Device Linking and better linking ui (#13645)

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Julian Giebel
2023-05-07 08:07:24 +02:00
committed by GitHub
parent 2fe7055de6
commit 6ebd784cb6
100 changed files with 2096 additions and 342 deletions

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@@ -1,12 +1,13 @@
using Content.Server.Atmos.Piping.Binary.Components;
using Content.Server.MachineLinking.Events;
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceLinking.Systems;
using Content.Server.MachineLinking.System;
namespace Content.Server.Atmos.Piping.Binary.EntitySystems;
public sealed class SignalControlledValveSystem : EntitySystem
{
[Dependency] private readonly SignalLinkerSystem _signal = default!;
[Dependency] private readonly DeviceLinkSystem _signal = default!;
[Dependency] private readonly GasValveSystem _valve = default!;
public override void Initialize()
@@ -19,10 +20,10 @@ public sealed class SignalControlledValveSystem : EntitySystem
private void OnInit(EntityUid uid, SignalControlledValveComponent comp, ComponentInit args)
{
_signal.EnsureReceiverPorts(uid, comp.OpenPort, comp.ClosePort, comp.TogglePort);
_signal.EnsureSinkPorts(uid, comp.OpenPort, comp.ClosePort, comp.TogglePort);
}
private void OnSignalReceived(EntityUid uid, SignalControlledValveComponent comp, SignalReceivedEvent args)
private void OnSignalReceived(EntityUid uid, SignalControlledValveComponent comp, ref SignalReceivedEvent args)
{
if (!TryComp<GasValveComponent>(uid, out var valve))
return;

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@@ -1,13 +1,12 @@
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceLinking.Systems;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.MachineLinking.Events;
using Content.Server.MachineLinking.System;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
@@ -28,7 +27,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
@@ -224,10 +223,10 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
private void OnInit(EntityUid uid, GasVentPumpComponent component, ComponentInit args)
{
if (component.CanLink)
_signalSystem.EnsureReceiverPorts(uid, component.PressurizePort, component.DepressurizePort);
_signalSystem.EnsureSinkPorts(uid, component.PressurizePort, component.DepressurizePort);
}
private void OnSignalReceived(EntityUid uid, GasVentPumpComponent component, SignalReceivedEvent args)
private void OnSignalReceived(EntityUid uid, GasVentPumpComponent component, ref SignalReceivedEvent args)
{
if (!component.CanLink)
return;

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@@ -2,7 +2,7 @@ using System.Diagnostics.CodeAnalysis;
using Content.Server.Access.Systems;
using Content.Server.Cargo.Components;
using Content.Server.Labels.Components;
using Content.Server.MachineLinking.System;
using Content.Server.DeviceLinking.Systems;
using Content.Server.Popups;
using Content.Server.Station.Systems;
using Content.Shared.Access.Systems;
@@ -34,7 +34,7 @@ namespace Content.Server.Cargo.Systems
[Dependency] private readonly IdCardSystem _idCardSystem = default!;
[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
[Dependency] private readonly SignalLinkerSystem _linker = default!;
[Dependency] private readonly DeviceLinkSystem _linker = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;

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@@ -74,7 +74,7 @@ public sealed partial class CargoSystem
private void OnInit(EntityUid uid, CargoTelepadComponent telepad, ComponentInit args)
{
_linker.EnsureReceiverPorts(uid, telepad.ReceiverPort);
_linker.EnsureSinkPorts(uid, telepad.ReceiverPort);
}
private void SetEnabled(CargoTelepadComponent component, ApcPowerReceiverComponent? receiver = null,

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@@ -4,11 +4,10 @@ using Robust.Shared.Timing;
using Content.Server.Administration.Logs;
using Content.Server.Medical.Components;
using Content.Server.Cloning.Components;
using Content.Server.MachineLinking.Components;
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceLinking.Systems;
using Content.Server.Power.Components;
using Content.Server.Mind.Components;
using Content.Server.MachineLinking.System;
using Content.Server.MachineLinking.Events;
using Content.Server.UserInterface;
using Content.Server.Power.EntitySystems;
using Robust.Server.GameObjects;
@@ -16,7 +15,8 @@ using Robust.Server.Player;
using Content.Shared.Cloning.CloningConsole;
using Content.Shared.Cloning;
using Content.Shared.Database;
using Content.Shared.MachineLinking.Events;
using Content.Shared.DeviceLinking;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.IdentityManagement;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
@@ -26,7 +26,7 @@ namespace Content.Server.Cloning
[UsedImplicitly]
public sealed class CloningConsoleSystem : EntitySystem
{
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly CloningSystem _cloningSystem = default!;
@@ -48,7 +48,7 @@ namespace Content.Server.Cloning
private void OnInit(EntityUid uid, CloningConsoleComponent component, ComponentInit args)
{
_signalSystem.EnsureTransmitterPorts(uid, CloningConsoleComponent.ScannerPort, CloningConsoleComponent.PodPort);
_signalSystem.EnsureSourcePorts(uid, CloningConsoleComponent.ScannerPort, CloningConsoleComponent.PodPort);
}
private void OnButtonPressed(EntityUid uid, CloningConsoleComponent consoleComponent, UiButtonPressedMessage args)
{
@@ -72,20 +72,20 @@ namespace Content.Server.Cloning
private void OnMapInit(EntityUid uid, CloningConsoleComponent component, MapInitEvent args)
{
if (!TryComp<SignalTransmitterComponent>(uid, out var receiver))
if (!TryComp<DeviceLinkSourceComponent>(uid, out var receiver))
return;
foreach (var port in receiver.Outputs.Values.SelectMany(ports => ports))
{
if (TryComp<MedicalScannerComponent>(port.Uid, out var scanner))
if (TryComp<MedicalScannerComponent>(port, out var scanner))
{
component.GeneticScanner = port.Uid;
component.GeneticScanner = port;
scanner.ConnectedConsole = uid;
}
if (TryComp<CloningPodComponent>(port.Uid, out var pod))
if (TryComp<CloningPodComponent>(port, out var pod))
{
component.CloningPod = port.Uid;
component.CloningPod = port;
pod.ConnectedConsole = uid;
}
}
@@ -93,15 +93,15 @@ namespace Content.Server.Cloning
private void OnNewLink(EntityUid uid, CloningConsoleComponent component, NewLinkEvent args)
{
if (TryComp<MedicalScannerComponent>(args.Receiver, out var scanner) && args.TransmitterPort == CloningConsoleComponent.ScannerPort)
if (TryComp<MedicalScannerComponent>(args.Sink, out var scanner) && args.SourcePort == CloningConsoleComponent.ScannerPort)
{
component.GeneticScanner = args.Receiver;
component.GeneticScanner = args.Sink;
scanner.ConnectedConsole = uid;
}
if (TryComp<CloningPodComponent>(args.Receiver, out var pod) && args.TransmitterPort == CloningConsoleComponent.PodPort)
if (TryComp<CloningPodComponent>(args.Sink, out var pod) && args.SourcePort == CloningConsoleComponent.PodPort)
{
component.CloningPod = args.Receiver;
component.CloningPod = args.Sink;
pod.ConnectedConsole = uid;
}
RecheckConnections(uid, component.CloningPod, component.GeneticScanner, component);

