Rejig pressure protection (#7560)
This commit is contained in:
@@ -33,7 +33,7 @@
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size: 10
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- type: PressureProtection
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highPressureMultiplier: 0.6
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lowPressureMultiplier: 10
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lowPressureMultiplier: 1000
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- type: TemperatureProtection
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coefficient: 0.2
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- type: IngestionBlocker
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@@ -52,8 +52,8 @@
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- type: Clothing
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size: 15
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- type: PressureProtection
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highPressureMultiplier: 0.6
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lowPressureMultiplier: 10
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highPressureMultiplier: 0.3
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lowPressureMultiplier: 1000
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- type: TemperatureProtection
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coefficient: 0.1
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- type: Armor
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@@ -44,8 +44,8 @@
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- state: inhand-right-unshaded
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shader: unshaded
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- type: PressureProtection
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highPressureMultiplier: 0.40
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.08
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lowPressureMultiplier: 10000
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- type: Armor
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modifiers:
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coefficients:
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@@ -67,6 +67,9 @@
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sprite: Clothing/Head/Hardsuits/capspace.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/capspace.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.3
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lowPressureMultiplier: 1000
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- type: entity
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parent: HatBase
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@@ -78,6 +81,9 @@
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sprite: Clothing/Head/Hardsuits/deathsquad.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/deathsquad.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.27
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lowPressureMultiplier: 1000
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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@@ -90,8 +96,8 @@
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/engineering.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.40
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.26
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lowPressureMultiplier: 1000
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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@@ -103,6 +109,9 @@
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sprite: Clothing/Head/Hardsuits/engineering-white.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/engineering-white.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.24
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lowPressureMultiplier: 1000
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- type: entity
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parent: HatBase
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@@ -115,8 +124,8 @@
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/ihsvoid.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.60
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.3
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lowPressureMultiplier: 10000
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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@@ -129,8 +138,8 @@
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/medical.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.80
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lowPressureMultiplier: 55
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highPressureMultiplier: 0.6
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lowPressureMultiplier: 5500
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- type: DiseaseProtection
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protection: 0.15
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@@ -145,8 +154,8 @@
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/rd.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.80
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lowPressureMultiplier: 55
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highPressureMultiplier: 0.60
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lowPressureMultiplier: 5500
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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@@ -159,8 +168,8 @@
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/salvage.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.70
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.525
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lowPressureMultiplier: 10000
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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@@ -173,8 +182,8 @@
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/security.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.70
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.525
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lowPressureMultiplier: 10000
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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@@ -187,8 +196,8 @@
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/security-red.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.60
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 10000
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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@@ -202,6 +211,9 @@
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sprite: Clothing/Head/Hardsuits/syndicate.rsi
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- type: PointLight
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color: green
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- type: PressureProtection
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highPressureMultiplier: 0.27
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lowPressureMultiplier: 1000
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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@@ -213,6 +225,9 @@
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sprite: Clothing/Head/Hardsuits/wizard.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/wizard.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.27
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lowPressureMultiplier: 1000
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- type: entity
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parent: ClothingHeadHardsuitBase
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@@ -225,8 +240,8 @@
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/lingspacehelmet.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.5
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.225
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lowPressureMultiplier: 10000
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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@@ -274,5 +289,5 @@
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- state: inhand-right-unshaded
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shader: unshaded
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- type: PressureProtection
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highPressureMultiplier: 0.8
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.72
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lowPressureMultiplier: 10000
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@@ -202,6 +202,9 @@
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Piercing: 0.95
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Heat: 0.65
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Radiation: 1
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- type: PressureProtection
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highPressureMultiplier: 0.65
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lowPressureMultiplier: 25
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase # hardsuitlight base for light and protection
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@@ -224,6 +227,9 @@
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Piercing: 0.95
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Heat: 0.5
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Radiation: .95
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- type: PressureProtection
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 25
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- type: entity
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parent: ClothingHeadBase
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@@ -16,8 +16,8 @@
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name: base hardsuit
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components:
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- type: PressureProtection
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highPressureMultiplier: 0.5
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.3
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lowPressureMultiplier: 1000
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- type: TemperatureProtection
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coefficient: 0.001 # yes it needs to be this low, fires are fucking deadly apparently!!!!
