55
Content.Shared/Cargo/SharedPriceGunSystem.cs
Normal file
55
Content.Shared/Cargo/SharedPriceGunSystem.cs
Normal file
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using Content.Shared.Cargo.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Verbs;
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namespace Content.Shared.Cargo.Systems;
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/// <summary>
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/// The price gun system! If this component is on an entity, you can scan objects (Click or use verb) to see their price.
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/// </summary>
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public abstract class SharedPriceGunSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PriceGunComponent, GetVerbsEvent<UtilityVerb>>(OnUtilityVerb);
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SubscribeLocalEvent<PriceGunComponent, AfterInteractEvent>(OnAfterInteract);
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}
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private void OnUtilityVerb(EntityUid uid, PriceGunComponent component, GetVerbsEvent<UtilityVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Using == null)
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return;
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var verb = new UtilityVerb()
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{
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Act = () =>
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{
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GetPriceOrBounty(uid, args.Target, args.User);
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},
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Text = Loc.GetString("price-gun-verb-text"),
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Message = Loc.GetString("price-gun-verb-message", ("object", Identity.Entity(args.Target, EntityManager)))
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};
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args.Verbs.Add(verb);
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}
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private void OnAfterInteract(Entity<PriceGunComponent> entity, ref AfterInteractEvent args)
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{
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if (!args.CanReach || args.Target == null || args.Handled)
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return;
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args.Handled |= GetPriceOrBounty(entity, args.Target.Value, args.User);
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}
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/// <summary>
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/// Find the price or confirm if the item is a bounty. Will give a popup of the result to the passed user.
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/// </summary>
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/// <returns></returns>
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/// <remarks>
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/// This is abstract for prediction. When the bounty system / cargo systems that are necessary are moved to shared,
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/// combine all the server, client, and shared stuff into one non abstract file.
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/// </remarks>
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protected abstract bool GetPriceOrBounty(EntityUid priceGunUid, EntityUid target, EntityUid user);
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}
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