Rework the ChemMaster's output handling (#11207)

* Fix doc comment on FitsInDispenserComponent

It's clearly intended to be a doc comment, but wasn't.

* Allow the ChemMaster to accept canisters and bottles

* Give the ChemMaster an output container slot

* Tweak ChemMaster UI layout

* Make more ChemMaster UI tweaks

* Update ChemMaster SpinBox max handling

* Rework the ChemMaster

* Apply suggestions from code review

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>

* Implement PR feedback

* Switch ChemMaster to a tabbed UI layout

* Rename Amount to Dosage for clarity

* Replace Amount with Dosage in messages

* Clarify dose in UI

Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
This commit is contained in:
Illiux
2022-09-14 17:10:12 -07:00
committed by GitHub
parent f54c1cb2b3
commit 71e46de0fc
9 changed files with 472 additions and 247 deletions

View File

@@ -37,11 +37,19 @@ namespace Content.Client.Chemistry.UI
_window.OnClose += Close;
// Setup static button actions.
_window.EjectButton.OnPressed += _ => SendMessage(new ItemSlotButtonPressedEvent(SharedChemMaster.ContainerSlotName));
_window.BufferTransferButton.OnPressed += _ => SendMessage(new ChemMasterSetModeMessage(ChemMasterMode.Transfer));
_window.BufferDiscardButton.OnPressed += _ => SendMessage(new ChemMasterSetModeMessage(ChemMasterMode.Discard));
_window.CreatePillButton.OnPressed += _ => SendMessage(new ChemMasterCreatePillsMessage(((uint)_window.PillAmount.Value), _window.LabelLine));
_window.CreateBottleButton.OnPressed += _ => SendMessage(new ChemMasterCreateBottlesMessage(((uint)_window.BottleAmount.Value), _window.LabelLine));
_window.InputEjectButton.OnPressed += _ => SendMessage(
new ItemSlotButtonPressedEvent(SharedChemMaster.InputSlotName));
_window.OutputEjectButton.OnPressed += _ => SendMessage(
new ItemSlotButtonPressedEvent(SharedChemMaster.OutputSlotName));
_window.BufferTransferButton.OnPressed += _ => SendMessage(
new ChemMasterSetModeMessage(ChemMasterMode.Transfer));
_window.BufferDiscardButton.OnPressed += _ => SendMessage(
new ChemMasterSetModeMessage(ChemMasterMode.Discard));
_window.CreatePillButton.OnPressed += _ => SendMessage(
new ChemMasterCreatePillsMessage(
(uint)_window.PillDosage.Value, (uint)_window.PillNumber.Value, _window.LabelLine));
_window.CreateBottleButton.OnPressed += _ => SendMessage(
new ChemMasterOutputToBottleMessage((uint)_window.BottleDosage.Value, _window.LabelLine));
for (uint i = 0; i < _window.PillTypeButtons.Length; i++)
{