(out ICollidableComponent collidable))
|
||||
if (!message.Entity.TryGetComponent(out ICollidableComponent? collidable))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -724,13 +724,13 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
|
||||
private void AddPullingStatuses(IEntity pulled)
|
||||
{
|
||||
if (pulled.TryGetComponent(out ServerStatusEffectsComponent pulledStatus))
|
||||
if (pulled.TryGetComponent(out ServerStatusEffectsComponent? pulledStatus))
|
||||
{
|
||||
pulledStatus.ChangeStatusEffectIcon(StatusEffect.Pulled,
|
||||
"/Textures/Interface/StatusEffects/Pull/pulled.png");
|
||||
}
|
||||
|
||||
if (Owner.TryGetComponent(out ServerStatusEffectsComponent ownerStatus))
|
||||
if (Owner.TryGetComponent(out ServerStatusEffectsComponent? ownerStatus))
|
||||
{
|
||||
ownerStatus.ChangeStatusEffectIcon(StatusEffect.Pulling,
|
||||
"/Textures/Interface/StatusEffects/Pull/pulling.png");
|
||||
@@ -739,12 +739,12 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
|
||||
private void RemovePullingStatuses(IEntity pulled)
|
||||
{
|
||||
if (pulled.TryGetComponent(out ServerStatusEffectsComponent pulledStatus))
|
||||
if (pulled.TryGetComponent(out ServerStatusEffectsComponent? pulledStatus))
|
||||
{
|
||||
pulledStatus.RemoveStatusEffect(StatusEffect.Pulled);
|
||||
}
|
||||
|
||||
if (Owner.TryGetComponent(out ServerStatusEffectsComponent ownerStatus))
|
||||
if (Owner.TryGetComponent(out ServerStatusEffectsComponent? ownerStatus))
|
||||
{
|
||||
ownerStatus.RemoveStatusEffect(StatusEffect.Pulling);
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
@@ -115,8 +116,14 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
public override void OnRemove()
|
||||
{
|
||||
var slots = _slotContainers.Keys.ToList();
|
||||
|
||||
foreach (var slot in slots)
|
||||
{
|
||||
if (TryGetSlotItem(slot, out ItemComponent item))
|
||||
{
|
||||
item.Owner.Delete();
|
||||
}
|
||||
|
||||
RemoveSlot(slot);
|
||||
}
|
||||
|
||||
@@ -267,17 +274,17 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
}
|
||||
|
||||
var inventorySlot = _slotContainers[slot];
|
||||
var item = inventorySlot.ContainedEntity.GetComponent<ItemComponent>();
|
||||
if (!inventorySlot.Remove(inventorySlot.ContainedEntity))
|
||||
var entity = inventorySlot.ContainedEntity;
|
||||
var item = entity.GetComponent<ItemComponent>();
|
||||
if (!inventorySlot.Remove(entity))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: The item should be dropped to the container our owner is in, if any.
|
||||
var itemTransform = item.Owner.GetComponent<ITransformComponent>();
|
||||
itemTransform.GridPosition = Owner.GetComponent<ITransformComponent>().GridPosition;
|
||||
ContainerHelpers.AttachParentToContainerOrGrid(entity.Transform);
|
||||
|
||||
_entitySystemManager.GetEntitySystem<InteractionSystem>().UnequippedInteraction(Owner, item.Owner, slot);
|
||||
_entitySystemManager.GetEntitySystem<InteractionSystem>().UnequippedInteraction(Owner, entity, slot);
|
||||
|
||||
OnItemChanged?.Invoke();
|
||||
|
||||
@@ -286,6 +293,29 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ForceUnequip(Slots slot)
|
||||
{
|
||||
var inventorySlot = _slotContainers[slot];
|
||||
var entity = inventorySlot.ContainedEntity;
|
||||
if (entity == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var item = entity.GetComponent<ItemComponent>();
|
||||
inventorySlot.ForceRemove(entity);
|
||||
|
||||
var itemTransform = entity.Transform;
|
||||
|
||||
ContainerHelpers.AttachParentToContainerOrGrid(itemTransform);
|
||||
|
||||
_entitySystemManager.GetEntitySystem<InteractionSystem>().UnequippedInteraction(Owner, item.Owner, slot);
|
||||
|
||||
OnItemChanged?.Invoke();
|
||||
|
||||
Dirty();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether an item can be dropped from the specified slot.
|
||||
/// </summary>
|
||||
@@ -340,13 +370,11 @@ namespace Content.Server.GameObjects.Components.GUI
|
||||
throw new InvalidOperationException($"Slow '{slot}' does not exist.");
|
||||
}
|
||||
|
||||
if (GetSlotItem(slot) != null && !Unequip(slot))
|
||||
{
|
||||
// TODO: Handle this potential failiure better.
