Flesh Stun Fix (#39324)

This commit is contained in:
Princess Cheeseballs
2025-08-01 14:44:55 -07:00
committed by GitHub
parent 66f64bc952
commit 6ffec751ee
4 changed files with 9 additions and 2 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.Damage.Systems;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Systems;
using Robust.Client.GameObjects;
using Robust.Shared.Utility;
namespace Content.Client.Damage.Systems;
@@ -104,6 +105,8 @@ public sealed partial class StaminaSystem : SharedStaminaSystem
private void PlayAnimation(Entity<StaminaComponent, SpriteComponent> entity)
{
DebugTools.Assert(entity.Comp1.CritThreshold > entity.Comp1.AnimationThreshold, $"Animation threshold on {ToPrettyString(entity)} was not less than the crit threshold. This will cause errors, animation has been cancelled.");
var step = Math.Clamp((entity.Comp1.StaminaDamage - entity.Comp1.AnimationThreshold) /
(entity.Comp1.CritThreshold - entity.Comp1.AnimationThreshold),
0f,