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@@ -10,15 +10,15 @@ using Content.Server.Power.EntitySystems;
using Content.Server.Atmos.EntitySystems;
using Content.Server.EUI;
using Content.Server.Humanoid;
using Content.Server.MachineLinking.System;
using Content.Server.MachineLinking.Events;
using Content.Shared.Chemistry.Components;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Chat.Systems;
using Content.Server.Construction;
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceLinking.Systems;
using Content.Server.Materials;
using Content.Server.Stack;
using Content.Server.Jobs;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.Emag.Components;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Prototypes;
@@ -43,7 +43,7 @@ namespace Content.Server.Cloning
{
public sealed class CloningSystem : EntitySystem
{
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
[Dependency] private readonly IPlayerManager _playerManager = null!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly EuiManager _euiManager = null!;
@@ -84,7 +84,7 @@ namespace Content.Server.Cloning
private void OnComponentInit(EntityUid uid, CloningPodComponent clonePod, ComponentInit args)
{
clonePod.BodyContainer = _containerSystem.EnsureContainer<ContainerSlot>(clonePod.Owner, "clonepod-bodyContainer");
_signalSystem.EnsureReceiverPorts(uid, CloningPodComponent.PodPort);
_signalSystem.EnsureSinkPorts(uid, CloningPodComponent.PodPort);
}
private void OnPartsRefreshed(EntityUid uid, CloningPodComponent component, RefreshPartsEvent args)

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@@ -1,4 +1,4 @@
namespace Content.Server.MachineLinking.Components;
namespace Content.Server.DeviceLinking.Components;
/// <summary>
/// This is used for automatic linkage with buttons and other transmitters.

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@@ -1,4 +1,4 @@
namespace Content.Server.MachineLinking.Components;
namespace Content.Server.DeviceLinking.Components;
/// <summary>
/// This is used for automatic linkage with various receivers, like shutters.

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@@ -1,7 +1,7 @@
using Content.Shared.MachineLinking;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.MachineLinking.Components
namespace Content.Server.DeviceLinking.Components
{
[RegisterComponent]
public sealed class DoorSignalControlComponent : Component

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@@ -2,7 +2,7 @@ using Content.Shared.MachineLinking;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.MachineLinking.Components
namespace Content.Server.DeviceLinking.Components
{
/// <summary>
/// Simple switch that will fire ports when toggled on or off. A button is jsut a switch that signals on the

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@@ -1,7 +1,7 @@
using Content.Shared.MachineLinking;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.MachineLinking.Components
namespace Content.Server.DeviceLinking.Components
{
/// <summary>
/// Sends out a signal to machine linked objects.

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@@ -1,7 +1,8 @@
using Content.Shared.DeviceLinking;
using Content.Shared.MachineLinking;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.MachineLinking.Components
namespace Content.Server.DeviceLinking.Components
{
[RegisterComponent]
public sealed class TwoWayLeverComponent : Component

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@@ -0,0 +1,6 @@
using Content.Server.DeviceNetwork;
namespace Content.Server.DeviceLinking.Events;
[ByRefEvent]
public readonly record struct SignalReceivedEvent(string Port, EntityUid? Trigger = null, NetworkPayload? Data = null);

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@@ -1,13 +1,14 @@
using Content.Server.MachineLinking.Components;
using Content.Server.DeviceLinking.Components;
using Content.Server.MachineLinking.System;
namespace Content.Server.MachineLinking.System;
namespace Content.Server.DeviceLinking.Systems;
/// <summary>
/// This handles automatically linking autolinked entities at round-start.
/// </summary>
public sealed class AutoLinkSystem : EntitySystem
{
[Dependency] private readonly SignalLinkerSystem _signalLinkerSystem = default!;
[Dependency] private readonly DeviceLinkSystem _deviceLinkSystem = default!;
/// <inheritdoc/>
public override void Initialize()
@@ -29,7 +30,7 @@ public sealed class AutoLinkSystem : EntitySystem
if (rxXform.GridUid != xform.GridUid)
continue;
_signalLinkerSystem.TryLinkDefaults(receiver.Owner, uid, null);
_deviceLinkSystem.LinkDefaults(null, uid, receiver.Owner);
}
}
}