|
||||
throw new InvalidOperationException(
|
||||
"Unable to remove slot as the contained clothing could not be dropped");
|
||||
}
|
||||
ForceUnequip(slot);
|
||||
|
||||
var container = _slotContainers[slot];
|
||||
|
||||
container.Shutdown();
|
||||
_slotContainers.Remove(slot);
|
||||
|
||||
OnItemChanged?.Invoke();
|
||||
|
||||
@@ -106,7 +106,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (entity.TryGetComponent(out AnchorableComponent anchorable))
|
||||
if (entity.TryGetComponent(out AnchorableComponent? anchorable))
|
||||
{
|
||||
anchorable.TryAnchor(player.AttachedEntity, force: true);
|
||||
}
|
||||
@@ -151,7 +151,7 @@ namespace Content.Server.GameObjects.Components.Interactable
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (entity.TryGetComponent(out AnchorableComponent anchorable))
|
||||
if (entity.TryGetComponent(out AnchorableComponent? anchorable))
|
||||
{
|
||||
anchorable.TryUnAnchor(player.AttachedEntity, force: true);
|
||||
}
|
||||
|
||||
@@ -101,13 +101,13 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
{
|
||||
EnsureInitialCalculated();
|
||||
|
||||
if (entity.TryGetComponent(out ServerStorageComponent storage) &&
|
||||
if (entity.TryGetComponent(out ServerStorageComponent? storage) &&
|
||||
storage._storageCapacityMax >= _storageCapacityMax)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (entity.TryGetComponent(out StorableComponent store) &&
|
||||
if (entity.TryGetComponent(out StorableComponent? store) &&
|
||||
store.ObjectSize > _storageCapacityMax - _storageUsed)
|
||||
{
|
||||
return false;
|
||||
@@ -164,7 +164,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
|
||||
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) had entity (UID {message.Entity.Uid}) removed from it.");
|
||||
|
||||
if (!message.Entity.TryGetComponent(out StorableComponent storable))
|
||||
if (!message.Entity.TryGetComponent(out StorableComponent? storable))
|
||||
{
|
||||
Logger.WarningS(LoggerName, $"Removed entity {message.Entity.Uid} without a StorableComponent from storage {Owner.Uid} at {Owner.Transform.MapPosition}");
|
||||
|
||||
@@ -186,7 +186,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
{
|
||||
EnsureInitialCalculated();
|
||||
|
||||
if (!player.TryGetComponent(out IHandsComponent hands) ||
|
||||
if (!player.TryGetComponent(out IHandsComponent? hands) ||
|
||||
hands.GetActiveHand == null)
|
||||
{
|
||||
return false;
|
||||
@@ -317,7 +317,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
|
||||
private void UpdateDoorState()
|
||||
{
|
||||
if (Owner.TryGetComponent(out AppearanceComponent appearance))
|
||||
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
appearance.SetData(StorageVisuals.Open, SubscribedSessions.Count != 0);
|
||||
}
|
||||
@@ -382,7 +382,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
|
||||
var item = entity.GetComponent<ItemComponent>();
|
||||
if (item == null ||
|
||||
!player.TryGetComponent(out HandsComponent hands))
|
||||
!player.TryGetComponent(out HandsComponent? hands))
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -496,7 +496,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
|
||||
foreach (var entity in storedEntities)
|
||||
{
|
||||
var exActs = entity.GetAllComponents<IExAct>();
|
||||
var exActs = entity.GetAllComponents<IExAct>().ToArray();
|
||||
foreach (var exAct in exActs)
|
||||
{
|
||||
exAct.OnExplosion(eventArgs);
|
||||
@@ -506,7 +506,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
|
||||
bool IDragDrop.CanDragDrop(DragDropEventArgs eventArgs)
|
||||
{
|
||||
return eventArgs.Target.TryGetComponent(out PlaceableSurfaceComponent placeable) &&
|
||||
return eventArgs.Target.TryGetComponent(out PlaceableSurfaceComponent? placeable) &&
|
||||
placeable.IsPlaceable;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Medical;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
@@ -38,9 +39,14 @@ namespace Content.Server.GameObjects.Components.Medical
|
||||
_appearance = Owner.GetComponent<AppearanceComponent>();
|
||||
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
|
||||
.GetBoundUserInterface(MedicalScannerUiKey.Key);
|
||||
_userInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
_bodyContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-bodyContainer", Owner);
|
||||
_powerReceiver = Owner.GetComponent<PowerReceiverComponent>();
|
||||
|
||||
//TODO: write this so that it checks for a change in power events and acts accordingly.
|
||||
var newState = GetUserInterfaceState();
|
||||
_userInterface.SetState(newState);
|
||||
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
@@ -48,7 +54,8 @@ namespace Content.Server.GameObjects.Components.Medical
|
||||
new MedicalScannerBoundUserInterfaceState(
|
||||
null,
|
||||
new Dictionary<DamageClass, int>(),
|
||||
new Dictionary<DamageType, int>());
|
||||
new Dictionary<DamageType, int>(),
|
||||
false);
|
||||
|
||||
private MedicalScannerBoundUserInterfaceState GetUserInterfaceState()
|
||||
{
|
||||
@@ -68,7 +75,7 @@ namespace Content.Server.GameObjects.Components.Medical
|
||||
var classes = new Dictionary<DamageClass, int>(damageable.DamageClasses);
|
||||
var types = new Dictionary<DamageType, int>(damageable.DamageTypes);
|
||||
|
||||
return new MedicalScannerBoundUserInterfaceState(body.Uid, classes, types);
|
||||
return new MedicalScannerBoundUserInterfaceState(body.Uid, classes, types, CloningSystem.HasUid(body.Uid));
|
||||
}
|
||||
|
||||
private void UpdateUserInterface()
|
||||
@@ -92,12 +99,18 @@ namespace Content.Server.GameObjects.Components.Medical
|
||||
default: throw new ArgumentException(nameof(damageState));
|
||||
}
|
||||
}
|
||||
|
||||
private MedicalScannerStatus GetStatus()
|
||||
{
|
||||
var body = _bodyContainer.ContainedEntity;
|
||||
return body == null
|
||||
? MedicalScannerStatus.Open
|
||||
: GetStatusFromDamageState(body.GetComponent<IDamageableComponent>().CurrentDamageState);
|
||||
if (Powered)
|
||||
{
|
||||
var body = _bodyContainer.ContainedEntity;
|
||||
return body == null
|
||||
? MedicalScannerStatus.Open
|
||||
