Merge remote-tracking branch 'upstream/master' into ed-16-02-2025-planet-light-upstream

# Conflicts:
#	Content.IntegrationTests/Tests/EntityTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Procedural/DungeonSystem.Rooms.cs
#	Content.Server/Procedural/RoomFillComponent.cs
#	Content.Server/Procedural/RoomFillSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Projectiles/SharedProjectileSystem.cs
#	Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/migration.yml
This commit is contained in:
Ed
2025-02-16 11:58:47 +03:00
1174 changed files with 91314 additions and 230894 deletions

View File

@@ -13,6 +13,7 @@ namespace Content.Client.Ghost
[Dependency] private readonly IClientConsoleHost _console = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly PointLightSystem _pointLightSystem = default!;
[Dependency] private readonly ContentEyeSystem _contentEye = default!;
public int AvailableGhostRoleCount { get; private set; }
@@ -79,8 +80,27 @@ namespace Content.Client.Ghost
if (args.Handled)
return;
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-lighting-manager-popup"), args.Performer);
_contentEye.RequestToggleLight(uid, component);
TryComp<PointLightComponent>(uid, out var light);
if (!component.DrawLight)
{
// normal lighting
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-lighting-manager-popup-normal"), args.Performer);
_contentEye.RequestEye(component.DrawFov, true);
}
else if (!light?.Enabled ?? false) // skip this option if we have no PointLightComponent
{
// enable personal light
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-lighting-manager-popup-personal-light"), args.Performer);
_pointLightSystem.SetEnabled(uid, true, light);
}
else
{
// fullbright mode
Popup.PopupEntity(Loc.GetString("ghost-gui-toggle-lighting-manager-popup-fullbright"), args.Performer);
_contentEye.RequestEye(component.DrawFov, false);
_pointLightSystem.SetEnabled(uid, false, light);
}
args.Handled = true;
}