diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml index 92c952671f..e7fef78f80 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml @@ -647,7 +647,7 @@ - type: Clothing sprite: Objects/Weapons/Guns/Revolvers/chimp.rsi - type: Gun - projectileSpeed: 4 + projectileSpeed: 10 fireRate: 1.5 soundGunshot: path: /Audio/Weapons/Guns/Gunshots/taser2.ogg diff --git a/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml b/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml index 4d4eff1f70..1761f176da 100644 --- a/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml +++ b/Resources/Prototypes/Entities/Structures/Machines/anomaly_equipment.yml @@ -184,7 +184,7 @@ guides: - APE - type: Gun - projectileSpeed: 4 + projectileSpeed: 10 fireRate: 10 #just has to be fast enough to keep up with upgrades showExamineText: false selectedMode: SemiAuto