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@@ -0,0 +1,114 @@
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.MachineLinking.Components;
using Content.Shared.DeviceLinking;
using Robust.Shared.Utility;
namespace Content.Server.DeviceLinking.Systems;
public sealed class DeviceLinkSystem : SharedDeviceLinkSystem
{
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SignalTransmitterComponent, MapInitEvent>(OnTransmitterStartup);
SubscribeLocalEvent<DeviceLinkSinkComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
}
/// <summary>
/// Moves existing links from machine linking to device linking to ensure linked things still work even when the map wasn't updated yet
/// </summary>
private void OnTransmitterStartup(EntityUid sourceUid, SignalTransmitterComponent transmitterComponent, MapInitEvent args)
{
if (!TryComp<DeviceLinkSourceComponent?>(sourceUid, out var sourceComponent))
return;
Dictionary<EntityUid, List<(string, string)>> outputs = new();
foreach (var (transmitterPort, receiverPorts) in transmitterComponent.Outputs)
{
foreach (var receiverPort in receiverPorts)
{
outputs.GetOrNew(receiverPort.Uid).Add((transmitterPort, receiverPort.Port));
}
}
foreach (var (sinkUid, links) in outputs)
{
SaveLinks(null, sourceUid, sinkUid, links, sourceComponent);
}
}
#region Sending & Receiving
/// <summary>
/// Sends a network payload directed at the sink entity.
/// Just raises a <see cref="SignalReceivedEvent"/> without data if the source or the sink doesn't have a <see cref="DeviceNetworkComponent"/>
/// </summary>
/// <param name="uid">The source uid that invokes the port</param>
/// <param name="port">The port to invoke</param>
/// <param name="data">Optional data to send along</param>
/// <param name="sourceComponent"></param>
public void InvokePort(EntityUid uid, string port, NetworkPayload? data = null, DeviceLinkSourceComponent? sourceComponent = null)
{
if (!Resolve(uid, ref sourceComponent) || !sourceComponent.Outputs.TryGetValue(port, out var sinks))
return;
foreach (var sinkUid in sinks)
{
if (!sourceComponent.LinkedPorts.TryGetValue(sinkUid, out var links))
continue;
foreach (var (source, sink) in links)
{
if (source != port)
continue;
//Just skip using device networking if the source or the sink doesn't support it
if (!HasComp<DeviceNetworkComponent>(uid) || !TryComp<DeviceNetworkComponent?>(sinkUid, out var sinkNetworkComponent))
{
var eventArgs = new SignalReceivedEvent(sink, uid);
RaiseLocalEvent(sinkUid, ref eventArgs);
continue;
}
var payload = new NetworkPayload()
{
[InvokedPort] = sink
};
if (data != null)
{
//Prevent overriding the invoked port
data.Remove(InvokedPort);
foreach (var (key, value) in data)
{
payload.Add(key, value);
}
}
_deviceNetworkSystem.QueuePacket(uid, sinkNetworkComponent.Address, payload, sinkNetworkComponent.ReceiveFrequency);
}
}
}
/// <summary>
/// Checks if the payload has a port defined and if the port is present on the sink.
/// Raises a <see cref="SignalReceivedEvent"/> containing the payload when the check passes
/// </summary>
private void OnPacketReceived(EntityUid uid, DeviceLinkSinkComponent component, DeviceNetworkPacketEvent args)
{
if (!args.Data.TryGetValue(InvokedPort, out string? port) || !(component.Ports?.Contains(port) ?? false))
return;
var eventArgs = new SignalReceivedEvent(port, args.Sender, args.Data);
RaiseLocalEvent(uid, ref eventArgs);
}
#endregion
}

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@@ -1,16 +1,17 @@
using Content.Server.MachineLinking.Components;
using Content.Server.MachineLinking.Events;
using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceLinking.Events;
using Content.Server.Doors.Systems;
using Content.Server.MachineLinking.System;
using Content.Shared.Doors.Components;
using JetBrains.Annotations;
namespace Content.Server.MachineLinking.System
namespace Content.Server.DeviceLinking.Systems
{
[UsedImplicitly]
public sealed class DoorSignalControlSystem : EntitySystem
{
[Dependency] private readonly DoorSystem _doorSystem = default!;
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
public override void Initialize()
{
@@ -18,13 +19,13 @@ namespace Content.Server.MachineLinking.System
SubscribeLocalEvent<DoorSignalControlComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<DoorSignalControlComponent, SignalReceivedEvent>(OnSignalReceived);
}
private void OnInit(EntityUid uid, DoorSignalControlComponent component, ComponentInit args)
{
_signalSystem.EnsureReceiverPorts(uid, component.OpenPort, component.ClosePort, component.TogglePort);
_signalSystem.EnsureSinkPorts(uid, component.OpenPort, component.ClosePort, component.TogglePort);
}
private void OnSignalReceived(EntityUid uid, DoorSignalControlComponent component, SignalReceivedEvent args)
private void OnSignalReceived(EntityUid uid, DoorSignalControlComponent component, ref SignalReceivedEvent args)
{
if (!TryComp(uid, out DoorComponent? door))
return;

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@@ -1,14 +1,15 @@
using Content.Server.MachineLinking.Components;
using Content.Server.DeviceLinking.Components;
using Content.Server.MachineLinking.System;
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Robust.Shared.Audio;
using Robust.Shared.Player;
namespace Content.Server.MachineLinking.System
namespace Content.Server.DeviceLinking.Systems
{
public sealed class SignalSwitchSystem : EntitySystem
{
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
public override void Initialize()
{
@@ -20,7 +21,7 @@ namespace Content.Server.MachineLinking.System
private void OnInit(EntityUid uid, SignalSwitchComponent component, ComponentInit args)
{
_signalSystem.EnsureTransmitterPorts(uid, component.OnPort, component.OffPort);
_signalSystem.EnsureSourcePorts(uid, component.OnPort, component.OffPort);
}
private void OnActivated(EntityUid uid, SignalSwitchComponent component, ActivateInWorldEvent args)

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@@ -1,13 +1,13 @@
using Content.Server.DeviceLinking.Components;
using Content.Server.Explosion.EntitySystems;
using Content.Server.MachineLinking.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Timing;
namespace Content.Server.MachineLinking.System;
namespace Content.Server.DeviceLinking.Systems;
public sealed class SignallerSystem : EntitySystem
{
[Dependency] private readonly SignalLinkerSystem _signal = default!;
[Dependency] private readonly DeviceLinkSystem _link = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
public override void Initialize()
@@ -21,14 +21,14 @@ public sealed class SignallerSystem : EntitySystem
private void OnInit(EntityUid uid, SignallerComponent component, ComponentInit args)
{
_signal.EnsureTransmitterPorts(uid, component.Port);
_link.EnsureSourcePorts(uid, component.Port);
}
private void OnUseInHand(EntityUid uid, SignallerComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
_signal.InvokePort(uid, component.Port);
_link.InvokePort(uid, component.Port);
args.Handled = true;
}
@@ -43,7 +43,7 @@ public sealed class SignallerSystem : EntitySystem
if (hasUseDelay)
_useDelay.BeginDelay(uid, useDelay);
_signal.InvokePort(uid, component.Port);
_link.InvokePort(uid, component.Port);
args.Handled = true;
}
}

