Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
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@@ -7,7 +7,6 @@ using JetBrains.Annotations;
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using Robust.Server.AI;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -1,5 +1,4 @@
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -19,8 +19,8 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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_lastUpdate += frameTime;
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if (_lastUpdate < UpdateDelay) return;
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var atmoSystem = EntitySystemManager.GetEntitySystem<AtmosphereSystem>();
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// creadth: everything exposable by atmo should be updated as well
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var atmosSystem = EntitySystemManager.GetEntitySystem<AtmosphereSystem>();
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// creadth: everything exposable by atmos should be updated as well
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foreach (var atmosExposedComponent in EntityManager.ComponentManager.EntityQuery<AtmosExposedComponent>())
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{
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var tile = atmosExposedComponent.Owner.Transform.Coordinates.GetTileAtmosphere(_entityManager);
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@@ -4,8 +4,6 @@ using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.Atmos.Reactions;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects.EntitySystems.Atmos;
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using JetBrains.Annotations;
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using Robust.Server.Interfaces.Timing;
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@@ -2,10 +2,7 @@
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using System.Linq;
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using Content.Server.GameObjects.Components.Medical;
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using Content.Server.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Content.Shared.GameObjects.Components.Medical;
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using Microsoft.AspNetCore.Server.Kestrel.Core;
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namespace Content.Server.GameObjects.EntitySystems
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{
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@@ -1,10 +1,8 @@
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#nullable enable
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using System;
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using System.Threading;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Physics;
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using Content.Shared.Utility;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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// ReSharper disable UnassignedReadonlyField
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@@ -1,7 +1,6 @@
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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using Content.Server.GameObjects.Components.Interactable;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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@@ -6,11 +6,9 @@ using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Throw;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Input;
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using Content.Shared.Interfaces;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.EntitySystemMessages;
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using Robust.Server.Interfaces.Player;
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@@ -23,6 +21,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Players;
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using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
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namespace Content.Server.GameObjects.EntitySystems
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{
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@@ -182,15 +181,15 @@ namespace Content.Server.GameObjects.EntitySystems
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private void HandleSmartEquipBackpack(ICommonSession session)
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{
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HandleSmartEquip(session, EquipmentSlotDefines.Slots.BACKPACK);
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HandleSmartEquip(session, Slots.BACKPACK);
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}
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private void HandleSmartEquipBelt(ICommonSession session)
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{
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HandleSmartEquip(session, EquipmentSlotDefines.Slots.BELT);
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HandleSmartEquip(session, Slots.BELT);
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}
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private void HandleSmartEquip(ICommonSession session, EquipmentSlotDefines.Slots equipementSlot)
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private void HandleSmartEquip(ICommonSession session, Slots equipmentSlot)
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{
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var plyEnt = ((IPlayerSession) session).AttachedEntity;
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@@ -201,11 +200,11 @@ namespace Content.Server.GameObjects.EntitySystems
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!plyEnt.TryGetComponent(out InventoryComponent inventoryComp))
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return;
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if (!inventoryComp.TryGetSlotItem(equipementSlot, out ItemComponent equipmentItem)
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if (!inventoryComp.TryGetSlotItem(equipmentSlot, out ItemComponent equipmentItem)
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|| !equipmentItem.Owner.TryGetComponent<ServerStorageComponent>(out var storageComponent))
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{
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plyEnt.PopupMessage(Loc.GetString("You have no {0} to take something out of!",
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EquipmentSlotDefines.SlotNames[equipementSlot].ToLower()));
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SlotNames[equipmentSlot].ToLower()));
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return;
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}
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@@ -220,7 +219,7 @@ namespace Content.Server.GameObjects.EntitySystems
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if (storageComponent.StoredEntities.Count == 0)
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{
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plyEnt.PopupMessage(Loc.GetString("There's nothing in your {0} to take out!",
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EquipmentSlotDefines.SlotNames[equipementSlot].ToLower()));
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SlotNames[equipmentSlot].ToLower()));
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}
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else
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{
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@@ -1,8 +1,6 @@
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using Content.Server.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.EntitySystems
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@@ -1,4 +1,5 @@
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using Content.Server.GameObjects.Components.MachineLinking;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.MachineLinking;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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@@ -10,7 +11,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using System.Collections.Generic;
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namespace Content.Server.GameObjects.EntitySystems
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{
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@@ -1,16 +1,12 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Damage;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.StationEvents;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Damage;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.EntitySystems.StationEvents
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{
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@@ -1,8 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Content.Server.StationEvents;
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.StationEvents;
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using JetBrains.Annotations;
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using Robust.Server.Console;
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using Robust.Server.Interfaces.Player;
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@@ -196,7 +197,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
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}
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// Stop events from happening in lobby and force active event to end if the round ends
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if (_gameTicker.RunLevel != GameTicking.GameRunLevel.InRound)
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if (_gameTicker.RunLevel != GameRunLevel.InRound)
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{
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if (CurrentEvent != null)
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{
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@@ -2,9 +2,7 @@
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using System.Reflection;
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using Content.Shared.GameObjects.Verbs;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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