: GetStatusFromDamageState(body.GetComponent<IDamageableComponent>().CurrentDamageState);
|
||||
}
|
||||
|
||||
return MedicalScannerStatus.Off;
|
||||
}
|
||||
|
||||
private void UpdateAppearance()
|
||||
@@ -178,14 +191,28 @@ namespace Content.Server.GameObjects.Components.Medical
|
||||
|
||||
public void Update(float frameTime)
|
||||
{
|
||||
if (_bodyContainer.ContainedEntity == null)
|
||||
{
|
||||
// There's no need to update if there's no one inside
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateUserInterface();
|
||||
UpdateAppearance();
|
||||
}
|
||||
|
||||
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
||||
{
|
||||
if (!(obj.Message is UiButtonPressedMessage message))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (message.Button)
|
||||
{
|
||||
case UiButton.ScanDNA:
|
||||
if (_bodyContainer.ContainedEntity != null)
|
||||
{
|
||||
CloningSystem.AddToScannedUids(_bodyContainer.ContainedEntity.Uid);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -213,7 +213,7 @@ namespace Content.Server.GameObjects.Components.Metabolism
|
||||
if (Suffocating &&
|
||||
Owner.TryGetComponent(out IDamageableComponent damageable))
|
||||
{
|
||||
damageable.ChangeDamage(DamageClass.Airloss, _suffocationDamage, false);
|
||||
// damageable.ChangeDamage(DamageClass.Airloss, _suffocationDamage, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace Content.Server.GameObjects.Components.Mobs
|
||||
var visiting = Mind?.VisitingEntity;
|
||||
if (visiting != null)
|
||||
{
|
||||
if (visiting.TryGetComponent(out GhostComponent ghost))
|
||||
if (visiting.TryGetComponent(out GhostComponent? ghost))
|
||||
{
|
||||
ghost.CanReturnToBody = false;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,235 @@
|
||||
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Server.GameObjects.Components.Body;
|
||||
using Content.Server.GameObjects.EntitySystems.DoAfter;
|
||||
using Robust.Shared.Maths;
|
||||
using System;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IClimbable))]
|
||||
public class ClimbableComponent : SharedClimbableComponent, IDragDropOn
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
#pragma warning restore 649
|
||||
|
||||
/// <summary>
|
||||
/// The range from which this entity can be climbed.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private float _range;
|
||||
|
||||
/// <summary>
|
||||
/// The time it takes to climb onto the entity.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private float _climbDelay;
|
||||
|
||||
private ICollidableComponent _collidableComponent;
|
||||
private DoAfterSystem _doAfterSystem;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_collidableComponent = Owner.GetComponent<ICollidableComponent>();
|
||||
_doAfterSystem = EntitySystem.Get<DoAfterSystem>();
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _range, "range", SharedInteractionSystem.InteractionRange / 1.4f);
|
||||
serializer.DataField(ref _climbDelay, "delay", 0.8f);
|
||||
}
|
||||
|
||||
bool IDragDropOn.CanDragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(eventArgs.User))
|
||||
{
|
||||
_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You can't do that!"));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (eventArgs.User == eventArgs.Dropped) // user is dragging themselves onto a climbable
|
||||
{
|
||||
if (!eventArgs.User.HasComponent<ClimbingComponent>())
|
||||
{
|
||||
_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You are incapable of climbing!"));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
var bodyManager = eventArgs.User.GetComponent<BodyManagerComponent>();
|
||||
|
||||
if (bodyManager.GetBodyPartsOfType(Shared.GameObjects.Components.Body.BodyPartType.Leg).Count == 0 ||
|
||||
bodyManager.GetBodyPartsOfType(Shared.GameObjects.Components.Body.BodyPartType.Foot).Count == 0)
|
||||
{
|
||||
_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You are unable to climb!"));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
var userPosition = eventArgs.User.Transform.MapPosition;
|
||||
var climbablePosition = eventArgs.Target.Transform.MapPosition;
|
||||
var interaction = EntitySystem.Get<SharedInteractionSystem>();
|
||||
bool Ignored(IEntity entity) => (entity == eventArgs.Target || entity == eventArgs.User);
|
||||
|
||||
if (!interaction.InRangeUnobstructed(userPosition, climbablePosition, _range, predicate: Ignored))
|
||||
{
|
||||
_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You can't reach there!"));
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else // user is dragging some other entity onto a climbable
|
||||
{
|
||||
if (eventArgs.Target == null || !eventArgs.Dropped.HasComponent<ClimbingComponent>())
|
||||
{
|
||||
_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You can't do that!"));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
var userPosition = eventArgs.User.Transform.MapPosition;
|
||||
var otherUserPosition = eventArgs.Dropped.Transform.MapPosition;
|
||||
var climbablePosition = eventArgs.Target.Transform.MapPosition;
|
||||
var interaction = EntitySystem.Get<SharedInteractionSystem>();
|
||||
bool Ignored(IEntity entity) => (entity == eventArgs.Target || entity == eventArgs.User || entity == eventArgs.Dropped);
|
||||
|
||||
if (!interaction.InRangeUnobstructed(userPosition, climbablePosition, _range, predicate: Ignored) ||
|
||||
!interaction.InRangeUnobstructed(userPosition, otherUserPosition, _range, predicate: Ignored))
|
||||
{
|
||||
_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You can't reach there!"));
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IDragDropOn.DragDropOn(DragDropEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.User == eventArgs.Dropped)
|
||||
{
|
||||
TryClimb(eventArgs.User);
|
||||
}
|
||||
else
|
||||
{
|
||||
TryMoveEntity(eventArgs.User, eventArgs.Dropped);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private async void TryMoveEntity(IEntity user, IEntity entityToMove)
|
||||
{
|
||||
var doAfterEventArgs = new DoAfterEventArgs(user, _climbDelay, default, entityToMove)
|
||||
{
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