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@@ -1,15 +1,14 @@
using Content.Server.MachineLinking.Components;
using Content.Server.DeviceLinking.Components;
using Content.Shared.DeviceLinking;
using Content.Shared.Interaction;
using Content.Shared.MachineLinking;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.MachineLinking.System
namespace Content.Server.DeviceLinking.Systems
{
public sealed class TwoWayLeverSystem : EntitySystem
{
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
const string _leftToggleImage = "rotate_ccw.svg.192dpi.png";
@@ -25,7 +24,7 @@ namespace Content.Server.MachineLinking.System
private void OnInit(EntityUid uid, TwoWayLeverComponent component, ComponentInit args)
{
_signalSystem.EnsureTransmitterPorts(uid, component.LeftPort, component.RightPort, component.MiddlePort);
_signalSystem.EnsureSourcePorts(uid, component.LeftPort, component.RightPort, component.MiddlePort);
}
private void OnActivated(EntityUid uid, TwoWayLeverComponent component, ActivateInWorldEvent args)

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@@ -1,6 +1,7 @@
using System.Linq;
using Content.Server.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.Interaction;
using JetBrains.Annotations;

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@@ -1,16 +1,22 @@
using System.Linq;
using Content.Server.DeviceLinking.Systems;
using Content.Server.DeviceNetwork.Components;
using Content.Server.UserInterface;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Database;
using Content.Shared.DeviceLinking;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork.Systems;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.DeviceNetwork.Systems;
@@ -19,11 +25,14 @@ namespace Content.Server.DeviceNetwork.Systems;
public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
{
[Dependency] private readonly DeviceListSystem _deviceListSystem = default!;
[Dependency] private readonly DeviceLinkSystem _deviceLinkSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly AccessReaderSystem _accessSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly AudioSystem _audioSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{
@@ -32,17 +41,23 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
SubscribeLocalEvent<NetworkConfiguratorComponent, MapInitEvent>(OnMapInit);
//Interaction
SubscribeLocalEvent<NetworkConfiguratorComponent, AfterInteractEvent>((uid, component, args) => OnUsed(uid, component, args.Target, args.User, args.CanReach)); //TODO: Replace with utility verb?
SubscribeLocalEvent<NetworkConfiguratorComponent, AfterInteractEvent>(AfterInteract); //TODO: Replace with utility verb?
SubscribeLocalEvent<NetworkConfiguratorComponent, ExaminedEvent>(DoExamine);
//Verbs
SubscribeLocalEvent<NetworkConfiguratorComponent, GetVerbsEvent<UtilityVerb>>(OnAddInteractVerb);
SubscribeLocalEvent<DeviceNetworkComponent, GetVerbsEvent<AlternativeVerb>>(OnAddAlternativeSaveDeviceVerb);
SubscribeLocalEvent<NetworkConfiguratorComponent, GetVerbsEvent<AlternativeVerb>>(OnAddSwitchModeVerb);
//UI
SubscribeLocalEvent<NetworkConfiguratorComponent, BoundUIClosedEvent>(OnUiClosed);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorRemoveDeviceMessage>(OnRemoveDevice);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorClearDevicesMessage>(OnClearDevice);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorLinksSaveMessage>(OnSaveLinks);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorClearLinksMessage>(OnClearLinks);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorToggleLinkMessage>(OnToggleLinks);
SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorButtonPressedMessage>(OnConfigButtonPressed);
SubscribeLocalEvent<NetworkConfiguratorComponent, ActivatableUIOpenAttemptEvent>(OnUiOpenAttempt);
SubscribeLocalEvent<DeviceListComponent, ComponentRemove>(OnComponentRemoved);
}
@@ -62,14 +77,14 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
}
//The network configurator is a handheld device. There can only ever be an ui session open for the player holding the device.
_uiSystem.GetUiOrNull(uid, NetworkConfiguratorUiKey.Configure)?.CloseAll();
_uiSystem.TryCloseAll(uid, NetworkConfiguratorUiKey.Configure);
}
}
private void OnMapInit(EntityUid uid, NetworkConfiguratorComponent component, MapInitEvent args)
{
component.Devices.Clear();
UpdateUiState(uid, component);
UpdateListUiState(uid, component);
}
private void TryAddNetworkDevice(EntityUid? targetUid, EntityUid configuratorUid, EntityUid userUid,
@@ -118,18 +133,65 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
_popupSystem.PopupCursor(Loc.GetString("network-configurator-device-saved", ("address", device.Address), ("device", targetUid)),
userUid, PopupType.Medium);
UpdateUiState(configurator.Owner, configurator);
UpdateListUiState(configurator.Owner, configurator);
}
private void TryLinkDevice(EntityUid uid, NetworkConfiguratorComponent configurator, EntityUid? target, EntityUid user)
{
if (!HasComp<DeviceLinkSourceComponent>(target) && !HasComp<DeviceLinkSinkComponent>(target))
return;
if (configurator.ActiveDeviceLink == target)
{
_popupSystem.PopupEntity(Loc.GetString("network-configurator-link-mode-stopped"), target.Value, user);
configurator.ActiveDeviceLink = null;
return;
}
if (HasComp<DeviceLinkSourceComponent>(target) && HasComp<DeviceLinkSourceComponent>(configurator.ActiveDeviceLink)
|| HasComp<DeviceLinkSinkComponent>(target) && HasComp<DeviceLinkSinkComponent>(configurator.ActiveDeviceLink))
{
return;
}
if (configurator.ActiveDeviceLink.HasValue)
{
OpenDeviceLinkUi( uid, target, user, configurator);
return;
}
_popupSystem.PopupEntity(Loc.GetString("network-configurator-link-mode-started", ("device", Name(target.Value))), target.Value, user);
configurator.ActiveDeviceLink = target;
}
private void TryLinkDefaults(EntityUid uid, NetworkConfiguratorComponent configurator, EntityUid? targetUid, EntityUid user)
{
if (!configurator.LinkModeActive || !configurator.ActiveDeviceLink.HasValue
|| !targetUid.HasValue || configurator.ActiveDeviceLink == targetUid)
return;
if (!HasComp<DeviceLinkSourceComponent>(targetUid) && !HasComp<DeviceLinkSinkComponent>(targetUid))
return;
if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSourceComponent? activeSource) && TryComp(targetUid, out DeviceLinkSinkComponent? targetSink))
{
_deviceLinkSystem.LinkDefaults(user, configurator.ActiveDeviceLink.Value, targetUid.Value, activeSource, targetSink);
}
else if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSinkComponent? activeSink) && TryComp(targetUid, out DeviceLinkSourceComponent? targetSource))
{
_deviceLinkSystem.LinkDefaults(user, targetUid.Value, configurator.ActiveDeviceLink.Value, targetSource, activeSink);
}
}
private bool AccessCheck(EntityUid target, EntityUid? user, NetworkConfiguratorComponent component)
{
if (!TryComp(target, out AccessReaderComponent? reader) || user == null)
return false;
return true;
if (_accessSystem.IsAllowed(user.Value, reader))
return true;
SoundSystem.Play(component.SoundNoAccess.GetSound(), Filter.Pvs(user.Value), target, AudioParams.Default.WithVolume(-2f).WithPitchScale(1.2f));
