Gun tweaks (#8320)
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@@ -123,6 +123,7 @@ public sealed partial class GunSystem : EntitySystem
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// SubscribeLocalEvent<ServerRangedWeaponComponent, ExaminedEvent>(OnGunExamine);
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SubscribeNetworkEvent<FirePosEvent>(OnFirePos);
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SubscribeLocalEvent<ServerRangedWeaponComponent, MeleeAttackAttemptEvent>(OnMeleeAttempt);
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}
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private void OnFirePos(FirePosEvent msg, EntitySessionEventArgs args)
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