BreakOnDamage = true,
|
||||
BreakOnStun = true
|
||||
};
|
||||
|
||||
var result = await _doAfterSystem.DoAfter(doAfterEventArgs);
|
||||
|
||||
if (result != DoAfterStatus.Cancelled && entityToMove.TryGetComponent(out ICollidableComponent body) && body.PhysicsShapes.Count >= 1)
|
||||
{
|
||||
var direction = (Owner.Transform.WorldPosition - entityToMove.Transform.WorldPosition).Normalized;
|
||||
var endPoint = Owner.Transform.WorldPosition;
|
||||
|
||||
var climbMode = entityToMove.GetComponent<ClimbingComponent>();
|
||||
climbMode.IsClimbing = true;
|
||||
|
||||
if (MathF.Abs(direction.X) < 0.6f) // user climbed mostly vertically so lets make it a clean straight line
|
||||
{
|
||||
endPoint = new Vector2(entityToMove.Transform.WorldPosition.X, endPoint.Y);
|
||||
}
|
||||
else if (MathF.Abs(direction.Y) < 0.6f) // user climbed mostly horizontally so lets make it a clean straight line
|
||||
{
|
||||
endPoint = new Vector2(endPoint.X, entityToMove.Transform.WorldPosition.Y);
|
||||
}
|
||||
|
||||
climbMode.TryMoveTo(entityToMove.Transform.WorldPosition, endPoint);
|
||||
// we may potentially need additional logic since we're forcing a player onto a climbable
|
||||
// there's also the cases where the user might collide with the person they are forcing onto the climbable that i haven't accounted for
|
||||
|
||||
PopupMessageOtherClientsInRange(user, Loc.GetString("{0:theName} forces {1:theName} onto {2:theName}!", user, entityToMove, Owner), 15);
|
||||
_notifyManager.PopupMessage(user, user, Loc.GetString("You force {0:theName} onto {1:theName}!", entityToMove, Owner));
|
||||
}
|
||||
}
|
||||
|
||||
private async void TryClimb(IEntity user)
|
||||
{
|
||||
var doAfterEventArgs = new DoAfterEventArgs(user, _climbDelay, default, Owner)
|
||||
{
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
BreakOnDamage = true,
|
||||
BreakOnStun = true
|
||||
};
|
||||
|
||||
var result = await _doAfterSystem.DoAfter(doAfterEventArgs);
|
||||
|
||||
if (result != DoAfterStatus.Cancelled && user.TryGetComponent(out ICollidableComponent body) && body.PhysicsShapes.Count >= 1)
|
||||
{
|
||||
var direction = (Owner.Transform.WorldPosition - user.Transform.WorldPosition).Normalized;
|
||||
var endPoint = Owner.Transform.WorldPosition;
|
||||
|
||||
var climbMode = user.GetComponent<ClimbingComponent>();
|
||||
climbMode.IsClimbing = true;
|
||||
|
||||
if (MathF.Abs(direction.X) < 0.6f) // user climbed mostly vertically so lets make it a clean straight line
|
||||
{
|
||||
endPoint = new Vector2(user.Transform.WorldPosition.X, endPoint.Y);
|
||||
}
|
||||
else if (MathF.Abs(direction.Y) < 0.6f) // user climbed mostly horizontally so lets make it a clean straight line
|
||||
{
|
||||
endPoint = new Vector2(endPoint.X, user.Transform.WorldPosition.Y);
|
||||
}
|
||||
|
||||
climbMode.TryMoveTo(user.Transform.WorldPosition, endPoint);
|
||||
|
||||
PopupMessageOtherClientsInRange(user, Loc.GetString("{0:theName} jumps onto {1:theName}!", user, Owner), 15);
|
||||
_notifyManager.PopupMessage(user, user, Loc.GetString("You jump onto {0:theName}!", Owner));
|
||||
}
|
||||
}
|
||||
|
||||
private void PopupMessageOtherClientsInRange(IEntity source, string message, int maxReceiveDistance)
|
||||
{
|
||||
var viewers = _playerManager.GetPlayersInRange(source.Transform.GridPosition, maxReceiveDistance);
|
||||
|
||||
foreach (var viewer in viewers)
|
||||
{
|
||||
var viewerEntity = viewer.AttachedEntity;
|
||||
|
||||
if (viewerEntity == null || source == viewerEntity)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
source.PopupMessage(viewer.AttachedEntity, message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ClimbingComponent : SharedClimbingComponent, IActionBlocker
|
||||
{
|
||||
private bool _isClimbing = false;
|
||||
private ClimbController _climbController = default;
|
||||
|
||||
public override bool IsClimbing
|
||||
{
|
||||
get
|
||||
{
|
||||
return _isClimbing;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (!value && Body != null)
|
||||
{
|
||||
Body.TryRemoveController<ClimbController>();
|
||||
}
|
||||
|
||||
_isClimbing = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Make the owner climb from one point to another
|
||||
/// </summary>
|
||||
public void TryMoveTo(Vector2 from, Vector2 to)
|
||||
{
|
||||
if (Body != null)
|
||||
{
|
||||
_climbController = Body.EnsureController<ClimbController>();
|
||||
_climbController.TryMoveTo(from, to);
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(float frameTime)
|
||||
{
|
||||
if (Body != null && IsClimbing)
|
||||
{
|
||||
if (_climbController != null && (_climbController.IsBlocked || !_climbController.IsActive))
|
||||
{
|
||||
if (Body.TryRemoveController<ClimbController>())
|
||||
{
|
||||
_climbController = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (IsClimbing)
|
||||
{
|
||||
Body.WakeBody();
|
||||
}
|
||||
|
||||
if (!IsOnClimbableThisFrame && IsClimbing && _climbController == null)
|
||||
{
|
||||
IsClimbing = false;
|
||||
}
|
||||
|
||||
IsOnClimbableThisFrame = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new ClimbModeComponentState(_isClimbing);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -71,7 +71,7 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
_entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
|
||||
{
|
||||
//TODO: Switch to shuttle component
|
||||
if (!gridEntity.TryGetComponent(out ICollidableComponent collidable))
|
||||
if (!gridEntity.TryGetComponent(out ICollidableComponent? collidable))
|
||||
{
|
||||
collidable = gridEntity.AddComponent<CollidableComponent>();
|
||||
collidable.Mass = 1;
|
||||
@@ -137,9 +137,9 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
private void SetController(IEntity entity)
|
||||
{
|
||||
if (_controller != null ||
|
||||
!entity.TryGetComponent(out MindComponent mind) ||
|
||||
!entity.TryGetComponent(out MindComponent? mind) ||
|
||||
mind.Mind == null ||
|
||||
!Owner.TryGetComponent(out ServerStatusEffectsComponent status))
|
||||
!Owner.TryGetComponent(out ServerStatusEffectsComponent? status))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -179,17 +179,17 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