_audioSystem.PlayPvs(component.SoundNoAccess, user.Value, AudioParams.Default.WithVolume(-2f).WithPitchScale(1.2f));
_popupSystem.PopupEntity(Loc.GetString("network-configurator-device-access-denied"), target, user.Value);
return false;
@@ -137,26 +199,80 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
private void OnComponentRemoved(EntityUid uid, DeviceListComponent component, ComponentRemove args)
{
_uiSystem.GetUiOrNull(uid, NetworkConfiguratorUiKey.Configure)?.CloseAll();
_uiSystem.TryCloseAll(uid, NetworkConfiguratorUiKey.Configure);
}
private void SwitchMode(EntityUid? userUid, EntityUid configuratorUid, NetworkConfiguratorComponent configurator)
{
if (Delay(configurator))
return;
configurator.LinkModeActive = !configurator.LinkModeActive;
if (!userUid.HasValue)
return;
if (!configurator.LinkModeActive)
configurator.ActiveDeviceLink = null;
var locString = configurator.LinkModeActive ? "network-configurator-mode-link" : "network-configurator-mode-list";
_popupSystem.PopupEntity(Loc.GetString("network-configurator-switched-mode", ("mode", Loc.GetString(locString))),
configuratorUid, userUid.Value);
Dirty(configurator);
_appearanceSystem.SetData(configuratorUid, NetworkConfiguratorVisuals.Mode, configurator.LinkModeActive);
var pitch = configurator.LinkModeActive ? 1 : 0.8f;
_audioSystem.PlayPvs(configurator.SoundSwitchMode, userUid.Value, AudioParams.Default.WithVolume(1.5f).WithPitchScale(pitch));
}
/// <summary>
/// Returns true if the last time this method was called is earlier than the configurators use delay.
/// </summary>
private bool Delay(NetworkConfiguratorComponent configurator)
{
var currentTime = _gameTiming.CurTime;
if (currentTime < configurator.LastUseAttempt + configurator.UseDelay)
return true;
configurator.LastUseAttempt = currentTime;
return false;
}
#region Interactions
private void DoExamine(EntityUid uid, NetworkConfiguratorComponent component, ExaminedEvent args)
{
var mode = component.LinkModeActive ? "network-configurator-examine-mode-link" : "network-configurator-examine-mode-list";
args.PushMarkup(Loc.GetString("network-configurator-examine-current-mode", ("mode", Loc.GetString(mode))));
}
private void AfterInteract(EntityUid uid, NetworkConfiguratorComponent component, AfterInteractEvent args)
{
OnUsed(uid, component, args.Target, args.User, args.CanReach);
}
/// <summary>
/// Either adds a device to the device list or shows the config ui if the target is ant entity with a device list
/// </summary>
private void OnUsed(EntityUid uid, NetworkConfiguratorComponent component, EntityUid? target, EntityUid user, bool canReach = true)
private void OnUsed(EntityUid uid, NetworkConfiguratorComponent configurator, EntityUid? target, EntityUid user, bool canReach = true)
{
if (!canReach)
if (!canReach || !target.HasValue)
return;
if (!HasComp<DeviceListComponent>(target))
if (configurator.LinkModeActive)
{
TryAddNetworkDevice(target, user, component);
TryLinkDevice(uid, configurator, target, user);
return;
}
OpenDeviceListUi(target, user, component);
if (!HasComp<DeviceListComponent>(target))
{
TryAddNetworkDevice(target, user, configurator);
return;
}
OpenDeviceListUi(target, user, configurator);
}
#endregion
@@ -166,22 +282,32 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
/// <summary>
/// Adds the interaction verb which is either configuring device lists or saving a device onto the configurator
/// </summary>
private void OnAddInteractVerb(EntityUid uid, NetworkConfiguratorComponent component, GetVerbsEvent<UtilityVerb> args)
private void OnAddInteractVerb(EntityUid uid, NetworkConfiguratorComponent configurator, GetVerbsEvent<UtilityVerb> args)
{
if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue || !HasComp<DeviceNetworkComponent>(args.Target))
if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue)
return;
var isDeviceList = HasComp<DeviceListComponent>(args.Target);
UtilityVerb verb = new()
var verb = new UtilityVerb
{
Text = Loc.GetString(isDeviceList ? "network-configurator-configure" : "network-configurator-save-device"),
Icon = isDeviceList ?
new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/settings.svg.192dpi.png")) :
new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/in.svg.192dpi.png")),
Act = () => OnUsed(uid, component, args.Target, args.User),
Act = () => OnUsed(uid, configurator, args.Target, args.User),
Impact = LogImpact.Low
};
if (configurator.LinkModeActive)
{
var linkStarted = configurator.ActiveDeviceLink.HasValue;
verb.Text = Loc.GetString(linkStarted ? "network-configurator-link" : "network-configurator-start-link");
verb.Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/in.svg.192dpi.png"));
}
else if (!HasComp<DeviceNetworkComponent>(args.Target))
{
var isDeviceList = HasComp<DeviceListComponent>(args.Target);
verb.Text = Loc.GetString(isDeviceList ? "network-configurator-configure" : "network-configurator-save-device");
verb.Icon = isDeviceList
? new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/settings.svg.192dpi.png"))
: new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/in.svg.192dpi.png"));
}
args.Verbs.Add(verb);
}
@@ -193,8 +319,39 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
/// </summary>
private void OnAddAlternativeSaveDeviceVerb(EntityUid uid, DeviceNetworkComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue || !HasComp<NetworkConfiguratorComponent>(args.Using.Value)
|| !HasComp<DeviceListComponent>(args.Target))
if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue
|| !TryComp<NetworkConfiguratorComponent>(args.Using.Value, out var configurator))
return;
if (!configurator.LinkModeActive && HasComp<DeviceListComponent>(args.Target))
{
AlternativeVerb verb = new()
{
Text = Loc.GetString("network-configurator-save-device"),
Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/in.svg.192dpi.png")),
Act = () => TryAddNetworkDevice(args.Target, args.Using.Value, args.User),
Impact = LogImpact.Low
};
args.Verbs.Add(verb);
return;
}
if (configurator is {LinkModeActive: true, ActiveDeviceLink: { }} && (HasComp<DeviceLinkSinkComponent>(args.Target) || HasComp<DeviceLinkSourceComponent>(args.Target)))
{
AlternativeVerb verb = new()
{
Text = Loc.GetString("network-configurator-link-defaults"),
Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/in.svg.192dpi.png")),
Act = () => TryLinkDefaults(args.Using.Value, configurator, args.Target, args.User),
Impact = LogImpact.Low
};
args.Verbs.Add(verb);
}
}
private void OnAddSwitchModeVerb(EntityUid uid, NetworkConfiguratorComponent configurator, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue || !HasComp<NetworkConfiguratorComponent>(args.Target))
return;
AlternativeVerb verb = new()
@@ -211,11 +368,57 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
#region UI
private void OpenDeviceLinkUi(EntityUid configuratorUid, EntityUid? targetUid, EntityUid userUid, NetworkConfiguratorComponent configurator)
{
if (Delay(configurator))
return;
if (!targetUid.HasValue || !configurator.ActiveDeviceLink.HasValue || !TryComp(userUid, out ActorComponent? actor) || !AccessCheck(targetUid.Value, userUid, configurator))
