Unstable demiplane update (#866)
* replace heat trigger to unsafe damage trigger * end demiplane music * timed demiplane modifier * unhardcode some values * demiplane crystal destruction waves * time limit * fixes * Update CP14UniqueLootSystem.cs * Update unstable_rift.yml * tweks * Update unstable_rift.yml
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using Content.Shared._CP14.MagicEnergy;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Damage;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Popups;
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using Content.Shared.StatusEffect;
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namespace Content.Shared._CP14.MagicWeakness;
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public abstract class CP14SharedMagicWeaknessSystem : EntitySystem
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{
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[ValidatePrototypeId<StatusEffectPrototype>]
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private const string StatusEffectKey = "ForcedSleep";
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[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CP14MagicUnsafeDamageComponent, CP14MagicEnergyBurnOutEvent>(OnMagicEnergyBurnOutDamage);
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SubscribeLocalEvent<CP14MagicUnsafeDamageComponent, CP14MagicEnergyOverloadEvent>(OnMagicEnergyOverloadDamage);
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SubscribeLocalEvent<CP14MagicUnsafeSleepComponent, CP14MagicEnergyBurnOutEvent>(OnMagicEnergyBurnOutSleep);
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SubscribeLocalEvent<CP14MagicUnsafeSleepComponent, CP14MagicEnergyOverloadEvent>(OnMagicEnergyOverloadSleep);
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}
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private void OnMagicEnergyBurnOutSleep(Entity<CP14MagicUnsafeSleepComponent> ent,
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ref CP14MagicEnergyBurnOutEvent args)
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{
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if (args.BurnOutEnergy > ent.Comp.SleepThreshold)
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{
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_popup.PopupEntity(Loc.GetString("cp14-magic-energy-damage-burn-out-fall"),
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ent,
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ent,
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PopupType.LargeCaution);
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_statusEffects.TryAddStatusEffect<ForcedSleepingComponent>(ent,
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StatusEffectKey,
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TimeSpan.FromSeconds(ent.Comp.SleepPerEnergy * (float)args.BurnOutEnergy),
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false);
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}
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}
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private void OnMagicEnergyOverloadSleep(Entity<CP14MagicUnsafeSleepComponent> ent,
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ref CP14MagicEnergyOverloadEvent args)
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{
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if (args.OverloadEnergy > ent.Comp.SleepThreshold)
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{
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_popup.PopupEntity(Loc.GetString("cp14-magic-energy-damage-burn-out-fall"),
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ent,
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ent,
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PopupType.LargeCaution);
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_statusEffects.TryAddStatusEffect<ForcedSleepingComponent>(ent,
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StatusEffectKey,
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TimeSpan.FromSeconds(ent.Comp.SleepPerEnergy * (float)args.OverloadEnergy),
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false);
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}
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}
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private void OnMagicEnergyBurnOutDamage(Entity<CP14MagicUnsafeDamageComponent> ent,
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ref CP14MagicEnergyBurnOutEvent args)
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{
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//TODO: Idk why this dont popup recipient
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//Others popup
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_popup.PopupPredicted(Loc.GetString("cp14-magic-energy-damage-burn-out"),
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Loc.GetString("cp14-magic-energy-damage-burn-out-other", ("name", Identity.Name(ent, EntityManager))),
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ent,
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ent);
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//Local self popup
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_popup.PopupEntity(
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Loc.GetString("cp14-magic-energy-damage-burn-out"),
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ent,
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ent,
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PopupType.LargeCaution);
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_damageable.TryChangeDamage(ent, ent.Comp.DamagePerEnergy * args.BurnOutEnergy, interruptsDoAfters: false);
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}
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private void OnMagicEnergyOverloadDamage(Entity<CP14MagicUnsafeDamageComponent> ent,
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ref CP14MagicEnergyOverloadEvent args)
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{
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//TODO: Idk why this dont popup recipient
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//Others popup
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_popup.PopupPredicted(Loc.GetString("cp14-magic-energy-damage-overload"),
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Loc.GetString("cp14-magic-energy-damage-overload-other", ("name", Identity.Name(ent, EntityManager))),
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ent,
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ent);
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//Local self popup
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_popup.PopupEntity(
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Loc.GetString("cp14-magic-energy-damage-overload"),
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ent,
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ent,
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PopupType.LargeCaution);
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_damageable.TryChangeDamage(ent, ent.Comp.DamagePerEnergy * args.OverloadEnergy, interruptsDoAfters: false);
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}
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}
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