/// <param name="entity">The entity to update</param>
|
||||
private void UpdateRemovedEntity(IEntity entity)
|
||||
{
|
||||
if (Owner.TryGetComponent(out ServerStatusEffectsComponent status))
|
||||
if (Owner.TryGetComponent(out ServerStatusEffectsComponent? status))
|
||||
{
|
||||
status.RemoveStatusEffect(StatusEffect.Piloting);
|
||||
}
|
||||
|
||||
if (entity.TryGetComponent(out MindComponent mind))
|
||||
if (entity.TryGetComponent(out MindComponent? mind))
|
||||
{
|
||||
mind.Mind?.UnVisit();
|
||||
}
|
||||
|
||||
if (entity.TryGetComponent(out BuckleComponent buckle))
|
||||
if (entity.TryGetComponent(out BuckleComponent? buckle))
|
||||
{
|
||||
buckle.TryUnbuckle(entity, true);
|
||||
}
|
||||
|
||||
@@ -141,7 +141,7 @@ namespace Content.Server.GameObjects.Components.PDA
|
||||
|
||||
private void UpdatePDAAppearance()
|
||||
{
|
||||
_appearance?.SetData(PDAVisuals.ScreenLit, _lightOn);
|
||||
_appearance?.SetData(PDAVisuals.FlashlightLit, _lightOn);
|
||||
}
|
||||
|
||||
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
@@ -164,7 +164,7 @@ namespace Content.Server.GameObjects.Components.PDA
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -175,7 +175,7 @@ namespace Content.Server.GameObjects.Components.PDA
|
||||
|
||||
public bool UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Pointing
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
if (Owner.TryGetComponent(out SpriteComponent sprite))
|
||||
if (Owner.TryGetComponent(out SpriteComponent? sprite))
|
||||
{
|
||||
sprite.DrawDepth = (int) DrawDepth.Overlays;
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace Content.Server.GameObjects.Components.Pointing
|
||||
private void UpdateAppearance()
|
||||
{
|
||||
if (_chasing == null ||
|
||||
!Owner.TryGetComponent(out AppearanceComponent appearance))
|
||||
!Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -69,7 +69,7 @@ namespace Content.Server.GameObjects.Components.Pointing
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
if (Owner.TryGetComponent(out SpriteComponent sprite))
|
||||
if (Owner.TryGetComponent(out SpriteComponent? sprite))
|
||||
{
|
||||
sprite.DrawDepth = (int) DrawDepth.Overlays;
|
||||
}
|
||||
|
||||
@@ -100,7 +100,7 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
|
||||
private void SetCurrentCharge(float newChargeAmount)
|
||||
{
|
||||
_currentCharge = FloatMath.Clamp(newChargeAmount, 0, MaxCharge);
|
||||
_currentCharge = MathHelper.Clamp(newChargeAmount, 0, MaxCharge);
|
||||
UpdateStorageState();
|
||||
OnChargeChanged();
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Content.Server.GameObjects.Components.Rotatable
|
||||
|
||||
private void TryFlip(IEntity user)
|
||||
{
|
||||
if (Owner.TryGetComponent(out ICollidableComponent collidable) &&
|
||||
if (Owner.TryGetComponent(out ICollidableComponent? collidable) &&
|
||||
collidable.Anchored)
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, user, Loc.GetString("It's stuck."));
|
||||
|
||||
@@ -178,7 +178,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
||||
{
|
||||
var currentTime = _gameTiming.CurTime;
|
||||
var timeSinceLastFire = (currentTime - _lastFire).TotalSeconds;
|
||||
var newTheta = FloatMath.Clamp(_currentAngle.Theta + _angleIncrease - _angleDecay * timeSinceLastFire, _minAngle.Theta, _maxAngle.Theta);
|
||||
var newTheta = MathHelper.Clamp(_currentAngle.Theta + _angleIncrease - _angleDecay * timeSinceLastFire, _minAngle.Theta, _maxAngle.Theta);
|
||||
_currentAngle = new Angle(newTheta);
|
||||
|
||||
var random = (_robustRandom.NextDouble() - 0.5) * 2;
|
||||
|
||||
@@ -373,7 +373,7 @@ namespace Content.Server.GameObjects.Components
|
||||
return;
|
||||
}
|
||||
|
||||
if (!player.TryGetComponent(out IHandsComponent handsComponent))
|
||||
if (!player.TryGetComponent(out IHandsComponent? handsComponent))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player,
|
||||
Loc.GetString("You have no hands."));
|
||||
|
||||
@@ -647,7 +647,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Steering
|
||||
var additionalVector = (centerGrid.Position - entityGridCoords.Position);
|
||||
var distance = additionalVector.Length;
|
||||
// If we're too far no point, if we're close then cap it at the normalized vector
|
||||
distance = FloatMath.Clamp(2.5f - distance, 0.0f, 1.0f);
|
||||
distance = MathHelper.Clamp(2.5f - distance, 0.0f, 1.0f);
|
||||
additionalVector = new Angle(90 * distance).RotateVec(additionalVector);
|
||||
avoidanceVector += additionalVector;
|
||||
// if we do need to avoid that means we'll have to lookahead for the next tile
|
||||
|
||||
@@ -30,19 +30,19 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
[Robust.Shared.IoC.Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly IConfigurationManager _configManager = default!;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The tiles that have had their atmos data updated since last tick
|
||||
/// </summary>
|
||||
private Dictionary<GridId, HashSet<MapIndices>> _invalidTiles = new Dictionary<GridId, HashSet<MapIndices>>();
|
||||
|
||||
private Dictionary<IPlayerSession, PlayerGasOverlay> _knownPlayerChunks =
|
||||
|
||||
private Dictionary<IPlayerSession, PlayerGasOverlay> _knownPlayerChunks =
|
||||
new Dictionary<IPlayerSession, PlayerGasOverlay>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gas data stored in chunks to make PVS / bubbling easier.
|
||||
/// </summary>
|
||||
private Dictionary<GridId, Dictionary<MapIndices, GasOverlayChunk>> _overlay =
|
||||
private Dictionary<GridId, Dictionary<MapIndices, GasOverlayChunk>> _overlay =
|
||||
new Dictionary<GridId, Dictionary<MapIndices, GasOverlayChunk>>();
|
||||
|
||||
/// <summary>
|
||||
@@ -52,7 +52,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
// Because the gas overlay updates aren't run every tick we need to avoid the pop-in that might occur with
|
||||
// the regular PVS range.
|
||||
private const float RangeOffset = 6.0f;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Overlay update ticks per second.