return;
_uiSystem.TryOpen(configuratorUid, NetworkConfiguratorUiKey.Link, actor.PlayerSession);
configurator.DeviceLinkTarget = targetUid;
if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSourceComponent? activeSource) && TryComp(targetUid, out DeviceLinkSinkComponent? targetSink))
{
UpdateLinkUiState(configuratorUid, configurator.ActiveDeviceLink.Value, targetUid.Value, activeSource, targetSink);
}
else if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSinkComponent? activeSink)
&& TryComp(targetUid, out DeviceLinkSourceComponent? targetSource))
{
UpdateLinkUiState(configuratorUid, targetUid.Value, configurator.ActiveDeviceLink.Value, targetSource, activeSink);
}
}
private void UpdateLinkUiState(EntityUid configuratorUid, EntityUid sourceUid, EntityUid sinkUid,
DeviceLinkSourceComponent? sourceComponent = null, DeviceLinkSinkComponent? sinkComponent = null,
DeviceNetworkComponent? sourceNetworkComponent = null, DeviceNetworkComponent? sinkNetworkComponent = null)
{
if (!Resolve(sourceUid, ref sourceComponent) || !Resolve(sinkUid, ref sinkComponent))
return;
var sources = _deviceLinkSystem.GetSourcePorts(sourceUid, sourceComponent);
var sinks = _deviceLinkSystem.GetSinkPorts(sinkUid, sinkComponent);
var links = _deviceLinkSystem.GetLinks(sourceUid, sinkUid, sourceComponent);
var defaults = _deviceLinkSystem.GetDefaults(sources);
var sourceAddress = Resolve(sourceUid, ref sourceNetworkComponent) ? sourceNetworkComponent.Address : "";
var sinkAddress = Resolve(sinkUid, ref sinkNetworkComponent) ? sinkNetworkComponent.Address : "";
var state = new DeviceLinkUserInterfaceState(sources, sinks, links, sourceAddress, sinkAddress, defaults);
_uiSystem.TrySetUiState(configuratorUid, NetworkConfiguratorUiKey.Link, state);
}
/// <summary>
/// Opens the config ui. It can be used to modify the devices in the targets device list.
/// </summary>
private void OpenDeviceListUi(EntityUid? targetUid, EntityUid userUid, NetworkConfiguratorComponent configurator)
{
if (Delay(configurator))
return;
if (!targetUid.HasValue || !TryComp(userUid, out ActorComponent? actor) || !AccessCheck(targetUid.Value, userUid, configurator))
return;
@@ -233,7 +436,7 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
/// <summary>
/// Sends the list of saved devices to the ui
/// </summary>
private void UpdateUiState(EntityUid uid, NetworkConfiguratorComponent component)
private void UpdateListUiState(EntityUid uid, NetworkConfiguratorComponent component)
{
HashSet<(string address, string name)> devices = new();
HashSet<string> invalidDevices = new();
@@ -264,6 +467,12 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
private void OnUiClosed(EntityUid uid, NetworkConfiguratorComponent component, BoundUIClosedEvent args)
{
component.ActiveDeviceList = null;
if (args.UiKey is NetworkConfiguratorUiKey.Link)
{
component.ActiveDeviceLink = null;
component.DeviceLinkTarget = null;
}
}
/// <summary>
@@ -272,7 +481,7 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
private void OnRemoveDevice(EntityUid uid, NetworkConfiguratorComponent component, NetworkConfiguratorRemoveDeviceMessage args)
{
component.Devices.Remove(args.Address);
UpdateUiState(uid, component);
UpdateListUiState(uid, component);
}
/// <summary>
@@ -281,7 +490,61 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
private void OnClearDevice(EntityUid uid, NetworkConfiguratorComponent component, NetworkConfiguratorClearDevicesMessage _)
{
component.Devices.Clear();
UpdateUiState(uid, component);
UpdateListUiState(uid, component);
}
private void OnClearLinks(EntityUid uid, NetworkConfiguratorComponent configurator, NetworkConfiguratorClearLinksMessage args)
{
if (!configurator.ActiveDeviceLink.HasValue || !configurator.DeviceLinkTarget.HasValue)
return;
if (HasComp<DeviceLinkSourceComponent>(configurator.ActiveDeviceLink))
{
_deviceLinkSystem.RemoveSinkFromSource(configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value);
UpdateLinkUiState(uid, configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value);
}
else if (HasComp<DeviceLinkSourceComponent>(configurator.DeviceLinkTarget))
{
_deviceLinkSystem.RemoveSinkFromSource(configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value);
UpdateLinkUiState(uid, configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value);
}
}
private void OnToggleLinks(EntityUid uid, NetworkConfiguratorComponent configurator, NetworkConfiguratorToggleLinkMessage args)
{
if (!configurator.ActiveDeviceLink.HasValue || !configurator.DeviceLinkTarget.HasValue)
return;
if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSourceComponent? activeSource))
{
_deviceLinkSystem.ToggleLink(args.Session.AttachedEntity, configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value, args.Source, args.Sink, activeSource);
UpdateLinkUiState(uid, configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value, activeSource);
}
else if (TryComp(configurator.DeviceLinkTarget, out DeviceLinkSourceComponent? targetSource))
{
_deviceLinkSystem.ToggleLink(args.Session.AttachedEntity, configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value, args.Source, args.Sink, targetSource);
UpdateLinkUiState(uid, configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value, targetSource);
}
}
/// <summary>
/// Saves links set by the device link UI
/// </summary>
private void OnSaveLinks(EntityUid uid, NetworkConfiguratorComponent configurator, NetworkConfiguratorLinksSaveMessage args)
{
if (!configurator.ActiveDeviceLink.HasValue || !configurator.DeviceLinkTarget.HasValue)
return;
if (TryComp(configurator.ActiveDeviceLink, out DeviceLinkSourceComponent? activeSource))
{
_deviceLinkSystem.SaveLinks(args.Session.AttachedEntity, configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value, args.Links, activeSource);
UpdateLinkUiState(uid, configurator.ActiveDeviceLink.Value, configurator.DeviceLinkTarget.Value, activeSource);
}
else if (TryComp(configurator.DeviceLinkTarget, out DeviceLinkSourceComponent? targetSource))
{
_deviceLinkSystem.SaveLinks(args.Session.AttachedEntity, configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value, args.Links, targetSource);
UpdateLinkUiState(uid, configurator.DeviceLinkTarget.Value, configurator.ActiveDeviceLink.Value, targetSource);
}
}
/// <summary>
@@ -307,11 +570,9 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
break;
case NetworkConfiguratorButtonKey.Copy:
component.Devices = _deviceListSystem.GetDeviceList(component.ActiveDeviceList.Value);
UpdateUiState(uid, component);
UpdateListUiState(uid, component);
return;
case NetworkConfiguratorButtonKey.Show:
// This should be done client-side.
// _deviceListSystem.ToggleVisualization(component.ActiveDeviceList.Value);
break;
}
@@ -330,5 +591,11 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
_deviceListSystem.GetDeviceList(component.ActiveDeviceList.Value)
.Select(v => (v.Key, MetaData(v.Value).EntityName)).ToHashSet()));
}
private void OnUiOpenAttempt(EntityUid uid, NetworkConfiguratorComponent configurator, ActivatableUIOpenAttemptEvent args)
{
if (configurator.LinkModeActive)
args.Cancel();
}
#endregion
}

