Incendiary projectiles and lava firestack reduction (#23479)
* Firestack reduction and FireStackOnHit added * Slight lava tweak * Remove component and tweaked incendiary pellets * Incendiary grenade tweak * Now ignites on projectile fixture or ignition fixture + incendiary grenade tweak * flare shells now ignite entities again * Comment * undo flare gun ignite
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@@ -49,8 +49,9 @@
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deleteOnCollide: false
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canPenetrate: true
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damage:
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groups:
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Burn: 4
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types:
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Blunt: 1
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Heat: 2
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- type: IgniteOnCollide
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fireStacks: 3
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count: 10
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@@ -139,7 +139,7 @@
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radius: 2.0
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energy: 7.0
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- type: IgniteOnCollide
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fireStacks: 1
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fireStacks: 0.25
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- type: entity
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id: BaseBulletAP
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@@ -156,7 +156,7 @@
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map: ["enum.TriggerVisualLayers.Base"]
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- type: ClusterGrenade
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fillPrototype: PelletClusterIncendiary
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maxGrenadesCount: 15
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maxGrenadesCount: 30
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grenadeType: enum.GrenadeType.Shoot
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- type: OnUseTimerTrigger
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beepSound:
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