|
||||
/// </summary>
|
||||
@@ -164,8 +164,8 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
var moles = tile.Air.Gases[i];
|
||||
|
||||
if (moles < gas.GasMolesVisible) continue;
|
||||
|
||||
var data = new GasData(i, (byte) (FloatMath.Clamp01(moles / gas.GasMolesVisibleMax) * 255));
|
||||
|
||||
var data = new GasData(i, (byte) (MathHelper.Clamp01(moles / gas.GasMolesVisibleMax) * 255));
|
||||
tileData.Add(data);
|
||||
}
|
||||
|
||||
@@ -175,7 +175,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -187,10 +187,10 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
private List<GasOverlayChunk> GetChunksInRange(IEntity entity)
|
||||
{
|
||||
var inRange = new List<GasOverlayChunk>();
|
||||
|
||||
|
||||
// This is the max in any direction that we can get a chunk (e.g. max 2 chunks away of data).
|
||||
var (maxXDiff, maxYDiff) = ((int) (_updateRange / ChunkSize) + 1, (int) (_updateRange / ChunkSize) + 1);
|
||||
|
||||
|
||||
var worldBounds = Box2.CenteredAround(entity.Transform.WorldPosition,
|
||||
new Vector2(_updateRange, _updateRange));
|
||||
|
||||
@@ -202,7 +202,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
}
|
||||
|
||||
var entityTile = grid.GetTileRef(entity.Transform.GridPosition).GridIndices;
|
||||
|
||||
|
||||
for (var x = -maxXDiff; x <= maxXDiff; x++)
|
||||
{
|
||||
for (var y = -maxYDiff; y <= maxYDiff; y++)
|
||||
@@ -210,7 +210,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
var chunkIndices = GetGasChunkIndices(new MapIndices(entityTile.X + x * ChunkSize, entityTile.Y + y * ChunkSize));
|
||||
|
||||
if (!chunks.TryGetValue(chunkIndices, out var chunk)) continue;
|
||||
|
||||
|
||||
// Now we'll check if it's in range and relevant for us
|
||||
// (e.g. if we're on the very edge of a chunk we may need more chunks).
|
||||
|
||||
@@ -219,7 +219,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
yDiff > 0 && yDiff > _updateRange ||
|
||||
xDiff < 0 && Math.Abs(xDiff + ChunkSize) > _updateRange ||
|
||||
yDiff < 0 && Math.Abs(yDiff + ChunkSize) > _updateRange) continue;
|
||||
|
||||
|
||||
inRange.Add(chunk);
|
||||
}
|
||||
}
|
||||
@@ -237,25 +237,25 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
_updateRange = _configManager.GetCVar<float>("net.maxupdaterange") + RangeOffset;
|
||||
|
||||
|
||||
// TODO: So in the worst case scenario we still have to send a LOT of tile data per tick if there's a fire.
|
||||
// If we go with say 15 tile radius then we have up to 900 tiles to update per tick.
|
||||
// In a saltern fire the worst you'll normally see is around 650 at the moment.
|
||||
// Need a way to fake this more because sending almost 2,000 tile updates per second to even 50 players is... yikes
|
||||
// I mean that's as big as it gets so larger maps will have the same but still, that's a lot of data.
|
||||
|
||||
|
||||
// Some ways to do this are potentially: splitting fire and gas update data so they don't update at the same time
|
||||
// (gives the illusion of more updates happening), e.g. if gas updates are 3 times a second and fires are 1.6 times a second or something.
|
||||
// Could also look at updating tiles close to us more frequently (e.g. within 1 chunk every tick).
|
||||
// Stuff just out of our viewport we need so when we move it doesn't pop in but it doesn't mean we need to update it every tick.
|
||||
|
||||
|
||||
AccumulatedFrameTime -= _updateCooldown;
|
||||
|
||||
var gridAtmosComponents = new Dictionary<GridId, GridAtmosphereComponent>();
|
||||
var updatedTiles = new Dictionary<GasOverlayChunk, HashSet<MapIndices>>();
|
||||
|
||||
|
||||
// So up to this point we've been caching the updated tiles for multiple ticks.
|
||||
// Now we'll go through and check whether the update actually matters for the overlay or not,
|
||||
// and if not then we won't bother sending the data.
|
||||
@@ -263,7 +263,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
{
|
||||
var gridEntityId = _mapManager.GetGrid(gridId).GridEntityId;
|
||||
|
||||
if (!EntityManager.GetEntity(gridEntityId).TryGetComponent(out GridAtmosphereComponent gam))
|
||||
if (!EntityManager.GetEntity(gridEntityId).TryGetComponent(out GridAtmosphereComponent? gam))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -286,7 +286,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
tiles = new HashSet<MapIndices>();
|
||||
updatedTiles[chunk] = tiles;
|
||||
}
|
||||
|
||||
|
||||
updatedTiles[chunk].Add(invalid);
|
||||
chunk.Update(data, invalid);
|
||||
}
|
||||
@@ -306,13 +306,13 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
foreach (var (session, overlay) in _knownPlayerChunks)
|
||||
{
|
||||
if (session.AttachedEntity == null) continue;
|
||||
|
||||
|
||||
// Get chunks in range and update if we've moved around or the chunks have new overlay data
|
||||
var chunksInRange = GetChunksInRange(session.AttachedEntity);
|
||||
var knownChunks = overlay.GetKnownChunks();
|
||||
var chunksToRemove = new List<GasOverlayChunk>();
|
||||
var chunksToAdd = new List<GasOverlayChunk>();
|
||||
|
||||
|
||||
foreach (var chunk in chunksInRange)
|
||||
{
|
||||
if (!knownChunks.Contains(chunk))
|
||||
@@ -328,7 +328,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
chunksToRemove.Add(chunk);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
foreach (var chunk in chunksToAdd)
|
||||
{
|
||||
var message = overlay.AddChunk(currentTick, chunk);
|
||||
@@ -342,7 +342,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
{
|
||||
overlay.RemoveChunk(chunk);
|
||||
}
|
||||
|
||||
|
||||
var clientInvalids = new Dictionary<GridId, List<(MapIndices, GasOverlayData)>>();
|
||||
|
||||
// Check for any dirty chunks in range and bundle the data to send to the client.