View File

@@ -1,3 +1,4 @@
using Content.Server.DeviceLinking.Events;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Tools.Components;
@@ -8,7 +9,6 @@ using Content.Shared.Doors.Systems;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Content.Shared.Wires;
using Content.Server.MachineLinking.Events;
using Content.Server.MachineLinking.System;
namespace Content.Server.Doors.Systems
@@ -44,7 +44,7 @@ namespace Content.Server.Doors.Systems
}
}
private void OnSignalReceived(EntityUid uid, AirlockComponent component, SignalReceivedEvent args)
private void OnSignalReceived(EntityUid uid, AirlockComponent component, ref SignalReceivedEvent args)
{
if (args.Port == component.AutoClosePort)
{

View File

@@ -1,20 +1,19 @@
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceLinking.Systems;
using Content.Server.Explosion.Components;
using Content.Server.MachineLinking.Events;
using Content.Server.MachineLinking.System;
namespace Content.Server.Explosion.EntitySystems
{
public sealed partial class TriggerSystem
{
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
private void InitializeSignal()
{
SubscribeLocalEvent<TriggerOnSignalComponent,SignalReceivedEvent>(OnSignalReceived);
SubscribeLocalEvent<TriggerOnSignalComponent,ComponentInit>(OnInit);
}
private void OnSignalReceived(EntityUid uid, TriggerOnSignalComponent component, SignalReceivedEvent args)
private void OnSignalReceived(EntityUid uid, TriggerOnSignalComponent component, ref SignalReceivedEvent args)
{
if (args.Port != component.Port)
return;
@@ -23,7 +22,7 @@ namespace Content.Server.Explosion.EntitySystems
}
private void OnInit(EntityUid uid, TriggerOnSignalComponent component, ComponentInit args)
{
_signalSystem.EnsureReceiverPorts(uid, component.Port);
_signalSystem.EnsureSinkPorts(uid, component.Port);
}
}
}

View File

@@ -3,8 +3,6 @@ using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Ghost;
using Content.Server.Light.Components;
using Content.Server.MachineLinking.Events;
using Content.Server.MachineLinking.System;
using Content.Server.Power.Components;
using Content.Server.Temperature.Components;
using Content.Shared.Audio;
@@ -22,6 +20,8 @@ using Robust.Shared.Player;
using Robust.Shared.Timing;
using Content.Shared.DoAfter;
using Content.Server.Emp;
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceLinking.Systems;
namespace Content.Server.Light.EntitySystems
{
@@ -37,7 +37,7 @@ namespace Content.Server.Light.EntitySystems
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger= default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
@@ -69,7 +69,7 @@ namespace Content.Server.Light.EntitySystems
private void OnInit(EntityUid uid, PoweredLightComponent light, ComponentInit args)
{
light.LightBulbContainer = _containerSystem.EnsureContainer<ContainerSlot>(uid, LightBulbContainer);
_signalSystem.EnsureReceiverPorts(uid, light.OnPort, light.OffPort, light.TogglePort);
_signalSystem.EnsureSinkPorts(uid, light.OnPort, light.OffPort, light.TogglePort);
}
private void OnMapInit(EntityUid uid, PoweredLightComponent light, MapInitEvent args)
@@ -354,7 +354,7 @@ namespace Content.Server.Light.EntitySystems
_appearance.SetData(uid, PoweredLightVisuals.Blinking, isNowBlinking, appearance);
}
private void OnSignalReceived(EntityUid uid, PoweredLightComponent component, SignalReceivedEvent args)
private void OnSignalReceived(EntityUid uid, PoweredLightComponent component, ref SignalReceivedEvent args)
{
if (args.Port == component.OffPort)
SetState(uid, false, component);

View File

@@ -3,13 +3,13 @@ using Content.Server.MachineLinking.System;
namespace Content.Server.MachineLinking.Components
{
[DataDefinition]
public struct PortIdentifier
public readonly struct PortIdentifier
{
[DataField("uid")]
public EntityUid Uid;
public readonly EntityUid Uid;
[DataField("port")]
public string Port;
public readonly string Port;
public PortIdentifier(EntityUid uid, string port)
{

