fix: spellbooks can have infinite charges (#38376)
* fix: spellbooks can have infinite charges * refactor: indicate infinite spellbook charges with null Not sure if I like this much better...
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@@ -69,7 +69,7 @@
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components:
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- type: Spellbook
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spellActions:
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ActionSpawnMagicarpSpell: -1
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ActionSpawnMagicarpSpell: null
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- type: entity
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id: ForceWallSpellbook
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@@ -92,7 +92,7 @@
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color: gold
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- type: Spellbook
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spellActions:
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ActionForceWall: -1
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ActionForceWall: null
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- type: entity
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id: BlinkBook
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@@ -113,7 +113,7 @@
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color: gold
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- type: Spellbook
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spellActions:
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ActionBlink: -1
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ActionBlink: null
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- type: entity
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id: SmiteBook
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@@ -136,7 +136,7 @@
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- state: overlay_blood
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- type: Spellbook
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spellActions:
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ActionSmiteNoReq: -1
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ActionSmiteNoReq: null
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- type: entity
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id: KnockSpellbook
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@@ -158,7 +158,7 @@
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color: "#98c495"
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- type: Spellbook
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spellActions:
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ActionKnock: -1
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ActionKnock: null
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- type: entity
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id: FireballSpellbook
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@@ -182,7 +182,7 @@
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shader: unshaded
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- type: Spellbook
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spellActions:
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ActionFireball: -1
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ActionFireball: null
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- type: entity
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id: ScrollRunes
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@@ -197,7 +197,7 @@
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- state: spell_default
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- type: Spellbook
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spellActions:
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ActionFlashRune: -1
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ActionExplosionRune: -1
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ActionIgniteRune: -1
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ActionStunRune: -1
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ActionFlashRune: null
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ActionExplosionRune: null
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ActionIgniteRune: null
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ActionStunRune: null
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