|
||||
@@ -355,7 +355,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
existingData = new List<(MapIndices, GasOverlayData)>();
|
||||
clientInvalids[chunk.GridIndices] = existingData;
|
||||
}
|
||||
|
||||
|
||||
chunk.GetData(existingData, invalids);
|
||||
}
|
||||
|
||||
@@ -370,10 +370,10 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
}
|
||||
private sealed class PlayerGasOverlay
|
||||
{
|
||||
private readonly Dictionary<GridId, Dictionary<MapIndices, GasOverlayChunk>> _data =
|
||||
private readonly Dictionary<GridId, Dictionary<MapIndices, GasOverlayChunk>> _data =
|
||||
new Dictionary<GridId, Dictionary<MapIndices, GasOverlayChunk>>();
|
||||
|
||||
private readonly Dictionary<GasOverlayChunk, GameTick> _lastSent =
|
||||
|
||||
private readonly Dictionary<GasOverlayChunk, GameTick> _lastSent =
|
||||
new Dictionary<GasOverlayChunk, GameTick>();
|
||||
|
||||
public GasOverlayMessage UpdateClient(GridId grid, List<(MapIndices, GasOverlayData)> data)
|
||||
@@ -386,11 +386,11 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
_data.Clear();
|
||||
_lastSent.Clear();
|
||||
}
|
||||
|
||||
|
||||
public List<GasOverlayChunk> GetKnownChunks()
|
||||
{
|
||||
var known = new List<GasOverlayChunk>();
|
||||
|
||||
|
||||
foreach (var (_, chunks) in _data)
|
||||
{
|
||||
foreach (var (_, chunk) in chunks)
|
||||
@@ -414,7 +414,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
_lastSent[chunk] = currentTick;
|
||||
var message = ChunkToMessage(chunk);
|
||||
|
||||
@@ -444,7 +444,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
{
|
||||
// Chunk data should already be up to date.
|
||||
// Only send relevant tiles to client.
|
||||
|
||||
|
||||
var tileData = new List<(MapIndices, GasOverlayData)>();
|
||||
|
||||
for (var x = 0; x < ChunkSize; x++)
|
||||
@@ -467,7 +467,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return new GasOverlayMessage(chunk.GridIndices, tileData);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
if (!EntityManager.TryGetEntity(grid.GridEntityId, out var gridEnt)) return null;
|
||||
|
||||
return gridEnt.TryGetComponent(out IGridAtmosphereComponent atmos) ? atmos : null;
|
||||
return gridEnt.TryGetComponent(out IGridAtmosphereComponent? atmos) ? atmos : null;
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
|
||||
18
Content.Server/GameObjects/EntitySystems/ClimbSystem.cs
Normal file
18
Content.Server/GameObjects/EntitySystems/ClimbSystem.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Content.Server.GameObjects.Components.Movement;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class ClimbSystem : EntitySystem
|
||||
{
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var comp in ComponentManager.EntityQuery<ClimbingComponent>())
|
||||
{
|
||||
comp.Update(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
24
Content.Server/GameObjects/EntitySystems/CloningSystem.cs
Normal file
24
Content.Server/GameObjects/EntitySystems/CloningSystem.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
internal sealed class CloningSystem : EntitySystem
|
||||
{
|
||||
public static List<EntityUid> scannedUids = new List<EntityUid>();
|
||||
|
||||
public static void AddToScannedUids(EntityUid uid)
|
||||
{
|
||||
if (!scannedUids.Contains(uid))
|
||||
{
|
||||
scannedUids.Add(uid);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasUid(EntityUid uid)
|
||||
{
|
||||
return scannedUids.Contains(uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -54,7 +54,7 @@ namespace Content.Server.GameObjects.EntitySystems.DoAfter
|
||||
|
||||
// For this we need to stay on the same hand slot and need the same item in that hand slot
|
||||
// (or if there is no item there we need to keep it free).
|
||||
if (eventArgs.NeedHand && eventArgs.User.TryGetComponent(out HandsComponent handsComponent))
|
||||
if (eventArgs.NeedHand && eventArgs.User.TryGetComponent(out HandsComponent? handsComponent))
|
||||
{
|
||||
_activeHand = handsComponent.ActiveHand;
|
||||
_activeItem = handsComponent.GetActiveHand;
|
||||
@@ -126,7 +126,7 @@ namespace Content.Server.GameObjects.EntitySystems.DoAfter
|
||||
}
|
||||
|
||||
if (EventArgs.BreakOnStun &&
|
||||
EventArgs.User.TryGetComponent(out StunnableComponent stunnableComponent) &&
|
||||
EventArgs.User.TryGetComponent(out StunnableComponent? stunnableComponent) &&
|
||||
stunnableComponent.Stunned)
|
||||
{
|
||||
return true;
|
||||
@@ -134,7 +134,7 @@ namespace Content.Server.GameObjects.EntitySystems.DoAfter
|
||||
|
||||
if (EventArgs.NeedHand)
|
||||
{
|
||||
if (!EventArgs.User.TryGetComponent(out HandsComponent handsComponent))
|
||||
if (!EventArgs.User.TryGetComponent(out HandsComponent? handsComponent))
|
||||
{
|
||||
// If we had a hand but no longer have it that's still a paddlin'
|
||||
if (_activeHand != null)
|
||||
|
||||
@@ -7,6 +7,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
[UsedImplicitly]
|
||||
internal sealed class MedicalScannerSystem : EntitySystem
|
||||
{
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var comp in ComponentManager.EntityQuery<MedicalScannerComponent>())
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
ev.Entity.RemoveComponent<PlayerInputMoverComponent>();
|
||||
}
|
||||
|
||||
if (ev.Entity.TryGetComponent(out ICollidableComponent physics) &&
|
||||
if (ev.Entity.TryGetComponent(out ICollidableComponent? physics) &&
|
||||
physics.TryGetController(out MoverController controller))
|
||||
{
|
||||
controller.StopMoving();
|
||||
|
||||
@@ -2,10 +2,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Pointing;
|
||||
using Content.Server.Players;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Interfaces;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.EntityFrameworkCore.Diagnostics;
|
||||
using Robust.Server.GameObjects.Components;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Server.Player;
|
||||
@@ -40,6 +43,8 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// </summary>
|
||||
private readonly Dictionary<ICommonSession, TimeSpan> _pointers = new Dictionary<ICommonSession, TimeSpan>();
|
||||
|
||||
private const float PointingRange = 15f;
|
||||
|
||||
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
|
||||
{
|
||||
if (e.NewStatus != SessionStatus.Disconnected)
|
||||
@@ -79,7 +84,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
public bool TryPoint(ICommonSession? session, GridCoordinates coords, EntityUid uid)
|
||||
{
|
||||
var player = session?.AttachedEntity;
|
||||
var player = (session as IPlayerSession)?.ContentData().Mind.CurrentEntity;
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
@@ -112,16 +117,27 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
var viewers = _playerManager.GetPlayersInRange(player.Transform.GridPosition, 15);
|
||||
|
||||
var arrow = EntityManager.SpawnEntity("pointingarrow", coords);
|
||||
|
||||
if (player.TryGetComponent(out VisibilityComponent playerVisibility))
|
||||
var layer = (int)VisibilityFlags.Normal;
|
||||
if (player.TryGetComponent(out VisibilityComponent? playerVisibility))
|
||||
{
|
||||
var arrowVisibility = arrow.EnsureComponent<VisibilityComponent>();
|
||||
arrowVisibility.Layer = playerVisibility.Layer;
|
||||
layer = arrowVisibility.Layer = playerVisibility.Layer;
|
||||
}
|
||||
|
||||
// Get players that are in range and whose visibility layer matches the arrow's.
