Unstable demiplane update (#866)

* replace heat trigger to unsafe damage trigger

* end demiplane music

* timed demiplane modifier

* unhardcode some values

* demiplane crystal destruction waves

* time limit

* fixes

* Update CP14UniqueLootSystem.cs

* Update unstable_rift.yml

* tweks

* Update unstable_rift.yml
This commit is contained in:
Ed
2025-02-09 17:18:24 +03:00
committed by GitHub
parent ec6b5b4b93
commit 72c9cb9014
26 changed files with 361 additions and 143 deletions

View File

@@ -0,0 +1,28 @@
using Content.Server.Explosion.EntitySystems;
using Content.Shared._CP14.MagicEnergy;
using Content.Shared._CP14.MagicWeakness;
namespace Content.Server._CP14.MagicWeakness;
public class CP14MagicWeaknessSystem : CP14SharedMagicWeaknessSystem
{
[Dependency] private readonly TriggerSystem _trigger = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14MagicUnsafeTriggerComponent, CP14MagicEnergyBurnOutEvent>(OnMagicEnergyBurnOutTrigger);
SubscribeLocalEvent<CP14MagicUnsafeTriggerComponent, CP14MagicEnergyOverloadEvent>(OnMagicEnergyOverloadTrigger);
}
private void OnMagicEnergyOverloadTrigger(Entity<CP14MagicUnsafeTriggerComponent> ent, ref CP14MagicEnergyOverloadEvent args)
{
_trigger.Trigger(ent);
}
private void OnMagicEnergyBurnOutTrigger(Entity<CP14MagicUnsafeTriggerComponent> ent, ref CP14MagicEnergyBurnOutEvent args)
{
_trigger.Trigger(ent);
}
}