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- type: ClothingSpeedModifier
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@@ -42,8 +42,8 @@
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name: base EVA Suit
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components:
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- type: PressureProtection
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highPressureMultiplier: 1
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.6
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lowPressureMultiplier: 1000
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- type: TemperatureProtection
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coefficient: 0.01 # Not complete protection from fire
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- type: ClothingSpeedModifier
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@@ -9,8 +9,8 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/atmospherics.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.2
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.08
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lowPressureMultiplier: 10000
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- type: ClothingSpeedModifier
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walkModifier: 0.65
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sprintModifier: 0.7
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@@ -36,8 +36,8 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.5
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.3
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lowPressureMultiplier: 1000
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- type: ClothingSpeedModifier
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walkModifier: 0.8
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sprintModifier: 0.8
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@@ -61,8 +61,8 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.27
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lowPressureMultiplier: 1000
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- type: ClothingSpeedModifier
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walkModifier: 1.0
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sprintModifier: 1.0
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@@ -86,8 +86,8 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/engineering.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.65
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.26
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lowPressureMultiplier: 1000
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- type: ClothingSpeedModifier
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walkModifier: 0.65
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sprintModifier: 0.65
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@@ -111,8 +111,8 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/engineering-white.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.4
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.24
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lowPressureMultiplier: 1000
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- type: ClothingSpeedModifier
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walkModifier: 0.75
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sprintModifier: 0.8
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@@ -136,10 +136,12 @@
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sprite: Clothing/OuterClothing/Hardsuits/ihsvoid.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/ihsvoid.rsi
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- type: PressureProtection
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- type: ClothingSpeedModifier
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walkModifier: 0.8
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sprintModifier: 0.8
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- type: PressureProtection
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highPressureMultiplier: 0.3
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lowPressureMultiplier: 10000
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- type: entity
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parent: ClothingOuterEVASuitBase
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@@ -187,8 +189,8 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/medical.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.75
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.6
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lowPressureMultiplier: 5500
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- type: DiseaseProtection
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protection: 0.2
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- type: ClothingSpeedModifier
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@@ -211,8 +213,8 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/rd.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.75
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.60
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lowPressureMultiplier: 5500
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- type: Armor
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modifiers:
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coefficients:
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@@ -236,8 +238,8 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/salvage.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.75
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.525
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lowPressureMultiplier: 10000
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- type: ClothingSpeedModifier
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walkModifier: 0.6 #changing these values around so its only a tiny bit faster so less salvages get stuck floating in space
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sprintModifier: 0.65
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@@ -261,8 +263,8 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/security.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.75
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.525
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lowPressureMultiplier: 10000
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- type: Armor
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modifiers:
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coefficients:
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@@ -283,8 +285,8 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/security-red.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.75
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 10000
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- type: ClothingSpeedModifier
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walkModifier: 0.7
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sprintModifier: 0.7
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@@ -308,8 +310,8 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.27
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lowPressureMultiplier: 1000
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- type: ClothingSpeedModifier
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walkModifier: 1.0
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sprintModifier: 1.0
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@@ -333,8 +335,8 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/wizard.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.27
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lowPressureMultiplier: 1000
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- type: ClothingSpeedModifier
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walkModifier: 0.8
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sprintModifier: 0.8
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@@ -358,8 +360,8 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.225
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lowPressureMultiplier: 10000
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- type: ClothingSpeedModifier
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walkModifier: .8
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sprintModifier: .8
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@@ -383,8 +385,8 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.9
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lowPressureMultiplier: 100
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highPressureMultiplier: 0.72
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lowPressureMultiplier: 10000
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- type: ClothingSpeedModifier
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walkModifier: 0.9 #mildly better than eva, might adjust this down if its heavily abused but want to see how it plays out in game first
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sprintModifier: 0.8
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