Cleanup warnings in IconSmoothSystem (#37337)

Cleanup warnings in IconSmoothSystem
This commit is contained in:
Tayrtahn
2025-05-11 09:40:38 -04:00
committed by GitHub
parent 8bed0f4b62
commit 722137ddb7
2 changed files with 40 additions and 39 deletions

View File

@@ -19,15 +19,15 @@ public sealed partial class IconSmoothSystem
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
sprite.LayerSetOffset(EdgeLayer.South, new Vector2(0, -1f));
sprite.LayerSetOffset(EdgeLayer.East, new Vector2(1f, 0f));
sprite.LayerSetOffset(EdgeLayer.North, new Vector2(0, 1f));
sprite.LayerSetOffset(EdgeLayer.West, new Vector2(-1f, 0f));
_sprite.LayerSetOffset((uid, sprite), EdgeLayer.South, new Vector2(0, -1f));
_sprite.LayerSetOffset((uid, sprite), EdgeLayer.East, new Vector2(1, 0f));
_sprite.LayerSetOffset((uid, sprite), EdgeLayer.North, new Vector2(0, 1f));
_sprite.LayerSetOffset((uid, sprite), EdgeLayer.West, new Vector2(-1, 0f));
sprite.LayerSetVisible(EdgeLayer.South, false);
sprite.LayerSetVisible(EdgeLayer.East, false);
sprite.LayerSetVisible(EdgeLayer.North, false);
sprite.LayerSetVisible(EdgeLayer.West, false);
_sprite.LayerSetVisible((uid, sprite), EdgeLayer.South, false);
_sprite.LayerSetVisible((uid, sprite), EdgeLayer.East, false);
_sprite.LayerSetVisible((uid, sprite), EdgeLayer.North, false);
_sprite.LayerSetVisible((uid, sprite), EdgeLayer.West, false);
}
private void OnEdgeShutdown(EntityUid uid, SmoothEdgeComponent component, ComponentShutdown args)
@@ -35,10 +35,10 @@ public sealed partial class IconSmoothSystem
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
sprite.LayerMapRemove(EdgeLayer.South);
sprite.LayerMapRemove(EdgeLayer.East);
sprite.LayerMapRemove(EdgeLayer.North);
sprite.LayerMapRemove(EdgeLayer.West);
_sprite.LayerMapRemove((uid, sprite), EdgeLayer.South);
_sprite.LayerMapRemove((uid, sprite), EdgeLayer.East);
_sprite.LayerMapRemove((uid, sprite), EdgeLayer.North);
_sprite.LayerMapRemove((uid, sprite), EdgeLayer.West);
}
private void CalculateEdge(EntityUid uid, DirectionFlag directions, SpriteComponent? sprite = null, SmoothEdgeComponent? component = null)
@@ -48,16 +48,16 @@ public sealed partial class IconSmoothSystem
for (var i = 0; i < 4; i++)
{
var dir = (DirectionFlag) Math.Pow(2, i);
var dir = (DirectionFlag)Math.Pow(2, i);
var edge = GetEdge(dir);
if ((dir & directions) != 0x0)
{
sprite.LayerSetVisible(edge, false);
_sprite.LayerSetVisible((uid, sprite), edge, false);
continue;
}
sprite.LayerSetVisible(edge, true);
_sprite.LayerSetVisible((uid, sprite), edge, true);
}
}