Fix const data field in BlindableComponent (#27919)
* Fix const data field in BlindableComponent * Fix usages
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@@ -1,4 +1,3 @@
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using Content.Shared.Actions;
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using Content.Shared.Eye.Blinding.Components;
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using Robust.Shared.Audio.Systems;
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@@ -124,7 +123,7 @@ public sealed class EyeClosingSystem : EntitySystem
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if (_entityManager.TryGetComponent<EyeClosingComponent>(blindable, out var eyelids) && !eyelids.NaturallyCreated)
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return;
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if (ev.Blur < BlurryVisionComponent.MaxMagnitude || ev.Blur >= BlindableComponent.MaxDamage)
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if (ev.Blur < BlurryVisionComponent.MaxMagnitude || ev.Blur >= blindable.Comp.MaxDamage)
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{
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RemCompDeferred<EyeClosingComponent>(blindable);
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return;
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