|
||||
var viewers = _playerManager.GetPlayersBy((playerSession) =>
|
||||
{
|
||||
if ((playerSession.VisibilityMask & layer) == 0)
|
||||
return false;
|
||||
|
||||
var ent = playerSession.ContentData().Mind.CurrentEntity;
|
||||
|
||||
return ent != null
|
||||
&& ent.Transform.MapPosition.InRange(player.Transform.MapPosition, PointingRange);
|
||||
});
|
||||
|
||||
string selfMessage;
|
||||
string viewerMessage;
|
||||
string? viewerPointedAtMessage = null;
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
using Content.Server.StationEvents;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Content.Server.StationEvents;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
@@ -9,25 +13,23 @@ using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using static Content.Shared.StationEvents.SharedStationEvent;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
||||
{
|
||||
[UsedImplicitly]
|
||||
// Somewhat based off of TG's implementation of events
|
||||
public sealed class StationEventSystem : EntitySystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IServerNetManager _netManager;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IGameTicker _gameTicker;
|
||||
#pragma warning restore 649
|
||||
// Somewhat based off of TG's implementation of events
|
||||
|
||||
public StationEvent CurrentEvent { get; private set; }
|
||||
|
||||
public IReadOnlyCollection<StationEvent> StationEvents => _stationEvents;
|
||||
|
||||
private List<StationEvent> _stationEvents = new List<StationEvent>();
|
||||
|
||||
private const float MinimumTimeUntilFirstEvent = 600;
|
||||
@@ -194,7 +196,18 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Stop events from happening in lobby and force active event to end if the round ends
|
||||
if (_gameTicker.RunLevel != GameTicking.GameRunLevel.InRound)
|
||||
{
|
||||
if (CurrentEvent != null)
|
||||
{
|
||||
Enabled = false;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Keep running the current event
|
||||
if (CurrentEvent != null)
|
||||
{
|
||||
|
||||
@@ -51,12 +51,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
continue;
|
||||
}
|
||||
|
||||
if (verb.RequireInteractionRange && !VerbUtility.InVerbUseRange(userEntity, entity))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (verb.BlockedByContainers && !userEntity.IsInSameOrNoContainer(entity))
|
||||
if (!VerbUtility.VerbAccessChecks(userEntity, entity, verb))
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -72,13 +67,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
continue;
|
||||
}
|
||||
|
||||
if (globalVerb.RequireInteractionRange &&
|
||||
!VerbUtility.InVerbUseRange(userEntity, entity))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (globalVerb.BlockedByContainers && !userEntity.IsInSameOrNoContainer(entity))
|
||||
if (!VerbUtility.VerbAccessChecks(userEntity, entity, globalVerb))
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -110,19 +99,9 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
//Get verbs, component dependent.
|
||||
foreach (var (component, verb) in VerbUtility.GetVerbs(entity))
|
||||
{
|
||||
if (verb.RequireInteractionRange && !VerbUtility.InVerbUseRange(userEntity, entity))
|
||||
continue;
|
||||
|
||||
if (verb.BlockedByContainers)
|
||||
if (!VerbUtility.VerbAccessChecks(userEntity, entity, verb))
|
||||
{
|
||||
if (!userEntity.IsInSameOrNoContainer(entity))
|
||||
{
|
||||
if (!ContainerHelpers.TryGetContainer(entity, out var container) ||
|
||||
container.Owner != userEntity)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
var verbData = verb.GetData(userEntity, component);
|
||||
@@ -136,11 +115,10 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
//Get global verbs. Visible for all entities regardless of their components.
|
||||
foreach (var globalVerb in VerbUtility.GetGlobalVerbs(Assembly.GetExecutingAssembly()))
|
||||
{
|
||||
if (globalVerb.RequireInteractionRange && !VerbUtility.InVerbUseRange(userEntity, entity))
|
||||
continue;
|
||||
|
||||
if (globalVerb.BlockedByContainers && !userEntity.IsInSameOrNoContainer(entity))
|
||||
if (!VerbUtility.VerbAccessChecks(userEntity, entity, globalVerb))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var verbData = globalVerb.GetData(userEntity, entity);
|
||||
if (verbData.IsInvisible)
|
||||
|
||||
@@ -5,6 +5,7 @@ namespace Content.Server.GameObjects
|
||||
[Flags]
|
||||
public enum VisibilityFlags
|
||||
{
|
||||
Normal = 1,
|
||||
Ghost = 2,
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user