View File

@@ -1,12 +0,0 @@
namespace Content.Server.MachineLinking.Events
{
public sealed class PortDisconnectedEvent : EntityEventArgs
{
public readonly string Port;
public PortDisconnectedEvent(string port)
{
Port = port;
}
}
}

View File

@@ -1,14 +0,0 @@
namespace Content.Server.MachineLinking.Events
{
public sealed class SignalReceivedEvent : EntityEventArgs
{
public readonly string Port;
public readonly EntityUid? Trigger;
public SignalReceivedEvent(string port, EntityUid? trigger)
{
Port = port;
Trigger = trigger;
}
}
}

View File

@@ -1,18 +1,16 @@
using System.Linq;
using System.Diagnostics.CodeAnalysis;
using Content.Server.DeviceLinking.Events;
using Content.Server.MachineLinking.Components;
using Content.Server.MachineLinking.Events;
using Content.Server.Power.Components;
using Content.Server.Tools;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.Interaction;
using Content.Shared.MachineLinking;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Content.Shared.Verbs;
using Robust.Shared.Prototypes;
using Content.Shared.MachineLinking.Events;
using Content.Server.Database;
namespace Content.Server.MachineLinking.System
{
@@ -140,7 +138,10 @@ namespace Content.Server.MachineLinking.System
return;
foreach (var receiver in receivers)
RaiseLocalEvent(receiver.Uid, new SignalReceivedEvent(receiver.Port, uid), false);
{
var eventArgs = new SignalReceivedEvent(receiver.Port, uid);
RaiseLocalEvent(receiver.Uid, ref eventArgs);
}
}
private void OnTransmitterStartup(EntityUid uid, SignalTransmitterComponent transmitter, ComponentStartup args)

View File

@@ -1,30 +1,28 @@
using Content.Server.Climbing;
using Content.Server.Cloning;
using Content.Server.Medical.Components;
using Content.Server.Power.Components;
using Content.Shared.Destructible;
using Content.Shared.ActionBlocker;
using Content.Shared.DragDrop;
using Content.Shared.Movement.Events;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Content.Server.MachineLinking.System;
using Content.Server.MachineLinking.Events;
using Content.Server.Cloning.Components;
using Content.Server.Construction;
using Content.Server.DeviceLinking.Systems;
using Content.Shared.DeviceLinking.Events;
using Content.Server.Power.EntitySystems;
using Content.Shared.Body.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Robust.Server.Containers;
using Robust.Server.GameObjects;
using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent; // Hmm...
namespace Content.Server.Medical
{
public sealed class MedicalScannerSystem : EntitySystem
{
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly ClimbSystem _climbSystem = default!;
[Dependency] private readonly CloningConsoleSystem _cloningConsoleSystem = default!;
@@ -70,7 +68,7 @@ namespace Content.Server.Medical
{
base.Initialize();
scannerComponent.BodyContainer = _containerSystem.EnsureContainer<ContainerSlot>(uid, $"scanner-bodyContainer");
_signalSystem.EnsureReceiverPorts(uid, MedicalScannerComponent.ScannerPort);
_signalSystem.EnsureSinkPorts(uid, MedicalScannerComponent.ScannerPort);
}
private void OnRelayMovement(EntityUid uid, MedicalScannerComponent scannerComponent, ref ContainerRelayMovementEntityEvent args)

View File

@@ -1,4 +1,6 @@
using Content.Server.MachineLinking.Events;
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceLinking.Systems;
using Content.Server.MachineLinking.System;
using Content.Server.Materials;
using Content.Server.Power.Components;
@@ -9,7 +11,6 @@ using Content.Shared.Physics.Controllers;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Systems;
namespace Content.Server.Physics.Controllers;
@@ -17,8 +18,8 @@ namespace Content.Server.Physics.Controllers;
public sealed class ConveyorController : SharedConveyorController
{
[Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
[Dependency] private readonly MaterialReclaimerSystem _materialReclaimer = default!;
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
@@ -37,7 +38,7 @@ public sealed class ConveyorController : SharedConveyorController
private void OnInit(EntityUid uid, ConveyorComponent component, ComponentInit args)
{
_signalSystem.EnsureReceiverPorts(uid, component.ReversePort, component.ForwardPort, component.OffPort);
_signalSystem.EnsureSinkPorts(uid, component.ReversePort, component.ForwardPort, component.OffPort);
if (TryComp<PhysicsComponent>(uid, out var physics))
{
@@ -76,7 +77,7 @@ public sealed class ConveyorController : SharedConveyorController
_appearance.SetData(uid, ConveyorVisuals.State, component.Powered ? component.State : ConveyorState.Off);
}
private void OnSignalReceived(EntityUid uid, ConveyorComponent component, SignalReceivedEvent args)
private void OnSignalReceived(EntityUid uid, ConveyorComponent component, ref SignalReceivedEvent args)
{
if (args.Port == component.OffPort)
SetState(uid, ConveyorState.Off, component);

View File

@@ -1,7 +1,7 @@
using System.Linq;
using Content.Server.Construction;
using Content.Server.DeviceLinking.Events;
using Content.Server.MachineLinking.Components;
using Content.Server.MachineLinking.Events;
using Content.Server.Paper;
using Content.Server.Power.Components;
using Content.Server.Research.Systems;
@@ -10,7 +10,7 @@ using Content.Server.Xenoarchaeology.Equipment.Components;
using Content.Server.Xenoarchaeology.XenoArtifacts;
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
using Content.Shared.Audio;
using Content.Shared.MachineLinking.Events;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.Popups;
using Content.Shared.Research.Components;
using Content.Shared.Xenoarchaeology.Equipment;
@@ -168,10 +168,10 @@ public sealed class ArtifactAnalyzerSystem : EntitySystem
private void OnNewLink(EntityUid uid, AnalysisConsoleComponent component, NewLinkEvent args)
{
if (!TryComp<ArtifactAnalyzerComponent>(args.Receiver, out var analyzer))
if (!TryComp<ArtifactAnalyzerComponent>(args.Sink, out var analyzer))
return;
component.AnalyzerEntity = args.Receiver;
component.AnalyzerEntity = args.Sink;
analyzer.Console = uid;
UpdateUserInterface(uid, component);