Device Linking and better linking ui (#13645)

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Julian Giebel
2023-05-07 08:07:24 +02:00
committed by GitHub
parent 2fe7055de6
commit 6ebd784cb6
100 changed files with 2096 additions and 342 deletions

View File

@@ -3,8 +3,6 @@ using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Ghost;
using Content.Server.Light.Components;
using Content.Server.MachineLinking.Events;
using Content.Server.MachineLinking.System;
using Content.Server.Power.Components;
using Content.Server.Temperature.Components;
using Content.Shared.Audio;
@@ -22,6 +20,8 @@ using Robust.Shared.Player;
using Robust.Shared.Timing;
using Content.Shared.DoAfter;
using Content.Server.Emp;
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceLinking.Systems;
namespace Content.Server.Light.EntitySystems
{
@@ -37,7 +37,7 @@ namespace Content.Server.Light.EntitySystems
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger= default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
@@ -69,7 +69,7 @@ namespace Content.Server.Light.EntitySystems
private void OnInit(EntityUid uid, PoweredLightComponent light, ComponentInit args)
{
light.LightBulbContainer = _containerSystem.EnsureContainer<ContainerSlot>(uid, LightBulbContainer);
_signalSystem.EnsureReceiverPorts(uid, light.OnPort, light.OffPort, light.TogglePort);
_signalSystem.EnsureSinkPorts(uid, light.OnPort, light.OffPort, light.TogglePort);
}
private void OnMapInit(EntityUid uid, PoweredLightComponent light, MapInitEvent args)
@@ -354,7 +354,7 @@ namespace Content.Server.Light.EntitySystems
_appearance.SetData(uid, PoweredLightVisuals.Blinking, isNowBlinking, appearance);
}
private void OnSignalReceived(EntityUid uid, PoweredLightComponent component, SignalReceivedEvent args)
private void OnSignalReceived(EntityUid uid, PoweredLightComponent component, ref SignalReceivedEvent args)
{
if (args.Port == component.OffPort)
SetState(uid, false, component);